Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Portable Hole rare DDAL-DRW-17- EXPEDITION TO THE SUPREME FORGE DDAL-DRW-17- EXPEDITION TO THE SUPREME FORGE Show
Notes:

This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

Arrow-catching shield rare DDAL-DRW-EP-03 - WHEN THE LIGHTS WENT OUT IN CANDLEKEEP DDAL-DRW-EP-03 - WHEN THE LIGHTS WENT OUT IN CANDLEKEEP Show
Notes:

You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.

Potion of Invulnerability rare DDAL-DRW-EP-03 - WHEN THE LIGHTS WENT OUT IN CANDLEKEEP DDAL-DRW-EP-03 - WHEN THE LIGHTS WENT OUT IN CANDLEKEEP Show
Notes:

For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron.

Bracers of archery rare DDAL-DRW-EP-03 - WHEN THE LIGHTS WENT OUT IN CANDLEKEEP DDAL-DRW-EP-03 - WHEN THE LIGHTS WENT OUT IN CANDLEKEEP Show
Notes:

While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.

Potion of Comprehension common DDAL-DRW-14 - THE CITY THAT SHOULD NOT BE DDAL-DRW-14 - THE CITY THAT SHOULD NOT BE Show
Notes:

Potion, Common
When you drink this potion, you gain the effect of a comprehend languages spell for 1 hour. This liquid is a clear concoction with bits of salt and soot swirling in it.

Bracers of Defense common DDAL-DRW-14 - THE CITY THAT SHOULD NOT BE DDAL-DRW-14 - THE CITY THAT SHOULD NOT BE Show
Notes:

Wondrous Item, Rare (Requires Attunement)

These steel bracers make a slight humming while worn.
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

Potion of Vitality very_rare DDAL-DRW-14 - THE CITY THAT SHOULD NOT BE DDAL-DRW-14 - THE CITY THAT SHOULD NOT BE Show
Notes:

Potion, Very Rare
When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you.
For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion’s crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

Splint +2 very_rare Trade Log Show
Notes:

You have a +2 bonus to AC while wearing this armor.

Discord unique DDAL-DRW-15 - FROZEN WHISPERS DDAL-DRW-15 - FROZEN WHISPERS Show
Notes:

Armor (Plate), Unique
Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond
their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies.

While wearing this armor, you gain a +2 bonus to AC.

In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can’t be used this way again until the next dawn.
If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as −60 degrees Fahrenheit.

Potion of Invulnerability rare DDAL-DRW-15 - FROZEN WHISPERS DDAL-DRW-15 - FROZEN WHISPERS Show
Notes:

Potion, Rare
For 1 minute after you drink this potion, you have resistance to all damage. The potion’s syrupy liquid looks
like liquefied iron.

Ring of Regeneration very_rare DDAL-DRW-15 - FROZEN WHISPERS DDAL-DRW-15 - FROZEN WHISPERS Show
Notes:

Ring, Very Rare (Requires Attunement)
This green crystal ring is a single spike turned on itself, set with a silver-edged black disk that doesn’t catch the light as it should. The disk resembles an eclipsed sun, but a creature attuned to the ring knows, somehow, it is a dead sun. The creature also exhibits several physical changes: sharper teeth; a hunger for more protein; their nails or claws are harder, sharper, and grow twice as fast; and their eyes become completely black.
Wounds healed by this ring fill with a pale ichor that hardens and dries, replacing the original flesh. Regrown
body parts harden into faceted green crystal that’s freezing cold to the touch, but retains full functionality.
While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.

Spell Scroll of Sunburst very_rare DDAL-DRW-15 - FROZEN WHISPERS DDAL-DRW-15 - FROZEN WHISPERS Show
Notes:

Scroll, Very Rare
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell
list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll
is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust.
If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
The saving throw DC of this spell is DC 18.

Boots of Levitation rare DDAL 10-08 - Pensamentos Voláteis Trade Log Show
Notes:

While you wear these boots, you can use an action to cast the levitate spell on yourself at will.

Amulet of the Devout +3 very_rare BMG-DRW-OD-06 - We Almost Had It All Trade Log Show
Notes:

Wondrous item, very rare (+3) (requires attunement by a cleric or paladin)

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.

+2 amulet of the devout rare DDAL-DRW-11 - SHADOWS IN THE STACKS DDAL-DRW-11 - SHADOWS IN THE STACKS Show
Notes:

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.

Cap of Water Breathing uncommon DDAL07-17-Cauldron of Sapphire DDAL07-17-Cauldron of Sapphire Show
Notes:

Wondrous Item, uncommon

While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater.

Unlocked Magic Items