Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Tome of Leadership and Influence very_rare Trade Log Show
Notes:

Player: Steven Scott
Character: Janna

Manual of Quickness of Action Wondrous Item, very rare very_rare Weakness of Rock Show
Notes:

This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Shield +3 very_rare Trade Log Show
Notes:

Player: Ria Faustino
DCI: 8320808497
Character: Bright Morningstar Murky Forest
Item: Shield +3

Carpet of Flying (6x4) very_rare Trade Log Show
Notes:

Mod origin: TYP - Tomb of Horrors
Character / Player name: Hippolyta "Polly" Amell / @fabulousturtle404
Item traded: Carpet of Flying (4ft x 6ft , 400 lbs. limit)
Item recieved: Wand of Polymorph
Item description:

You can speak the carpet's Command Word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. Four sizes of carpet of flying exist. The GM chooses the size of a given carpet or determines it randomly.

A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal Capacity.
Lemme go find the command word. I traded another item for this one before. Should take a few moments.

Robe of the Archmagi legendary Trade Log Show
Notes:

Player: Bernie McKean
Character: Boots
Item: Grey Robes of Archmagi

Ioun Stone of Mastery legendary DDAL00-11f Twice as Nice for Half the Price Show
Notes:

+1 proficiency

Staff of Magi legendary DDAL07-17 Cauldron of Sapphire Show
Notes:

Staff, legendary (requires attunement by a sorcerer, warlock, or wizard)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.

The staff has 50 charges for the following properties. It regains 4d6 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 20, the staff regains 1d12 + 1 charges.

Spell Absorption. While holding the staff, you have advantage on saving throws against spells. In addition, you can use your reaction when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell’s level. However, if doing so brings the staff’s total number of charges above 50, the staff explodes as if you activated its retributive strike (see below).

Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges), invisibility (2 charges), knock(2 charges), lightning bolt (7th-level version, 7 charges), passwall (5 charges), plane shift (7 charges), telekinesis (5 charges), wall of fire (4 charges), or web (2 charges).

You can also use an action to cast one of the following spells from the staff without using any charges: arcane lock, detect magic, enlarge/reduce, light. mage hand, or protection from evil and good.

Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance Damage

< 10 ft. 8 x the number of charges in the staff

11 to 20 ft. 6 x the number of charges in the staff

21 to 30 ft. 4 x the number of charges in the staff

Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power - and all it asks is that you honor Ubtao in the process. This item can be found in the Dungeon Master’s Guide.

Blackrazor legendary Trade Log Show
Notes:

Player: John Gueco - 5320817269
PC: Luka, the Feytouched
Item Traded: Blackrazor
Item taken: Belt of Storm Giant Strength

Half-plate +2 very_rare Trade Log Show
Notes:

self trade w Helgael

Manual of Bodily Health very_rare Trade Log Show
Notes:

self trade
PC: Umexidor
Item Received: Wand of the War Mage +3
Item Traded: Manual of Bodily Health

Scarab of Protection legendary Fang and Claw Show
Portable Hole rare Trade Log Show
Notes:

Player Name: Alexir
Character: 1
Item Traded:portable hole
Item Received: Shield +2

Ring of Shooting Stars very_rare Trade Log Show
Notes:

self trade

PC: Iouma
Item Traded: Ring of Shooting Stars
Item Received: Fire BOGS

Nine-lives Stealer Longsword (5CH) very_rare DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold Show
Ioun Stone of Insight common DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold Show
Staff of Power very_rare DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold Show
Headband of Intellect uncommon Trade Log Show
Notes:

self trade
PC: Deimos & Helgael
Trade: Headband of Intellect
Received: Decanter of Endless Water

Sapphire Buckler very_rare DDAL-DRW19: Fall the Cold Night Show
Ascendant Gem Dragon-Touched Focus legendary DDAL-DRW19: Fall the Cold Night Show
Tome of the Stilled Tongue very_rare DAL00-02F - Lost Tales Of Myth Drannor Show

Unlocked Magic Items