Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Ascendant Gem Dragon-Touched Focus
legendary
DDAL-DRW19: Fall the Cold Night
Show
Blackrazor
legendary
Trade Log
Show
Notes:
Player: John Gueco - 5320817269
PC: Luka, the Feytouched
Item Traded: Blackrazor
Item taken: Belt of Storm Giant Strength
Blood fury tattoo
legendary
DDAL-DRW20 - The Death of Szass Tam
Show
Carpet of Flying (6x4)
very_rare
Trade Log
Show
Notes:
Mod origin: TYP - Tomb of Horrors
Character / Player name: Hippolyta "Polly" Amell / @fabulousturtle404
Item traded: Carpet of Flying (4ft x 6ft , 400 lbs. limit)
Item recieved: Wand of Polymorph
Item description:
You can speak the carpet's Command Word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. Four sizes of carpet of flying exist. The GM chooses the size of a given carpet or determines it randomly.
A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal Capacity.
Lemme go find the command word. I traded another item for this one before. Should take a few moments.
Half-plate +2
very_rare
Trade Log
Show
Notes:
self trade w Helgael
Headband of Intellect
uncommon
Trade Log
Show
Notes:
self trade
PC: Deimos & Helgael
Trade: Headband of Intellect
Received: Decanter of Endless Water
Ioun Stone of Insight
common
DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold
Show
Ioun Stone of Mastery
legendary
DDAL00-11f Twice as Nice for Half the Price
Show
Notes:
+1 proficiency
Kryzin's Ooze
very_rare
DDAL-DRW20 - The Death of Szass Tam
Show
Manual of Bodily Health
very_rare
Trade Log
Show
Notes:
self trade
PC: Umexidor
Item Received: Wand of the War Mage +3
Item Traded: Manual of Bodily Health
Manual of Quickness of Action Wondrous Item, very rare
very_rare
Weakness of Rock
Show
Notes:
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Nine-lives Stealer Longsword (5CH)
very_rare
DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold
Show
Portable Hole
rare
Trade Log
Show
Notes:
Player Name: Alexir
Character: 1
Item Traded:portable hole
Item Received: Shield +2
Ring of Shooting Stars
very_rare
Trade Log
Show
Notes:
self trade
PC: Iouma
Item Traded: Ring of Shooting Stars
Item Received: Fire BOGS
Robe of the Archmagi
legendary
Trade Log
Show
Notes:
Player: Bernie McKean
Character: Boots
Item: Grey Robes of Archmagi
Sapphire Buckler
very_rare
DDAL-DRW19: Fall the Cold Night
Show
Scarab of Protection
legendary
Fang and Claw
Show
Shield +3
very_rare
Trade Log
Show
Notes:
Player: Ria Faustino
DCI: 8320808497
Character: Bright Morningstar Murky Forest
Item: Shield +3
Staff of Magi
legendary
DDAL07-17 Cauldron of Sapphire
Show
Notes:
Staff, legendary (requires attunement by a sorcerer, warlock, or wizard)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.
The staff has 50 charges for the following properties. It regains 4d6 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 20, the staff regains 1d12 + 1 charges.
Spell Absorption. While holding the staff, you have advantage on saving throws against spells. In addition, you can use your reaction when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell’s level. However, if doing so brings the staff’s total number of charges above 50, the staff explodes as if you activated its retributive strike (see below).
Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges), invisibility (2 charges), knock(2 charges), lightning bolt (7th-level version, 7 charges), passwall (5 charges), plane shift (7 charges), telekinesis (5 charges), wall of fire (4 charges), or web (2 charges).
You can also use an action to cast one of the following spells from the staff without using any charges: arcane lock, detect magic, enlarge/reduce, light. mage hand, or protection from evil and good.
Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
Distance Damage
< 10 ft. 8 x the number of charges in the staff
11 to 20 ft. 6 x the number of charges in the staff
21 to 30 ft. 4 x the number of charges in the staff
Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power - and all it asks is that you honor Ubtao in the process. This item can be found in the Dungeon Master’s Guide.
Staff of Power
very_rare
DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold
Show
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Ascendant Gem Dragon-Touched Focus | legendary | DDAL-DRW19: Fall the Cold Night | Show | |||
Blackrazor | legendary | Trade Log | Show | |||
Notes:
Player: John Gueco - 5320817269 |
||||||
Blood fury tattoo | legendary | DDAL-DRW20 - The Death of Szass Tam | Show | |||
Carpet of Flying (6x4) | very_rare | Trade Log | Show | |||
Notes:
Mod origin: TYP - Tomb of Horrors You can speak the carpet's Command Word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. Four sizes of carpet of flying exist. The GM chooses the size of a given carpet or determines it randomly. A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal Capacity. |
||||||
Half-plate +2 | very_rare | Trade Log | Show | |||
Notes:
self trade w Helgael |
||||||
Headband of Intellect | uncommon | Trade Log | Show | |||
Notes:
self trade |
||||||
Ioun Stone of Insight | common | DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold | Show | |||
Ioun Stone of Mastery | legendary | DDAL00-11f Twice as Nice for Half the Price | Show | |||
Notes:
+1 proficiency |
||||||
Kryzin's Ooze | very_rare | DDAL-DRW20 - The Death of Szass Tam | Show | |||
Manual of Bodily Health | very_rare | Trade Log | Show | |||
Notes:
self trade |
||||||
Manual of Quickness of Action Wondrous Item, very rare | very_rare | Weakness of Rock | Show | |||
Notes:
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
||||||
Nine-lives Stealer Longsword (5CH) | very_rare | DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold | Show | |||
Portable Hole | rare | Trade Log | Show | |||
Notes:
Player Name: Alexir |
||||||
Ring of Shooting Stars | very_rare | Trade Log | Show | |||
Notes:
self trade PC: Iouma |
||||||
Robe of the Archmagi | legendary | Trade Log | Show | |||
Notes:
Player: Bernie McKean |
||||||
Sapphire Buckler | very_rare | DDAL-DRW19: Fall the Cold Night | Show | |||
Scarab of Protection | legendary | Fang and Claw | Show | |||
Shield +3 | very_rare | Trade Log | Show | |||
Notes:
Player: Ria Faustino |
||||||
Staff of Magi | legendary | DDAL07-17 Cauldron of Sapphire | Show | |||
Notes:
Staff, legendary (requires attunement by a sorcerer, warlock, or wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls. The staff has 50 charges for the following properties. It regains 4d6 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 20, the staff regains 1d12 + 1 charges. Spell Absorption. While holding the staff, you have advantage on saving throws against spells. In addition, you can use your reaction when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell’s level. However, if doing so brings the staff’s total number of charges above 50, the staff explodes as if you activated its retributive strike (see below). Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges), invisibility (2 charges), knock(2 charges), lightning bolt (7th-level version, 7 charges), passwall (5 charges), plane shift (7 charges), telekinesis (5 charges), wall of fire (4 charges), or web (2 charges). You can also use an action to cast one of the following spells from the staff without using any charges: arcane lock, detect magic, enlarge/reduce, light. mage hand, or protection from evil and good. Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. Distance Damage < 10 ft. 8 x the number of charges in the staff 11 to 20 ft. 6 x the number of charges in the staff 21 to 30 ft. 4 x the number of charges in the staff Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power - and all it asks is that you honor Ubtao in the process. This item can be found in the Dungeon Master’s Guide. |
||||||
Staff of Power | very_rare | DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold | Show |