Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Defender Greatsword legendary DDHC-TYP Tomb of Horrors Show
Chauncey’s Codbone Cosherer (Immovable Rod) uncommon Trade Log Show
Notes:

This gnarled stick is the warped mix of bramble, vine and birchwood, twisted around the spine of a humongous Moonsea Cod. Druidic runes are etched in the handle, their meaning, lost through the seasons. The fish spine permits threading of a line down to a crude reel made of a sea chub’s skull. While activated, if there are any fish-like beasts within 10ft. of the rod, it will shake, and the skull will excitedly exclaim, “You got a bite! You got a bite!”.

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success

Plate +2 very_rare Trade Log Show
Horn of Valhalla (Brass) rare Trade Log Show
Dwarven Thrower very_rare Trade Log Show
Belt of Fire Giant Strength very_rare Trade Log Show
+1 Warhammer uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Flametongue Shortsword rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword.

+2 Spear rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Javelin of Lightning uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Notes:

This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.

The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.

+1 Battleaxe uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Ring of Shooting Stars very_rare Trade Log Show
Winged Boots uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Cape of the Mountebank rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Sling of Warning uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Ring of Mind Shielding very_rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
+1 Battleaxe uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Staff of Frost very_rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Ring of Fire Resistance rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show
Plate Armor of Vulnerability (Piercing) rare DDHC-TYP Tales from the Yawning Portal Against the Giants Show