Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Ring of Protection
common
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
+2 Longsword
common
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Arrow Catching Shield
common
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Box of Holding
common
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
A small iron casket among the oni’s belongings holds a gift to the Lord of Oni—a trick box made out of eighteen plates of platinum, eighteen plates of electrum, and eighteen plates of silver. The box is opened by sliding certain plates on the left side, then the top, then the right side in a particular sequence. The correct order is platinum–electrum–silver on each end, and silver–electrum–platinum on the top.
The box has properties similar to those of a bag of holding—although the container is but 10 inches long by 6 inches wide and 4 inches deep, it holds 3 cubic feet of material or 60 pounds, whichever is the lesser
+2 Mace
common
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
The weaponsmith has in his possession a special +2 mace, made of strange black metal.
+2 Morningstar
common
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Cloak of Elvenkind
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
+1 Shield
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Boots of Elvenkind
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
+1 Battleaxe
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Bag of Holding
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Winged Boots
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
+1 Warhammer
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Sling of Warning
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Mithril Half Plate
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
+1 Battleaxe
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Chauncey’s Codbone Cosherer (Immovable Rod)
uncommon
Trade Log
Show
Notes:
This gnarled stick is the warped mix of bramble, vine and birchwood, twisted around the spine of a humongous Moonsea Cod. Druidic runes are etched in the handle, their meaning, lost through the seasons. The fish spine permits threading of a line down to a crude reel made of a sea chub’s skull. While activated, if there are any fish-like beasts within 10ft. of the rod, it will shake, and the skull will excitedly exclaim, “You got a bite! You got a bite!”.
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success
Amulet of Wound Closure
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Javelin of Lightning
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Notes:
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Pearl of Power
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants
Show
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Ring of Protection | common | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
+2 Longsword | common | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Arrow Catching Shield | common | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Box of Holding | common | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
A small iron casket among the oni’s belongings holds a gift to the Lord of Oni—a trick box made out of eighteen plates of platinum, eighteen plates of electrum, and eighteen plates of silver. The box is opened by sliding certain plates on the left side, then the top, then the right side in a particular sequence. The correct order is platinum–electrum–silver on each end, and silver–electrum–platinum on the top. |
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+2 Mace | common | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
The weaponsmith has in his possession a special +2 mace, made of strange black metal. |
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+2 Morningstar | common | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Cloak of Elvenkind | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
+1 Shield | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Boots of Elvenkind | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
+1 Battleaxe | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Bag of Holding | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Winged Boots | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
+1 Warhammer | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Sling of Warning | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Mithril Half Plate | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
+1 Battleaxe | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Chauncey’s Codbone Cosherer (Immovable Rod) | uncommon | Trade Log | Show | |||
Notes:
This gnarled stick is the warped mix of bramble, vine and birchwood, twisted around the spine of a humongous Moonsea Cod. Druidic runes are etched in the handle, their meaning, lost through the seasons. The fish spine permits threading of a line down to a crude reel made of a sea chub’s skull. While activated, if there are any fish-like beasts within 10ft. of the rod, it will shake, and the skull will excitedly exclaim, “You got a bite! You got a bite!”. This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success |
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Amulet of Wound Closure | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Javelin of Lightning | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show | |||
Notes:
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. |
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Pearl of Power | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants | Show |