Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Ioun Stone of Vitality
rare
DDAL-DRW-06 Thimblerigging
Show
Notes:
An Ioun stone is named after Ioun, a god of knowledge
and prophecy revered on some worlds. Many types of Ioun
stone exist, each type a distinct combination of shape and
color.
When you use an action to toss one of these stones into
the air, the stone orbits your head at a distance of 1d3 feet
and confers a benefit to you. Thereafter, another creature
must use an action to grasp or net the stone to separate it
from you, either by making a successful attack roll against
AC 24 or a successful DC 24 Dexterity (Acrobatics) check.
You can use an action to seize and stow the stone, ending
its effect.
A stone has AC 24, 10 hit points, and resistance to all
damage. It is considered to be an object that is being worn
while it orbits your head.
Vitality. You gain a +1 bonus to death saving throws
while this luminous green-and-blue marbled sphere orbits
your head.
Horn of Valhalla (Brass)
rare
CCC-GAD02-03 Arena of Champions
Show
Notes:
Wondrous item, rare
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points.
Once you use the horn, it can't be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons. If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item is found in the Dungeon Master’s Guide. This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer.
Maharani’s War Horn (Silver Horn of Valhalla )
rare
WBW-DC-ZODIAC-03 Revenge of the Rakshasa
Show
Notes:
Made from the bone of an ancient colossal white tiger, the warhorn creates a tiger’s roar that echoes across the planes.
Guardian. The item yelps a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Figurine of Wondrous Power (Ivory Goats) (Golden Goat)
rare
WBW-DC-ZODIAC-08 The Golden Goats
Show
Notes:
An ivory figurine of three goats with golden wool.
Guardian. The item neighs a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Ring of Resistance (Fire)
rare
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Ring, Rare (requires attunement)
You have resistance to fire damage while wearing this ring. The ring is set with garnet.
Ring of Protection
rare
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Ring, Rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
The Pandora Box (Necklace of Prayer Beads with Blissful property)
rare
FR-DC-JWEI-PANDORA-12 Finale
Show
Notes:
Wondrous Item, rare (requires attunement by a Cleric, Druid, or Paladin)
Beads: 2 Blessing, 1 Curing, 2 Favor, for characters that achieved Ending: Farewell or Ending: Acceptance.
Flavor
Pandora resides within this box. Everytime you touch the Pandora Box, you recall one cherished memory spent with Pandora. You could almost hear her voice bombarding you with endless questions. Whenever you are feeling down, you could almost see a faint image of her cheering you up. Whenever you are feeling hesitant, you remember her, filled with curiosity, rushing in head first without fear or worries. No matter what happens, no matter how strong the adversary may be, remember… Pandora will always be there for you, and this thought immediately washes away your weariness and restores your vigor.
Mind Crystal, Heightened
rare
FR-DC-BG The Flying Flame
Show
Notes:
Wondrous item, rare
Gloves of Mechanus (Gauntlets of Flaming Fury)
rare
SJ-DC-PANDORA-JWEI-3B
Show
Notes:
Wondrous Item, rare
Flavor
This mechanical glove is forged in Mechanus. Any nonmagical weapon that you grasp with this glove is treated as a magic weapon. As a bonus action, you can activate this glove, causing the cogs to whir and sparks to be ignited which creates magical flames that envelop one of two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn.
Rod of the Pact Keeper +2
rare
DDEX3-13 Writhing in the Dark
Show
Notes:
Rare, Attunement
This rod looks like three tentacles wrapped around each other. Upon speaking the word "Xicvizt", the tentacles writhe as though were alive and are wreathed in purple fire that sheds dim light in a 5-foot radius.
Canaith Mandolin (Instrument of the Bards)
rare
Trade Log
Show
Ring of Spell Storing
rare
Trade Log
Show
Shard of Snow Ice (Ioun Stone of Protection)
rare
WBW-DC-PHP-POLAR-01: Snow Ice
Show
Notes:
Wondrous item rare (requires attunement)
Protection. You gain a +1 bonus to AC while the shard of snow ice orbits your head.
This small shard of everlasting crystal ice appears to be a chipped-off fragment from the control crystal of Ermyar’s Tower.
In addition, this stone has the Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees Farhenheit.
Brazier of Commanding Fire Elementals
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Notes:
Its command word, ilkath keri (Ignan for "blaze brightly"), is inscribed along the brazier's inside rim.
Wand of fireballs (Temperate Minor Property)
rare
SJ-DC-ROTU-01 Chapter 2: Prelude to Finality
Show
Notes:
Wand, rare (requires attunement by a Spellcaster)
This beautiful wand with purple eldritch sigil carved onto its body is a wand of fireball with temperate minor property.
Instrument of the Bards (Cli Lyre)
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Mini damselfly spaceship figurine (Figurine of wondrous power, Ebony fly)
rare
SJ-DC-ROTU-00 Chapter 0: Recesses of the Unknown (Prologue)(Author's run)
Show
Notes:
Once used, the figurine turns into a large sized damselfly spaceship that uses the stat block of a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 2 days have passed.
Necklace of Prayer Beads
rare
DDAL-DRW-06 Thimblerigging
Show
Notes:
Wondrous item, rare (requires attunement by a cleric,
druid, or paladin)
Curing, Windwalk, Favor, Blessing
Cloak of the Gadabout (Cloak of the Bat)
rare
SJ-DC Happy New Year!
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast Polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Master’s Guide.
This cloak made of ebony, sapphire, and ruby threads is fashioned to look like two butterfly wings, reminiscent of a real gadabout. The soft, velvety cloth shimmers in the light. When this cloak's property is used to transform, the transformed creature appears as an elegant, colorful butterfly.
Scale Armor of Psychic Resistance
rare
CCC-TRI-21 YUL1-6 Rifts of Madness
Show
Notes:
You have resistance to one type of damage while you wear this armor. This damage type is psychic. This armor is made out of an organic hardened resin similar to amber.
When this armor’s psychic resistance is used, you are wracked with terrible nightmares of unfathomable creatures that evening.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Ioun Stone of Vitality | rare | DDAL-DRW-06 Thimblerigging | Show | |||
|
Notes:
An Ioun stone is named after Ioun, a god of knowledge When you use an action to toss one of these stones into A stone has AC 24, 10 hit points, and resistance to all Vitality. You gain a +1 bonus to death saving throws |
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| Horn of Valhalla (Brass) | rare | CCC-GAD02-03 Arena of Champions | Show | |||
|
Notes:
Wondrous item, rare You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons. If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item is found in the Dungeon Master’s Guide. This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer. |
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| Maharani’s War Horn (Silver Horn of Valhalla ) | rare | WBW-DC-ZODIAC-03 Revenge of the Rakshasa | Show | |||
|
Notes:
Made from the bone of an ancient colossal white tiger, the warhorn creates a tiger’s roar that echoes across the planes. Guardian. The item yelps a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
||||||
| Figurine of Wondrous Power (Ivory Goats) (Golden Goat) | rare | WBW-DC-ZODIAC-08 The Golden Goats | Show | |||
|
Notes:
An ivory figurine of three goats with golden wool. Guardian. The item neighs a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
||||||
| Ring of Resistance (Fire) | rare | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
|
Notes:
Ring, Rare (requires attunement) You have resistance to fire damage while wearing this ring. The ring is set with garnet. |
||||||
| Ring of Protection | rare | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
|
Notes:
Ring, Rare (requires attunement) You gain a +1 bonus to AC and saving throws while wearing this ring. |
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| The Pandora Box (Necklace of Prayer Beads with Blissful property) | rare | FR-DC-JWEI-PANDORA-12 Finale | Show | |||
|
Notes:
Wondrous Item, rare (requires attunement by a Cleric, Druid, or Paladin) Beads: 2 Blessing, 1 Curing, 2 Favor, for characters that achieved Ending: Farewell or Ending: Acceptance. Flavor |
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| Mind Crystal, Heightened | rare | FR-DC-BG The Flying Flame | Show | |||
|
Notes:
Wondrous item, rare |
||||||
| Gloves of Mechanus (Gauntlets of Flaming Fury) | rare | SJ-DC-PANDORA-JWEI-3B | Show | |||
|
Notes:
Wondrous Item, rare Flavor |
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| Rod of the Pact Keeper +2 | rare | DDEX3-13 Writhing in the Dark | Show | |||
|
Notes:
Rare, Attunement |
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| Canaith Mandolin (Instrument of the Bards) | rare | Trade Log | Show | |||
| Ring of Spell Storing | rare | Trade Log | Show | |||
| Shard of Snow Ice (Ioun Stone of Protection) | rare | WBW-DC-PHP-POLAR-01: Snow Ice | Show | |||
|
Notes:
Wondrous item rare (requires attunement) Protection. You gain a +1 bonus to AC while the shard of snow ice orbits your head. This small shard of everlasting crystal ice appears to be a chipped-off fragment from the control crystal of Ermyar’s Tower. In addition, this stone has the Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees Farhenheit. |
||||||
| Brazier of Commanding Fire Elementals | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
|
Notes:
Its command word, ilkath keri (Ignan for "blaze brightly"), is inscribed along the brazier's inside rim. |
||||||
| Wand of fireballs (Temperate Minor Property) | rare | SJ-DC-ROTU-01 Chapter 2: Prelude to Finality | Show | |||
|
Notes:
Wand, rare (requires attunement by a Spellcaster) This beautiful wand with purple eldritch sigil carved onto its body is a wand of fireball with temperate minor property. |
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| Instrument of the Bards (Cli Lyre) | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
| Mini damselfly spaceship figurine (Figurine of wondrous power, Ebony fly) | rare | SJ-DC-ROTU-00 Chapter 0: Recesses of the Unknown (Prologue)(Author's run) | Show | |||
|
Notes:
Once used, the figurine turns into a large sized damselfly spaceship that uses the stat block of a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 2 days have passed. |
||||||
| Necklace of Prayer Beads | rare | DDAL-DRW-06 Thimblerigging | Show | |||
|
Notes:
Wondrous item, rare (requires attunement by a cleric, Curing, Windwalk, Favor, Blessing |
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| Cloak of the Gadabout (Cloak of the Bat) | rare | SJ-DC Happy New Year! | Show | |||
|
Notes:
Wondrous item, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast Polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Master’s Guide. This cloak made of ebony, sapphire, and ruby threads is fashioned to look like two butterfly wings, reminiscent of a real gadabout. The soft, velvety cloth shimmers in the light. When this cloak's property is used to transform, the transformed creature appears as an elegant, colorful butterfly. |
||||||
| Scale Armor of Psychic Resistance | rare | CCC-TRI-21 YUL1-6 Rifts of Madness | Show | |||
|
Notes:
You have resistance to one type of damage while you wear this armor. This damage type is psychic. This armor is made out of an organic hardened resin similar to amber. When this armor’s psychic resistance is used, you are wracked with terrible nightmares of unfathomable creatures that evening. |
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