Show Log Entry

Adventure Title
CCC-GAD02-03 Arena of Champions
Session
62
Date Played
2023-10-30 20:30:00 UTC
Levels Gained
GP +/-
8333
Downtime +/-
10.0
Location Played
Hillsfar
DM Name
DM Gojou
DM DCI Number
8320826831
Notes
Players: Archimedes "Archie" Morningstar (@Healing Damage) Markus Kala (@Ellis) Zul Shadowheart (@Lolforlifer) Pandora (@Jwei伟) Riri Dewdrop (@Gin Kauxic) Zarr'k (@Serpent :snake: ) Rewards: Level up opportunity: Yes Downtime: 10 Gold: 50,000GP (8333.33 GP each) Co-DM: Runtime: 6hrs Streamed Game: no Safety Tools Used: Yes CONSUMABLE REWARDS Potion of Heroism Potion of Fire Giant Strength Spell Scroll of Illusory Dragon Story Award: ***Champions of the Arena*** Your team defeated all the other combatants to become the champions of Hillsfar Arena. Worshippers of Tempus, especially the faithful at the Vault of Swords in Hillsfar, look upon you with awe. # *Harpers Log, Hillsfar, The Moonsea* > **Mission:** Infiltrate The Celebration of Swords tournament with agents Archimedes Morningstar and Zul Shadowheart, despite Morningstar's insistance to be replaced. The adventuring party will investigate the tournament in the event of the zeal of Tempus devotee bringing harm to its contestants and the bystanders. > **Results:** Mission success as the party has infiltrated and prevent further casualties by the event's organizaers. > **Further elaboration:** Divine Intervention from one of the clerics in the party has decimated most of the arena, causing a major cleanup in collaboration with the now apprehended organizers, the local Selunites in apolofgy of their fellow clergy, and the attended Harper agents, mostly upon their own insistance, to revive any downed civilian and cleaning up of the city district. > **Footnote:** Agent Morningstar now demands to never be sent to Hillsfar, negotiations are at hand in the Cormanthor Forest.

Magic Items

Name Rarity Location Table Result Counts?
Horn of Valhalla (Brass) Rare true
Wondrous item, rare You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons. If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item is found in the Dungeon Master’s Guide. This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer.