Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Sending Stone uncommon CCC-6 SWORDS-01: Six Swords Out of Hell Show
The Lucky Jade Hare’s Boots (Boots of Striding and Springing) uncommon WBW-DC-ZODIAC-04 The Jade Hare Show
Notes:

Fluffy white fur pair of boots studded with moonstones and soaked for eight days in a luck potion.
Guardian. The item yelps a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Luna Carnival Tote Bag (Bag of Holding) uncommon WBW-DC-ZODIAC-00 Luna Park Show
Notes:

This silk bag is deep red with intricate embossed golden details of clouds, lanterns and flowers; with a full moon in the center.

Language. The bearer can speak and understand Primordial while the item is on the bearer’s person.

Boots of the Winterlands uncommon DDHC-DD-08 Shivering Death Show
Force Armor of Resistance (Chain mail +1) uncommon DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) Show
Dryad's Cloak (Cloak of Protection) uncommon DDAL00-02A The Darkwood Webs Show
Notes:

This cloak reflects the color of the seasons; green in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream.

Geyser Figurine (Decanter of Endless Water) uncommon Trade Log Show
Flail +1 uncommon DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Notes:

Weapon, Uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Piper’s Pípá (Doss Lute) uncommon WBW-DC-ZODIAC-01 The Piper & The Rat King Show
Notes:

The pipa is engraved with moons, stars and musical notes, the rosette is heart-shaped.

Language. The bearer can speak and understand Sylvan as well as understand the language of rats and other rodents while the item is on the bearer’s person.

Sword of Vengeance (Shortsword) uncommon DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Notes:

Weapon, Uncommon (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

Spellwrought Tattoo: Catnap uncommon SJ-DC-DD-07 Sinaya's Song (Playtest 3) Show
Notes:

Wondrous Item (tattoo), uncommon

Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.

The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table. This item is found in the Tasha’s Cauldron of Everything, pg. 135.
Spellwrought Tattoo

Spell Level

Rarity

Spellcasting Ability Mod.

Save DC

Attack Bonus

Cantrip

Common

+3

13

+5

1st

Common

+3

13

+5

2nd

Uncommon

+3

13

+5

3rd

Uncommon

+4

15

+7

4th

Rare

+4

15

+7

5th

Rare

+5

17

+9

 
Magic Tattoo Coverage

Tattoo Rarity

Damage Type

Common

One hand or foot or a quarter of a limb

Uncommon

Half a limb or the scalp

Rare

One limb

Very Rare

Two limbs or the chest or upper back

Legendary

Two limbs and the torso

 

Bag of Holding (Devil King School of Higher Learning Bag) uncommon CCC-GSP04-01 Devil King High School: Year One Show
Notes:

Wondrous Item, uncommon

The bag is dark blue with grey straps and a strap of metallic fastener at the top th`at binds the edges of the opening. The bag of holding also has the school’s logo at the side with a small devil toy trinket hanging from one of the straps.

Broom of Flying uncommon DDAL09-13 The Swarmed Heart Show
Qilin's Ring (Ring of Free Action) rare WBW-DC-ZODIAC-07 A Fey at the Races Show
Notes:

This golden ring is forged from the scale of a Ki-rin, it is said to bless its bearer with luck and fortune.

Guardian. The item neighs a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Chloe's Necklace of Songs and Memories (Necklace of Prayer Beads with minor Guardian Property) rare FR-DC-PANDORA-JWEI-05 (Playtest) Show
Notes:

Wondrous Item, rare

Flavor
Chloe’s Necklace of Songs and Memories is a necklace of prayer beads with the Harmonious property. It has six lockets strung through with a small chain, forming a necklace. Each locket contains a tiny piece of Chloe’s soul within. The flavors of this necklace is only enabled if the attuned character has the story award, ‘Chloe’s Gratitude’.

Harmonious Property. The characters hear Chloe singing for them for 1 minute. They are attuned to the item at the end of Chloe's singing.

Bead One (Blessing). When used, the characters under the bless effect can hear Chloe’s final song, which was sung for Lucas, in their mind.

Bead Two (Blessing). When used, the characters under the bless effect can see Chloe’s visage dancing and singing a cheerful song for them.

Bead Three (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a three year old girl and her father standing in front of a tomb.

Bead Four (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a four year old girl giving her best in a singing session. Her father is her audience. They were very happy.

Bead Five (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a five year old girl crying after failing her first performance. Her father comforts her with a hug.

Bead Six (Summons). When used, a beautiful song begins echoing around you, calling forth the help of a planar ally. On the chance that a hollyphant is selected as the summon, the characters see a smaller version of Chloe appearing instead. Chloe uses the hollyphant stat block. She tells them that she sometimes sings for Milil!!

Dark Crystal Staff (Staff of Birdcalls) rare WBW-DC-ZODIAC-10 Fey of a Feather Show
Notes:

A dark staff with a skeletal bird skull. Embedded in its eye sockets are two obsidian crystals.
War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.

Dragontooth Dagger rare DDAL-DRW04 Foreign Affairs Show
Notes:

Weapon, rare

A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator's tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard.

You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage.

Draconic Potency. Against enemies of the Cult of the Dragon, the dagger's bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.

Dragon’s SeedS (taff of the Woodlands) rare WBW-DC-ZODIAC-05 Fey With The Dragon Tattoo Show
Notes:

Staff, rare (requires attunement by a Druid)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells

You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:

animal friendship (1 charge)
awaken (5 charges)
barkskin (2 charges)
locate animals or plants (2 charges)
speak with animals (1 charge)
speak with plants (3 charges)
wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding

Item Tags: Creation Control Communication Detection Warding

Basic Rules, pg. 204

FengHuang Feather (Tree) (Quaal's Feather Token) rare WBW-DC-ZODIAC-10 Fey of a Feather Show
Notes:

Warm-to-the-touch feather. Sigils of flames cover its surface. Shades of red and orange are the prominent colors.

Guardian. The item chatters and screeches a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Dragon's Glory (Staff of striking with the sentinel property detecting aberrations) rare SJ-DC-ROTU-05 Chapter 5: Return of the Unknown I Show
Notes:

Staff, very rare (requires attunement)
This staff bears the carving of an amethyst dragon’s head at the tip. Whenever an aberration comes within 120 feet of it, the dragon’s eyes flares green.