Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Sending Stone
uncommon
CCC-6 SWORDS-01: Six Swords Out of Hell
Show
The Lucky Jade Hare’s Boots (Boots of Striding and Springing)
uncommon
WBW-DC-ZODIAC-04 The Jade Hare
Show
Notes:
Fluffy white fur pair of boots studded with moonstones and soaked for eight days in a luck potion.
Guardian. The item yelps a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Luna Carnival Tote Bag (Bag of Holding)
uncommon
WBW-DC-ZODIAC-00 Luna Park
Show
Notes:
This silk bag is deep red with intricate embossed golden details of clouds, lanterns and flowers; with a full moon in the center.
Language. The bearer can speak and understand Primordial while the item is on the bearer’s person.
Boots of the Winterlands
uncommon
DDHC-DD-08 Shivering Death
Show
Force Armor of Resistance (Chain mail +1)
uncommon
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Dryad's Cloak (Cloak of Protection)
uncommon
DDAL00-02A The Darkwood Webs
Show
Notes:
This cloak reflects the color of the seasons; green in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream.
Geyser Figurine (Decanter of Endless Water)
uncommon
Trade Log
Show
Flail +1
uncommon
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Weapon, Uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Piper’s Pípá (Doss Lute)
uncommon
WBW-DC-ZODIAC-01 The Piper & The Rat King
Show
Notes:
The pipa is engraved with moons, stars and musical notes, the rosette is heart-shaped.
Language. The bearer can speak and understand Sylvan as well as understand the language of rats and other rodents while the item is on the bearer’s person.
Sword of Vengeance (Shortsword)
uncommon
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Weapon, Uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.
You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
Spellwrought Tattoo: Catnap
uncommon
SJ-DC-DD-07 Sinaya's Song (Playtest 3)
Show
Notes:
Wondrous Item (tattoo), uncommon
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.
The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table. This item is found in the Tasha’s Cauldron of Everything, pg. 135.
Spellwrought Tattoo
Spell Level
Rarity
Spellcasting Ability Mod.
Save DC
Attack Bonus
Cantrip
Common
+3
13
+5
1st
Common
+3
13
+5
2nd
Uncommon
+3
13
+5
3rd
Uncommon
+4
15
+7
4th
Rare
+4
15
+7
5th
Rare
+5
17
+9
Magic Tattoo Coverage
Tattoo Rarity
Damage Type
Common
One hand or foot or a quarter of a limb
Uncommon
Half a limb or the scalp
Rare
One limb
Very Rare
Two limbs or the chest or upper back
Legendary
Two limbs and the torso
Bag of Holding (Devil King School of Higher Learning Bag)
uncommon
CCC-GSP04-01 Devil King High School: Year One
Show
Notes:
Wondrous Item, uncommon
The bag is dark blue with grey straps and a strap of metallic fastener at the top th`at binds the edges of the opening. The bag of holding also has the school’s logo at the side with a small devil toy trinket hanging from one of the straps.
Broom of Flying
uncommon
DDAL09-13 The Swarmed Heart
Show
Qilin's Ring (Ring of Free Action)
rare
WBW-DC-ZODIAC-07 A Fey at the Races
Show
Notes:
This golden ring is forged from the scale of a Ki-rin, it is said to bless its bearer with luck and fortune.
Guardian. The item neighs a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Chloe's Necklace of Songs and Memories (Necklace of Prayer Beads with minor Guardian Property)
rare
FR-DC-PANDORA-JWEI-05 (Playtest)
Show
Notes:
Wondrous Item, rare
Flavor
Chloe’s Necklace of Songs and Memories is a necklace of prayer beads with the Harmonious property. It has six lockets strung through with a small chain, forming a necklace. Each locket contains a tiny piece of Chloe’s soul within. The flavors of this necklace is only enabled if the attuned character has the story award, ‘Chloe’s Gratitude’.
Harmonious Property. The characters hear Chloe singing for them for 1 minute. They are attuned to the item at the end of Chloe's singing.
Bead One (Blessing). When used, the characters under the bless effect can hear Chloe’s final song, which was sung for Lucas, in their mind.
Bead Two (Blessing). When used, the characters under the bless effect can see Chloe’s visage dancing and singing a cheerful song for them.
Bead Three (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a three year old girl and her father standing in front of a tomb.
Bead Four (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a four year old girl giving her best in a singing session. Her father is her audience. They were very happy.
Bead Five (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a five year old girl crying after failing her first performance. Her father comforts her with a hug.
Bead Six (Summons). When used, a beautiful song begins echoing around you, calling forth the help of a planar ally. On the chance that a hollyphant is selected as the summon, the characters see a smaller version of Chloe appearing instead. Chloe uses the hollyphant stat block. She tells them that she sometimes sings for Milil!!
Dark Crystal Staff (Staff of Birdcalls)
rare
WBW-DC-ZODIAC-10 Fey of a Feather
Show
Notes:
A dark staff with a skeletal bird skull. Embedded in its eye sockets are two obsidian crystals.
War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
Dragontooth Dagger
rare
DDAL-DRW04 Foreign Affairs
Show
Notes:
Weapon, rare
A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator's tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard.
You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage.
Draconic Potency. Against enemies of the Cult of the Dragon, the dagger's bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.
Dragon’s SeedS (taff of the Woodlands)
rare
WBW-DC-ZODIAC-05 Fey With The Dragon Tattoo
Show
Notes:
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
animal friendship (1 charge)
awaken (5 charges)
barkskin (2 charges)
locate animals or plants (2 charges)
speak with animals (1 charge)
speak with plants (3 charges)
wall of thorns (6 charges).
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding
Item Tags: Creation Control Communication Detection Warding
Basic Rules, pg. 204
FengHuang Feather (Tree) (Quaal's Feather Token)
rare
WBW-DC-ZODIAC-10 Fey of a Feather
Show
Notes:
Warm-to-the-touch feather. Sigils of flames cover its surface. Shades of red and orange are the prominent colors.
Guardian. The item chatters and screeches a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Dragon's Glory (Staff of striking with the sentinel property detecting aberrations)
rare
SJ-DC-ROTU-05 Chapter 5: Return of the Unknown I
Show
Notes:
Staff, very rare (requires attunement)
This staff bears the carving of an amethyst dragon’s head at the tip. Whenever an aberration comes within 120 feet of it, the dragon’s eyes flares green.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Sending Stone | uncommon | CCC-6 SWORDS-01: Six Swords Out of Hell | Show | |||
| The Lucky Jade Hare’s Boots (Boots of Striding and Springing) | uncommon | WBW-DC-ZODIAC-04 The Jade Hare | Show | |||
|
Notes:
Fluffy white fur pair of boots studded with moonstones and soaked for eight days in a luck potion. |
||||||
| Luna Carnival Tote Bag (Bag of Holding) | uncommon | WBW-DC-ZODIAC-00 Luna Park | Show | |||
|
Notes:
This silk bag is deep red with intricate embossed golden details of clouds, lanterns and flowers; with a full moon in the center. Language. The bearer can speak and understand Primordial while the item is on the bearer’s person. |
||||||
| Boots of the Winterlands | uncommon | DDHC-DD-08 Shivering Death | Show | |||
| Force Armor of Resistance (Chain mail +1) | uncommon | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
| Dryad's Cloak (Cloak of Protection) | uncommon | DDAL00-02A The Darkwood Webs | Show | |||
|
Notes:
This cloak reflects the color of the seasons; green in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream. |
||||||
| Geyser Figurine (Decanter of Endless Water) | uncommon | Trade Log | Show | |||
| Flail +1 | uncommon | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
|
Notes:
Weapon, Uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. |
||||||
| Piper’s Pípá (Doss Lute) | uncommon | WBW-DC-ZODIAC-01 The Piper & The Rat King | Show | |||
|
Notes:
The pipa is engraved with moons, stars and musical notes, the rosette is heart-shaped. Language. The bearer can speak and understand Sylvan as well as understand the language of rats and other rodents while the item is on the bearer’s person. |
||||||
| Sword of Vengeance (Shortsword) | uncommon | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
|
Notes:
Weapon, Uncommon (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties. |
||||||
| Spellwrought Tattoo: Catnap | uncommon | SJ-DC-DD-07 Sinaya's Song (Playtest 3) | Show | |||
|
Notes:
Wondrous Item (tattoo), uncommon Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin. The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table. This item is found in the Tasha’s Cauldron of Everything, pg. 135. Spell Level Rarity Spellcasting Ability Mod. Save DC Attack Bonus Cantrip Common +3 13 +5 1st Common +3 13 +5 2nd Uncommon +3 13 +5 3rd Uncommon +4 15 +7 4th Rare +4 15 +7 5th Rare +5 17 +9 Tattoo Rarity Damage Type Common One hand or foot or a quarter of a limb Uncommon Half a limb or the scalp Rare One limb Very Rare Two limbs or the chest or upper back Legendary Two limbs and the torso
|
||||||
| Bag of Holding (Devil King School of Higher Learning Bag) | uncommon | CCC-GSP04-01 Devil King High School: Year One | Show | |||
|
Notes:
Wondrous Item, uncommon The bag is dark blue with grey straps and a strap of metallic fastener at the top th`at binds the edges of the opening. The bag of holding also has the school’s logo at the side with a small devil toy trinket hanging from one of the straps. |
||||||
| Broom of Flying | uncommon | DDAL09-13 The Swarmed Heart | Show | |||
| Qilin's Ring (Ring of Free Action) | rare | WBW-DC-ZODIAC-07 A Fey at the Races | Show | |||
|
Notes:
This golden ring is forged from the scale of a Ki-rin, it is said to bless its bearer with luck and fortune. Guardian. The item neighs a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
||||||
| Chloe's Necklace of Songs and Memories (Necklace of Prayer Beads with minor Guardian Property) | rare | FR-DC-PANDORA-JWEI-05 (Playtest) | Show | |||
|
Notes:
Wondrous Item, rare Flavor Harmonious Property. The characters hear Chloe singing for them for 1 minute. They are attuned to the item at the end of Chloe's singing. Bead One (Blessing). When used, the characters under the bless effect can hear Chloe’s final song, which was sung for Lucas, in their mind. Bead Two (Blessing). When used, the characters under the bless effect can see Chloe’s visage dancing and singing a cheerful song for them. Bead Three (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a three year old girl and her father standing in front of a tomb. Bead Four (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a four year old girl giving her best in a singing session. Her father is her audience. They were very happy. Bead Five (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a five year old girl crying after failing her first performance. Her father comforts her with a hug. Bead Six (Summons). When used, a beautiful song begins echoing around you, calling forth the help of a planar ally. On the chance that a hollyphant is selected as the summon, the characters see a smaller version of Chloe appearing instead. Chloe uses the hollyphant stat block. She tells them that she sometimes sings for Milil!! |
||||||
| Dark Crystal Staff (Staff of Birdcalls) | rare | WBW-DC-ZODIAC-10 Fey of a Feather | Show | |||
|
Notes:
A dark staff with a skeletal bird skull. Embedded in its eye sockets are two obsidian crystals. |
||||||
| Dragontooth Dagger | rare | DDAL-DRW04 Foreign Affairs | Show | |||
|
Notes:
Weapon, rare A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator's tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard. You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage. Draconic Potency. Against enemies of the Cult of the Dragon, the dagger's bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6. |
||||||
| Dragon’s SeedS (taff of the Woodlands) | rare | WBW-DC-ZODIAC-05 Fey With The Dragon Tattoo | Show | |||
|
Notes:
Staff, rare (requires attunement by a Druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge) You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding Item Tags: Creation Control Communication Detection Warding Basic Rules, pg. 204 |
||||||
| FengHuang Feather (Tree) (Quaal's Feather Token) | rare | WBW-DC-ZODIAC-10 Fey of a Feather | Show | |||
|
Notes:
Warm-to-the-touch feather. Sigils of flames cover its surface. Shades of red and orange are the prominent colors. Guardian. The item chatters and screeches a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
||||||
| Dragon's Glory (Staff of striking with the sentinel property detecting aberrations) | rare | SJ-DC-ROTU-05 Chapter 5: Return of the Unknown I | Show | |||
|
Notes:
Staff, very rare (requires attunement) |
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