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Adventure Title
SJ-DC-DD-07 Sinaya's Song (Playtest 3)
SJ-DC-DD-07 Sinaya's Song (Playtest 3)
Session
24
24
Date Played
2022-11-30 21:10:00 UTC
2022-11-30 21:10:00 UTC
Levels Gained
GP +/-
833
833
Downtime +/-
10.0
10.0
Location Played
Alphaspace
Alphaspace
DM Name
Brian Balagot
Brian Balagot
DM DCI Number
9318636166
9318636166
Notes
Level up 10 downtime 833 gp each ***Potion of Growth*** The liquid of this potion comes from the breathable blue liquid of the Araro. ***Blue Healing Salve (Keoghtam’s Ointment) 3 charges*** This blue salve smells faintly of turnips. Story Award: ***Sinaya’s Song Goes On*** You convinced Sinaya to continue developing Azure Crystal technology at The Forge, that one day it may help life flourish.
Level up 10 downtime 833 gp each ***Potion of Growth*** The liquid of this potion comes from the breathable blue liquid of the Araro. ***Blue Healing Salve (Keoghtam’s Ointment) 3 charges*** This blue salve smells faintly of turnips. Story Award: ***Sinaya’s Song Goes On*** You convinced Sinaya to continue developing Azure Crystal technology at The Forge, that one day it may help life flourish.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Bluebee (Figurine of Wondrous Power, Ebony Fly) | Rare | true | |||
Wondrous Item, rare A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. *Ebony Fly.* This ebony statuette is carved in the likeness of a horsefly. It can become a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 2 days have passed. This item is found in the Dungeon Master’s Guide, pg. 169. The figurine is a blue fist-sized Azure Crystal in the likeness of Bluebee. Rather than a giant fly, this figurine summons Bluebee. Bluebee does not have access to their multiple tools that were used to help Sinaya rework machinery and run experiments. Bluebee’s speech is in a mixture of bloops-and-beeps, coining the name “Bluebee.” This figurine contains a copy of Sinaya’s sentience, for she wishes to feel the breeze of the Astral Sea in whatever capacity she can. Though she cannot project herself from it, she urges you to always do your best. As such, this figurine has the Conscientious minor property: When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience. | |||||
Spellwrought Tattoo: Catnap | Uncommon | true | |||
Wondrous Item (tattoo), uncommon Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin. The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table. This item is found in the Tasha’s Cauldron of Everything, pg. 135. Spellwrought Tattoo Spell Level Rarity Spellcasting Ability Mod. Save DC Attack Bonus Cantrip Common +3 13 +5 1st Common +3 13 +5 2nd Uncommon +3 13 +5 3rd Uncommon +4 15 +7 4th Rare +4 15 +7 5th Rare +5 17 +9 Magic Tattoo Coverage Tattoo Rarity Damage Type Common One hand or foot or a quarter of a limb Uncommon Half a limb or the scalp Rare One limb Very Rare Two limbs or the chest or upper back Legendary Two limbs and the torso |