Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Canaith Mandolin (Instrument of the Bards)
rare
Trade Log
Show
Candle of Invocation (Chaotic Neutral)
very_rare
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Wondrous item, Very Rare (requires attunement)
The candle's magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle's total burn time.
While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle's can cast 1st-level spells he or she has prepared without expending spell slots, though the spell's effect is as if cast with a 1st-level slot.
Alternatively, when you light the candle for the first time, you can cast the gate spell with it. Doing so destroys the candle.
Cape of the Monte Back
very_rare
DDAL-DRW-05 Uncertain Scrutiny
Show
Chloe's Necklace of Songs and Memories (Necklace of Prayer Beads with minor Guardian Property)
rare
FR-DC-PANDORA-JWEI-05 (Playtest)
Show
Notes:
Wondrous Item, rare
Flavor
Chloe’s Necklace of Songs and Memories is a necklace of prayer beads with the Harmonious property. It has six lockets strung through with a small chain, forming a necklace. Each locket contains a tiny piece of Chloe’s soul within. The flavors of this necklace is only enabled if the attuned character has the story award, ‘Chloe’s Gratitude’.
Harmonious Property. The characters hear Chloe singing for them for 1 minute. They are attuned to the item at the end of Chloe's singing.
Bead One (Blessing). When used, the characters under the bless effect can hear Chloe’s final song, which was sung for Lucas, in their mind.
Bead Two (Blessing). When used, the characters under the bless effect can see Chloe’s visage dancing and singing a cheerful song for them.
Bead Three (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a three year old girl and her father standing in front of a tomb.
Bead Four (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a four year old girl giving her best in a singing session. Her father is her audience. They were very happy.
Bead Five (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a five year old girl crying after failing her first performance. Her father comforts her with a hug.
Bead Six (Summons). When used, a beautiful song begins echoing around you, calling forth the help of a planar ally. On the chance that a hollyphant is selected as the summon, the characters see a smaller version of Chloe appearing instead. Chloe uses the hollyphant stat block. She tells them that she sometimes sings for Milil!!
Cloak of Arachnida (with minor Guardian property)
very_rare
DDAL09-12 The Breath of Life
Show
Cloak of Billowing
common
PO-GS-LTD-01-01 Let's Travel to the Dungeon: A Greasy Snitches Adventure (T3)
Show
Cloak of the Gadabout (Cloak of the Bat)
rare
SJ-DC Happy New Year!
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast Polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Master’s Guide.
This cloak made of ebony, sapphire, and ruby threads is fashioned to look like two butterfly wings, reminiscent of a real gadabout. The soft, velvety cloth shimmers in the light. When this cloak's property is used to transform, the transformed creature appears as an elegant, colorful butterfly.
Clothes of mending with Guardian property
common
SJ-TBS-01 Duo Death (Author-only run)
Show
Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft. with Temperate Property)
common
SJ-DC-PANDORA-JWEI-02A Chapter 2: Pleonexia (Playtest)
Show
Notes:
Wondrous Item, Very rare
Flavor
This purple carpet has the ornate of Cormyr’s Purple Dragons decorated on it and is widely recognized as a carpet belonging to Cormyr’s Royal family. It is a gift from the once-prince-now-advisor Baerovus Obarksyr to Pleonexia, a most special cat.
It not only keeps its user warm when the weather is cold, chill when the sun is blazing hot, it also serves as the perfect means of transport and most comfortable bed… mostly for a cat.
Cosmic Chasuble (Robe of Stars)
very_rare
CCC-TRI-28 Siege of the Yellow Rose
Show
Notes:
Wondrous item, very rare (requires attunement)
An exquisite ritual gown, this deep blue garment is covered in finely detailed embroidery depicting suns, stars, moons, planets and other heavenly bodies. At night, these embroidered ornaments swirl and whirl, traveling slowly across the robe’s fibers. If you sleep in it, you dream of far worlds and alien landscapes. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe’s upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile at a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe.
While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.
This item can be found in the Dungeon Master’s Guide.
Daern'sInstant Fortress
very_rare
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Dark Crystal Staff (Staff of Birdcalls)
rare
WBW-DC-ZODIAC-10 Fey of a Feather
Show
Notes:
A dark staff with a skeletal bird skull. Embedded in its eye sockets are two obsidian crystals.
War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
Decanter of Endless Water
uncommon
CCC-SDREAM 01-01 From Every Winter, Spring
Show
Notes:
Water taken from this flask glows softly in the moonlight, casting dim light within 5 feet. This effect wears off quickly. In addition, while drinking water from this flask, imbibers often hear mutters of things long forgotten.
This effect can be useful on rare occasions, but is more likely to be discomforting.
Defender (Rapier)
legendary
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
You gain a +3 bonus to attack and damage rolls made with this magic weapon.
The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
Devil King School of Higher Learning Uniform (Clothes of Mending)
common
CCC-GSP04-01 Devil King High School: Year One
Show
Notes:
Wondrous Item, common
This standard set of clothing for students is a combination of black trousers or a red skirt, together with a black top decorated with gold outlines and buttons. The fabric of the uniform is specially made to make it easy and comfortable to wear under armor.
Discord
unique
DDAL-DRW-15 Frozen Whispers
Show
Notes:
Discord (Armor (Plate), Unique)
Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies.
While wearing this armor, you gain a +2 bonus to AC. In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can’t be used this way again until the next dawn.
If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as −60 degrees Fahrenheit.
Dispater's Robe of Archmehgai (Studded Leather Armor, +1 with Illusion property)
very_rare
SJ-DC-TBS-03: Happiest Farm (Playtest)
Show
Double-Banded Quartz Ring (Ring of Free Action)
rare
WBW-DC-AO-TCFC01 Nighty-Night, Wakey-Wakey
Show
Notes:
Ring of Free Action ("Double-Banded Quartz Ring", Guardian Minor Property)
This ring comes in two thin bands merged together with a glistening green quartz as the center stone. It appears in a split shank design with tiny diamonds as the accents. Inside is an engraving of the phrase "Love in all forms", split horizontally with the upper half on one band and the lower half on the other.
As a symbol of someone's promise to always love and protect, this ring has the guardian minor property.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Dragon's Glory (Staff of striking with the sentinel property detecting aberrations)
rare
SJ-DC-ROTU-05 Chapter 5: Return of the Unknown I
Show
Notes:
Staff, very rare (requires attunement)
This staff bears the carving of an amethyst dragon’s head at the tip. Whenever an aberration comes within 120 feet of it, the dragon’s eyes flares green.
Dragon’s SeedS (taff of the Woodlands)
rare
WBW-DC-ZODIAC-05 Fey With The Dragon Tattoo
Show
Notes:
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
animal friendship (1 charge)
awaken (5 charges)
barkskin (2 charges)
locate animals or plants (2 charges)
speak with animals (1 charge)
speak with plants (3 charges)
wall of thorns (6 charges).
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding
Item Tags: Creation Control Communication Detection Warding
Basic Rules, pg. 204
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Canaith Mandolin (Instrument of the Bards) | rare | Trade Log | Show | |||
Candle of Invocation (Chaotic Neutral) | very_rare | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
Notes:
Wondrous item, Very Rare (requires attunement) The candle's magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle's total burn time. While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle's can cast 1st-level spells he or she has prepared without expending spell slots, though the spell's effect is as if cast with a 1st-level slot. Alternatively, when you light the candle for the first time, you can cast the gate spell with it. Doing so destroys the candle. |
||||||
Cape of the Monte Back | very_rare | DDAL-DRW-05 Uncertain Scrutiny | Show | |||
Chloe's Necklace of Songs and Memories (Necklace of Prayer Beads with minor Guardian Property) | rare | FR-DC-PANDORA-JWEI-05 (Playtest) | Show | |||
Notes:
Wondrous Item, rare Flavor Harmonious Property. The characters hear Chloe singing for them for 1 minute. They are attuned to the item at the end of Chloe's singing. Bead One (Blessing). When used, the characters under the bless effect can hear Chloe’s final song, which was sung for Lucas, in their mind. Bead Two (Blessing). When used, the characters under the bless effect can see Chloe’s visage dancing and singing a cheerful song for them. Bead Three (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a three year old girl and her father standing in front of a tomb. Bead Four (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a four year old girl giving her best in a singing session. Her father is her audience. They were very happy. Bead Five (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a five year old girl crying after failing her first performance. Her father comforts her with a hug. Bead Six (Summons). When used, a beautiful song begins echoing around you, calling forth the help of a planar ally. On the chance that a hollyphant is selected as the summon, the characters see a smaller version of Chloe appearing instead. Chloe uses the hollyphant stat block. She tells them that she sometimes sings for Milil!! |
||||||
Cloak of Arachnida (with minor Guardian property) | very_rare | DDAL09-12 The Breath of Life | Show | |||
Cloak of Billowing | common | PO-GS-LTD-01-01 Let's Travel to the Dungeon: A Greasy Snitches Adventure (T3) | Show | |||
Cloak of the Gadabout (Cloak of the Bat) | rare | SJ-DC Happy New Year! | Show | |||
Notes:
Wondrous item, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast Polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Master’s Guide. This cloak made of ebony, sapphire, and ruby threads is fashioned to look like two butterfly wings, reminiscent of a real gadabout. The soft, velvety cloth shimmers in the light. When this cloak's property is used to transform, the transformed creature appears as an elegant, colorful butterfly. |
||||||
Clothes of mending with Guardian property | common | SJ-TBS-01 Duo Death (Author-only run) | Show | |||
Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft. with Temperate Property) | common | SJ-DC-PANDORA-JWEI-02A Chapter 2: Pleonexia (Playtest) | Show | |||
Notes:
Wondrous Item, Very rare It not only keeps its user warm when the weather is cold, chill when the sun is blazing hot, it also serves as the perfect means of transport and most comfortable bed… mostly for a cat. |
||||||
Cosmic Chasuble (Robe of Stars) | very_rare | CCC-TRI-28 Siege of the Yellow Rose | Show | |||
Notes:
Wondrous item, very rare (requires attunement) An exquisite ritual gown, this deep blue garment is covered in finely detailed embroidery depicting suns, stars, moons, planets and other heavenly bodies. At night, these embroidered ornaments swirl and whirl, traveling slowly across the robe’s fibers. If you sleep in it, you dream of far worlds and alien landscapes. You gain a +1 bonus to saving throws while you wear it. Six stars, located on the robe’s upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile at a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space. This item can be found in the Dungeon Master’s Guide. |
||||||
Daern'sInstant Fortress | very_rare | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
Dark Crystal Staff (Staff of Birdcalls) | rare | WBW-DC-ZODIAC-10 Fey of a Feather | Show | |||
Notes:
A dark staff with a skeletal bird skull. Embedded in its eye sockets are two obsidian crystals. |
||||||
Decanter of Endless Water | uncommon | CCC-SDREAM 01-01 From Every Winter, Spring | Show | |||
Notes:
Water taken from this flask glows softly in the moonlight, casting dim light within 5 feet. This effect wears off quickly. In addition, while drinking water from this flask, imbibers often hear mutters of things long forgotten. This effect can be useful on rare occasions, but is more likely to be discomforting. |
||||||
Defender (Rapier) | legendary | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
Notes:
You gain a +3 bonus to attack and damage rolls made with this magic weapon. |
||||||
Devil King School of Higher Learning Uniform (Clothes of Mending) | common | CCC-GSP04-01 Devil King High School: Year One | Show | |||
Notes:
Wondrous Item, common This standard set of clothing for students is a combination of black trousers or a red skirt, together with a black top decorated with gold outlines and buttons. The fabric of the uniform is specially made to make it easy and comfortable to wear under armor. |
||||||
Discord | unique | DDAL-DRW-15 Frozen Whispers | Show | |||
Notes:
Discord (Armor (Plate), Unique) Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies. While wearing this armor, you gain a +2 bonus to AC. In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can’t be used this way again until the next dawn. If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as −60 degrees Fahrenheit. |
||||||
Dispater's Robe of Archmehgai (Studded Leather Armor, +1 with Illusion property) | very_rare | SJ-DC-TBS-03: Happiest Farm (Playtest) | Show | |||
Double-Banded Quartz Ring (Ring of Free Action) | rare | WBW-DC-AO-TCFC01 Nighty-Night, Wakey-Wakey | Show | |||
Notes:
Ring of Free Action ("Double-Banded Quartz Ring", Guardian Minor Property) This ring comes in two thin bands merged together with a glistening green quartz as the center stone. It appears in a split shank design with tiny diamonds as the accents. Inside is an engraving of the phrase "Love in all forms", split horizontally with the upper half on one band and the lower half on the other. As a symbol of someone's promise to always love and protect, this ring has the guardian minor property. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. |
||||||
Dragon's Glory (Staff of striking with the sentinel property detecting aberrations) | rare | SJ-DC-ROTU-05 Chapter 5: Return of the Unknown I | Show | |||
Notes:
Staff, very rare (requires attunement) |
||||||
Dragon’s SeedS (taff of the Woodlands) | rare | WBW-DC-ZODIAC-05 Fey With The Dragon Tattoo | Show | |||
Notes:
Staff, rare (requires attunement by a Druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge) You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding Item Tags: Creation Control Communication Detection Warding Basic Rules, pg. 204 |