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Adventure Title
BMG-MOONEP-MD-02 The Enchantment of Chaos (T3)
Session
134
Date Played
2026-08-30 20:00:00 UTC
Levels Gained
GP +/-
8333
Downtime +/-
10.0
Location Played
Gwynneth, Moonshae Isle
DM Name
Aadaon
DM DCI Number
453324325
Notes
🏝️Our Tender Oasis🏝️ - 🥪LandeepCon 2026!🍱 Adventure Code: BMG-MOONEP-MD-02 The Enchantment of Chaos [T3] Runtime: 4 hours DM: Landeep Players: @geraldvarz as Sevanel El'venar @Cruzeus12 as Tahni Deike @Other Jeff as Aethernitas “Aether” Orr @selaphiel143 as Verdun @Piranah as Asup Alag @Healing Damage as Archimedes Spellbound Player Rewards: GP: 50,000 GP, 8,333 G DT: 10 1 Level Up opportunity Magic Items: [C] Clockwork Amulet [VR] Robe of Stars Consumables: [UC] Potion of Water Breathing This simple bottle, about the size of a dagger’s hilt, has a clear, fizzy liquid inside that tastes sugary sweet. A linen tag attached to it reads “Now with speech!” You can breathe underwater for 24 hours after drinking this potion. [R] Potion of Heroism This surprisingly small vial holds a dose of a deep-blue liquid. Sparkling motes of possibility seem to float it in the liquid, appearing momentarily before vanishing. When you drink this potion, you gain 10 Temporary Hit Points that last for 1 hour. For the same duration, you are under the effect of the Bless spell (no Concentration required). This potion’s blue liquid bubbles and steams as if boiling. [VR] Potion of Speed Sitting inside a fancy bottle, this liquid swirls red with yellow streaks and has an aftertaste like an electric shock. When you drink this potion, you gain the effect of the Haste spell for 1 minute (no Concentration required) without suffering the wave of lethargy that typically occurs when the effect ends. This potion’s yellow fluid is streaked with black and swirls on its own. Story Awards: ***Hero of Karador*** You have saved Karador and the Feywild from monstrous plots. You are considered a hero among the Fey and Ffolk of Gwynneth, and beyond. Your name will be sung and your tales scribed for many generations to come.

Magic Items

Name Rarity Location Table Result Counts?
Clockwork Amulet Common true
A glass cover on the front of this perfectly circular small amulet shows the meticulously crafted gears within. The teeth click against each other and turn with perfect timing. This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Robe of Stars Very Rare true
Given its power, this indigo robe is rather unassuming. The interior is a deep black, with swirls of purple galaxies and stars flickering within that dazzle for just a moment before being displaced. You gain a +1 bonus to saving throws while you wear it. Six stars, located on the robe’s upper-front portion, are particularly large. While wearing this robe, you can take a Magic action to remove one of the stars and expend it to cast the level 5 version of Magic Missile. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can take a Magic action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you take a Magic action to return to the plane you were on. You reappear in the last space you occupied or, if that space is occupied, the nearest unoccupied space.