Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Astromancy Archive
rare
SJ-DC-ALT-01 Escape to Alterra
Show
Notes:
Wondrous item, rare (requires attunement by a wizard)
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings.
While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.
The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges daily at dawn. You can us the charges in the following ways while holding it.
· If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
· When a creature you can see within 30 feet makes an attack roll, an ability check or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.
Minor Language Property: Deep Speech
Ares’ Everpromise (Horn of Silent Alarm with Loud quirk)
common
FR-DC-PANDORA-JWEI-10 (p;aytest)
Show
Notes:
Wondrous Item, common
Flavor
This whistle once belonged to Ares. A single blue-white star symbol is carved onto it.
Animated Shield (Shield +3)
rare
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Notes:
Ring of Resistance (Acid)
• Wand of Polymorph
• Staff of Withering
• Longbow +2
• Horn of Blasting
Animated Shield
very_rare
DDEP05-02 The Ark of the Mountains (United Factions epic)
Show
Amethyst Trophy (amethyst lodestone with the beacon minor property)
very_rare
PS-DC-NBDD-01 Mustering for The Greatest Gameshow
Show
Notes:
Wondrous item, very rare (requires attunement)
This large trophy, carved from a single piece of magically treated amethyst, proclaims you as the winner of Paup Quizzem's Greatest Gameshow!
This fist-sized chunk of amethyst is infused with an amethyst dragon's ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws.
The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn.
Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover.
Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice.
Reverse Gravity. As an action, you can expend 3 charges to cast reverse gravity from the stone (save DC 18).
Beacon: The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
Airalindë (Long Bow of Melodies) (minor Conscientious property)
very_rare
FR DC IMP-01 Hunting Moon (Playtest)
Show
Notes:
A wonder of elven craftsmanship, Airalindë (“Hymn”) is a wooden bow cleverly reinforced with mithral and inlaid with enchanted moonstones.
Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.
Aegis of the Raven Queen
very_rare
Claimging Service Award
Show
Absorbing Tattoo (White) (Harmonious Property)
very_rare
SJ-DC-ROTU-03 Hubris of the Gods
Show
Notes:
Wondrous item (tattoo), very rare (requires attunement)
Produced by a special needle, this magic tattoo features designs that emphasize one color.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.
Absorbing Tattoo
d10 Damage Type Color
1 Acid Green
2 Cold Blue
3 Fire Red
4 Force White
5 Lightning Yellow
6 Necrotic Black
7 Poison Violet
8 Psychic Silver
9 Radiant Gold
10 Thunder Orange
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.
+3 Wraps of Unarmed Power
very_rare
Trade Log
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Astromancy Archive | rare | SJ-DC-ALT-01 Escape to Alterra | Show | |||
Notes:
Wondrous item, rare (requires attunement by a wizard) This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges daily at dawn. You can us the charges in the following ways while holding it. · If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. · When a creature you can see within 30 feet makes an attack roll, an ability check or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied. Minor Language Property: Deep Speech |
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Ares’ Everpromise (Horn of Silent Alarm with Loud quirk) | common | FR-DC-PANDORA-JWEI-10 (p;aytest) | Show | |||
Notes:
Wondrous Item, common |
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Animated Shield (Shield +3) | rare | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
Notes:
Ring of Resistance (Acid) |
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Animated Shield | very_rare | DDEP05-02 The Ark of the Mountains (United Factions epic) | Show | |||
Amethyst Trophy (amethyst lodestone with the beacon minor property) | very_rare | PS-DC-NBDD-01 Mustering for The Greatest Gameshow | Show | |||
Notes:
Wondrous item, very rare (requires attunement) This large trophy, carved from a single piece of magically treated amethyst, proclaims you as the winner of Paup Quizzem's Greatest Gameshow! This fist-sized chunk of amethyst is infused with an amethyst dragon's ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws. The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn. Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover. Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice. Reverse Gravity. As an action, you can expend 3 charges to cast reverse gravity from the stone (save DC 18). Beacon: The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. |
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Airalindë (Long Bow of Melodies) (minor Conscientious property) | very_rare | FR DC IMP-01 Hunting Moon (Playtest) | Show | |||
Notes:
A wonder of elven craftsmanship, Airalindë (“Hymn”) is a wooden bow cleverly reinforced with mithral and inlaid with enchanted moonstones. Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience. |
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Aegis of the Raven Queen | very_rare | Claimging Service Award | Show | |||
Absorbing Tattoo (White) (Harmonious Property) | very_rare | SJ-DC-ROTU-03 Hubris of the Gods | Show | |||
Notes:
Wondrous item (tattoo), very rare (requires attunement) Produced by a special needle, this magic tattoo features designs that emphasize one color. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly. Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn. |
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+3 Wraps of Unarmed Power | very_rare | Trade Log | Show |