Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Mariner’s Armor (Scale Mail)
common
Use of Service Awards to Level Up (20 hours)
Show
Notes:
Armor (light medium or heavy), uncommon
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
Longrest Bamboo Stick (Pole of Collapsing)
common
WBW-DC-PHP-TYM-00 Now The Dawn Is Calling, Now We Say Goodbye
Show
Notes:
This varnished wooden bamboo pole has Sylvan lullabies carved along its length. When collapsed, it takes the form of a stick that can be used for drums.
Mallet of Moon's Rescue (Wand of Pyrotechnics w/ War Leader property)
common
WBW-DC-PHP-TYM-02 We Woke Up In The Sky
Show
Notes:
This wand resembles a wooden mallet used for gongs and drums. The noise that this magic item creates sound like banging pots and pans. The Mallet of Moon's Rescue also has the War Leader property (As an action, you can cause your voice to be heard clearly for up to 300 feet, until the end of your turn.)
Boots of Striding and Springing
uncommon
DDHC-TYP White Plume Mountain
Show
Goggles of Night
uncommon
DDHC-TYP White Plume Mountain
Show
Radiance (Wand of the Warmage +1 )
uncommon
DDHC-CM-05 The Price of Beauty
Show
Notes:
Wand, uncommon (requires attunement by a Spellcaster)
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn.
Amulet of the Devout +1
uncommon
DDAL-DRW-11 Shadows in the Stacks
Show
Notes:
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.
Figurine of Wondrous Power (Silver Raven)
uncommon
CCC-ALMOG ESC03-02 Mind Blank
Show
Notes:
Wondrous Item, uncommon
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Silver Raven. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.
"Regardless of how hard one tries to clean the figurine, it is always found covered in a strange translucent slime."
Lathai’s Saddle
uncommon
Use of Service Awards to Level Up (20 hours)
Show
Chain Mail +1
uncommon
Trade Log
Show
Stone of Good Luck
uncommon
DDHC-TYP White Plume Mountain
Show
The Night Queen's Eyes
uncommon
Use of Service Awards to Level Up (20 hours)
Show
Longsword +1
uncommon
Automatic Level up to 5 for T2
Show
Ring of Protection
rare
DDHC-TYP White Plume Mountain
Show
Mantle of Spell Resistance
rare
DDAL-DRW-11 Shadows in the Stacks
Show
Notes:
Wondrous item, rare (requires attunement)
You have advantage on Saving Throws against Spells while you wear this cloak. This cloak is wrought from cloth as dark as a starless night sky.
Shroud of the Mourning Warrior (Scale Mail +1)
rare
DDAL05-13 Jarl Rising
Show
Notes:
Armor (scale mail), rare
This suite of scale mail armor is fashioned out of slivers of wood—each engraved with Giant runes of death and lament, and sewn onto a backing of black leather. The armor resizes to fit its wearer. You have a +1 bonus to AC while wearing this armor.
Rod of Rulership
rare
CCC-TRI-03 Fences and Swords
Show
Notes:
Requires attunement
You can use an action to present the rod and Command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be Charmed by you for 8 hours. While Charmed in this way, the creature regards you as its trusted leader. If harmed by you or your Companions, or commanded to do something contrary to its Nature, a target ceases to be Charmed in this way. The rod can't be used again until the next dawn.
Pahulaian's Flute of Recollection(Silver Horn of Valhalla)
rare
WBW-DC-PHP-TYM-02 We Woke Up In The Sky
Show
Notes:
This bamboo flute is carved with symbols of the moon along its length. When activated, the moon symbols glow with silverly radiance. The berserkers summoned by this item resemble people that the wielder has lost, forgotten or left behind. They otherwise have the berserker stat block.
Sky Blade Badge (Air Elemental Essence Shard)
rare
JS-DC-PHP-TY-VAL-01 I Give You This Gift Of Wings
Show
Notes:
Wondrous item, rare (requires attunement by a sorcerer)
This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
Air. You can immediately fly up to 60 feet without provoking opportunity attacks.
This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use this property: You can immediately fly up to 60 feet without provoking opportunity attacks.
This emblem is shaped like a pair of crystalline wings, surrounding an icy blue blade. Whenever its user activates its effect, a phantasmal cord of energy flies out of the emblem towards the direction where the user intends to fly, pulling the user along like a grappling hook.
Mataziguan Nanite Rod (Staff of Swarming Insects)
rare
WBW-DC-PHP-TYM-00 Now The Dawn Is Calling, Now We Say Goodbye
Show
Notes:
Staff, rare (requires attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard)
This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.
Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges).
Insect Cloud. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.
This metalic pole looks otherworldly, wrought from materials from beyond the world. Etched on its side is a small map of a faraway Wildspace System, along with several glowing dots. The insects summoned by this rod resemble tiny mechanical butterflies. This item also has the Guardian property.
Name | Rarity ▲ | Location | Table | Result | Source | |
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Mariner’s Armor (Scale Mail) | common | Use of Service Awards to Level Up (20 hours) | Show | |||
Notes:
Armor (light medium or heavy), uncommon While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. |
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Longrest Bamboo Stick (Pole of Collapsing) | common | WBW-DC-PHP-TYM-00 Now The Dawn Is Calling, Now We Say Goodbye | Show | |||
Notes:
This varnished wooden bamboo pole has Sylvan lullabies carved along its length. When collapsed, it takes the form of a stick that can be used for drums. |
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Mallet of Moon's Rescue (Wand of Pyrotechnics w/ War Leader property) | common | WBW-DC-PHP-TYM-02 We Woke Up In The Sky | Show | |||
Notes:
This wand resembles a wooden mallet used for gongs and drums. The noise that this magic item creates sound like banging pots and pans. The Mallet of Moon's Rescue also has the War Leader property (As an action, you can cause your voice to be heard clearly for up to 300 feet, until the end of your turn.) |
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Boots of Striding and Springing | uncommon | DDHC-TYP White Plume Mountain | Show | |||
Goggles of Night | uncommon | DDHC-TYP White Plume Mountain | Show | |||
Radiance (Wand of the Warmage +1 ) | uncommon | DDHC-CM-05 The Price of Beauty | Show | |||
Notes:
Wand, uncommon (requires attunement by a Spellcaster) While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. |
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Amulet of the Devout +1 | uncommon | DDAL-DRW-11 Shadows in the Stacks | Show | |||
Notes:
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a cleric or paladin) This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. |
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Figurine of Wondrous Power (Silver Raven) | uncommon | CCC-ALMOG ESC03-02 Mind Blank | Show | |||
Notes:
Wondrous Item, uncommon A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Silver Raven. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will. "Regardless of how hard one tries to clean the figurine, it is always found covered in a strange translucent slime." |
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Lathai’s Saddle | uncommon | Use of Service Awards to Level Up (20 hours) | Show | |||
Chain Mail +1 | uncommon | Trade Log | Show | |||
Stone of Good Luck | uncommon | DDHC-TYP White Plume Mountain | Show | |||
The Night Queen's Eyes | uncommon | Use of Service Awards to Level Up (20 hours) | Show | |||
Longsword +1 | uncommon | Automatic Level up to 5 for T2 | Show | |||
Ring of Protection | rare | DDHC-TYP White Plume Mountain | Show | |||
Mantle of Spell Resistance | rare | DDAL-DRW-11 Shadows in the Stacks | Show | |||
Notes:
Wondrous item, rare (requires attunement) You have advantage on Saving Throws against Spells while you wear this cloak. This cloak is wrought from cloth as dark as a starless night sky. |
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Shroud of the Mourning Warrior (Scale Mail +1) | rare | DDAL05-13 Jarl Rising | Show | |||
Notes:
Armor (scale mail), rare This suite of scale mail armor is fashioned out of slivers of wood—each engraved with Giant runes of death and lament, and sewn onto a backing of black leather. The armor resizes to fit its wearer. You have a +1 bonus to AC while wearing this armor. |
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Rod of Rulership | rare | CCC-TRI-03 Fences and Swords | Show | |||
Notes:
Requires attunement You can use an action to present the rod and Command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be Charmed by you for 8 hours. While Charmed in this way, the creature regards you as its trusted leader. If harmed by you or your Companions, or commanded to do something contrary to its Nature, a target ceases to be Charmed in this way. The rod can't be used again until the next dawn. |
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Pahulaian's Flute of Recollection(Silver Horn of Valhalla) | rare | WBW-DC-PHP-TYM-02 We Woke Up In The Sky | Show | |||
Notes:
This bamboo flute is carved with symbols of the moon along its length. When activated, the moon symbols glow with silverly radiance. The berserkers summoned by this item resemble people that the wielder has lost, forgotten or left behind. They otherwise have the berserker stat block. |
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Sky Blade Badge (Air Elemental Essence Shard) | rare | JS-DC-PHP-TY-VAL-01 I Give You This Gift Of Wings | Show | |||
Notes:
Wondrous item, rare (requires attunement by a sorcerer) This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. Air. You can immediately fly up to 60 feet without provoking opportunity attacks. This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use this property: You can immediately fly up to 60 feet without provoking opportunity attacks. This emblem is shaped like a pair of crystalline wings, surrounding an icy blue blade. Whenever its user activates its effect, a phantasmal cord of energy flies out of the emblem towards the direction where the user intends to fly, pulling the user along like a grappling hook. |
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Mataziguan Nanite Rod (Staff of Swarming Insects) | rare | WBW-DC-PHP-TYM-00 Now The Dawn Is Calling, Now We Say Goodbye | Show | |||
Notes:
Staff, rare (requires attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses. Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). Insect Cloud. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect. This metalic pole looks otherworldly, wrought from materials from beyond the world. Etched on its side is a small map of a faraway Wildspace System, along with several glowing dots. The insects summoned by this rod resemble tiny mechanical butterflies. This item also has the Guardian property. |