Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Wave (Weapon of Warning, Trident +3)
legendary
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
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Warhammer +1
uncommon
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Wand of Webs
uncommon
DDAL05-07 Chelimber's Descent
Show
Notes:
Wand, Uncommon (requires attunement by a spellcaster)
This short, squat wand is fashioned from single piece of white wood tipped with a pair of black diamonds cut to resemble spinnerets.
Wand of Magic Missile
uncommon
Trade Log
Show
Notes:
Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Vorpal Longsword
legendary
CCC-DWB-TFG 1 The Frostbane Garden
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Notes:
Weapon (Longsword), requires attunement
You gain a +3 bonus to Attack and Damage Rolls made with this Magic Weapon. In addition, the weapon ignores Resistance to slashing damage.
When you Attack a creature that has at least one head with this weapon and roll a 20 on the Attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without The Lost head. A creature is immune to this Effect if it is immune to slashing damage, doesn't have or need a head, has legendary Actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
Tome of Leadership and Influence
very_rare
CCC-TRI-15 YUL1-4 The Dark of the Hive
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Notes:
Wondrous Item, Very Rare
This purple leather tome has 4 mind flayer tentacles embedded in the cover. When you read the book you hear someone else’s voice reading it to you in your head.
Tome of Clear Thought
very_rare
CCC-HULB03-02 Dead Canaries
Show
Tankard of Sobriety
common
SJ-DC-ETA You Are My Sunshine
Show
Notes:
Item, common
This turnip-shaped tankard comes straight from the top shelf of Yansun Yan’s mini-bar. He swears that Prince Andru himself wanted this exact tankard for the “Annual Turnip-Beer Drinking Gauntlet.” It is made from kiln dried mashed turnips. This tankard has the Strange Material minor property: The item was created from a material that is bizarre given its purpose. Its durability is unaffected.
This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. This item is found in Xanathar's Guide to Everything, pg. 139.
Sword of Vengeance (Sword +1)
uncommon
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
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Studded Leather Armor +1
rare
CCC-DWB-TFG 1 The Frostbane Garden
Show
Notes:
Armor(studded leather), rare
You have a +1 bonus to AC while wearing this armor.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Stone of Good Luck
uncommon
CCC-DWB-TFG 1 The Frostbane Garden
Show
Notes:
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a + 1 bonus to ability checks and saving throws.
This Forest Green stone bears the symbol of Levistus.
Staff of Thunder and Lightning
very_rare
DDAL05-08 Durlag's Tower
Show
Notes:
This aspen staff shines brightly in direct light. The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphire
Staff of Thunder and Lightning
very_rare
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Staff of the Adder
uncommon
Trade Log
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Notes:
Staff, uncommon (requires attunement by a cleric, druid, or warlock)
You can use a bonus action to speak this staff's command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command word again, you return the staff to its normal inanimate form.
You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes 1d6 piercing damage and must succeed on a DC 15 Constitution saving throw or take 3d6 poison damage.
The snake head can be attacked while it is animate. It has an Armor Class of 15 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed. As long as it's not destroyed, the staff regains all lost hit points when it reverts to its inanimate form.
Staff of Striking
very_rare
DDAL07-12 In Search of Secrets
Show
Notes:
Staff of Striking
Staff, weapon, very rare (requires attunement)
This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage.
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff.
Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.
This staff appears wholly unexceptional. The wood haft is gnarled and irregular, and the thin strip of leather wrapped around its midpoint is frayed and cracked. When rapidly spun in the hands of a skilled user, the staff creates a buzzing drone audible to all within 100 feet. If spun for more than a few moments, the drone turns into a sonorous, chanted prayer to Ubtao.
Staff of Power
very_rare
Trade Log
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Staff of Charming
rare
Trade Log
Show
Notes:
Staff, rare (requires attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard)
This staff is fashioned from a piece of pale, white wood, capped with a falcon made of silver.
While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn.
If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.
The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. Notes: Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard, Control, Communication
Spirit Board (w/ minor Beacon property)
very_rare
SJ-DC-DUCKS-OS - Gone But Not Forgotten (Playtest)
Show
Notes:
Wondrous Item, Very Rare
Flavor Text: An ancient stone tablet with the letters of the Common alphabet engraved on one side, alongside the words "Yes" and "No" and symbols representing "Weal" and "Woe". The tablet comes with a triangleshaped, stone planchette. This planchette must be resting on the lettered side of the board for the board's magic to function. As you cast the spell, you call on the ancestral spirits of both githzerai and githyanki to help guide the planchette across the tablet's surface, answering your questions by pointing to the letters or words on the tablet.
Minor Property: Beacon, You can take a Bonus Action to cause the item to shed Bright Light in a 10-foot radius and Dim Light for an additional 10 feet, or to extinguish the light.
Spellguard Shield
very_rare
Trade Log
Show
Spear of Backbiting
very_rare
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Very Rare (requires attunement)
Name ▼ | Rarity | Location | Table | Result | Source | |
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Wave (Weapon of Warning, Trident +3) | legendary | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
Warhammer +1 | uncommon | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Wand of Webs | uncommon | DDAL05-07 Chelimber's Descent | Show | |||
Notes:
Wand, Uncommon (requires attunement by a spellcaster) This short, squat wand is fashioned from single piece of white wood tipped with a pair of black diamonds cut to resemble spinnerets. |
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Wand of Magic Missile | uncommon | Trade Log | Show | |||
Notes:
Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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Vorpal Longsword | legendary | CCC-DWB-TFG 1 The Frostbane Garden | Show | |||
Notes:
Weapon (Longsword), requires attunement You gain a +3 bonus to Attack and Damage Rolls made with this Magic Weapon. In addition, the weapon ignores Resistance to slashing damage. When you Attack a creature that has at least one head with this weapon and roll a 20 on the Attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without The Lost head. A creature is immune to this Effect if it is immune to slashing damage, doesn't have or need a head, has legendary Actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit. |
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Tome of Leadership and Influence | very_rare | CCC-TRI-15 YUL1-4 The Dark of the Hive | Show | |||
Notes:
Wondrous Item, Very Rare This purple leather tome has 4 mind flayer tentacles embedded in the cover. When you read the book you hear someone else’s voice reading it to you in your head. |
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Tome of Clear Thought | very_rare | CCC-HULB03-02 Dead Canaries | Show | |||
Tankard of Sobriety | common | SJ-DC-ETA You Are My Sunshine | Show | |||
Notes:
Item, common This turnip-shaped tankard comes straight from the top shelf of Yansun Yan’s mini-bar. He swears that Prince Andru himself wanted this exact tankard for the “Annual Turnip-Beer Drinking Gauntlet.” It is made from kiln dried mashed turnips. This tankard has the Strange Material minor property: The item was created from a material that is bizarre given its purpose. Its durability is unaffected. This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. This item is found in Xanathar's Guide to Everything, pg. 139. |
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Sword of Vengeance (Sword +1) | uncommon | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Studded Leather Armor +1 | rare | CCC-DWB-TFG 1 The Frostbane Garden | Show | |||
Notes:
Armor(studded leather), rare You have a +1 bonus to AC while wearing this armor. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. |
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Stone of Good Luck | uncommon | CCC-DWB-TFG 1 The Frostbane Garden | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a + 1 bonus to ability checks and saving throws. |
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Staff of Thunder and Lightning | very_rare | DDAL05-08 Durlag's Tower | Show | |||
Notes:
This aspen staff shines brightly in direct light. The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphire |
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Staff of Thunder and Lightning | very_rare | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
Staff of the Adder | uncommon | Trade Log | Show | |||
Notes:
Staff, uncommon (requires attunement by a cleric, druid, or warlock) You can use a bonus action to speak this staff's command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command word again, you return the staff to its normal inanimate form. You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes 1d6 piercing damage and must succeed on a DC 15 Constitution saving throw or take 3d6 poison damage. The snake head can be attacked while it is animate. It has an Armor Class of 15 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed. As long as it's not destroyed, the staff regains all lost hit points when it reverts to its inanimate form. |
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Staff of Striking | very_rare | DDAL07-12 In Search of Secrets | Show | |||
Notes:
Staff of Striking
|
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Staff of Power | very_rare | Trade Log | Show | |||
Staff of Charming | rare | Trade Log | Show | |||
Notes:
Staff, rare (requires attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) This staff is fashioned from a piece of pale, white wood, capped with a falcon made of silver. While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. Notes: Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard, Control, Communication |
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Spirit Board (w/ minor Beacon property) | very_rare | SJ-DC-DUCKS-OS - Gone But Not Forgotten (Playtest) | Show | |||
Notes:
Wondrous Item, Very Rare Flavor Text: An ancient stone tablet with the letters of the Common alphabet engraved on one side, alongside the words "Yes" and "No" and symbols representing "Weal" and "Woe". The tablet comes with a triangleshaped, stone planchette. This planchette must be resting on the lettered side of the board for the board's magic to function. As you cast the spell, you call on the ancestral spirits of both githzerai and githyanki to help guide the planchette across the tablet's surface, answering your questions by pointing to the letters or words on the tablet. Minor Property: Beacon, You can take a Bonus Action to cause the item to shed Bright Light in a 10-foot radius and Dim Light for an additional 10 feet, or to extinguish the light. |
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Spellguard Shield | very_rare | Trade Log | Show | |||
Spear of Backbiting | very_rare | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
Notes:
Very Rare (requires attunement) |