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Adventure Title
DDAL05-08 Durlag's Tower
DDAL05-08 Durlag's Tower
Session
63
63
Date Played
2025-04-10 21:00:00 UTC
2025-04-10 21:00:00 UTC
Levels Gained
GP +/-
1041
1041
Downtime +/-
10.0
10.0
Location Played
Sword Coast
Sword Coast
DM Name
Ellis
Ellis
DM DCI Number
1320820625
1320820625
Notes
10 DT, 6,250 Gold, 1,041.666666666667 each player Adventurers: @gon prie as Yarys Norixius the Emerald Dragonborn Celestial Warlock 11/Clockwork Sorc 5 @S-Word as Alcor the Shadar-kai Great Old One Warlock 16 @Paean as Perette Le Pieu the Human Charisma Maxed Persuader (Redemption Pal 4/Eloquence Bard 4/Hexblade 4/Fey Wanderer Ranger 4) @Khonshu's errand boy 🌙💵👥 as Lil'Teri the Aasimar Divine Soul Sorcerer 13/Life Cleric 3 @Periwinkle🌸 as Nepo Baby the Fairy Lightning Draconic Sorcerer 16 @Galvanized Square Steel 🦅 as Sorynn Oelmack the Human Valor Bard 14/Warlock 2 Rewards: Consumables: Potion of Invulnerability Potion of Speed Spell Scroll of Greater Invisibility Potion of Superior Healing Potion of Frost Giant Strength Story Award: ***Quasit's Essence*** (Unique, requires attunement by a Warlock with a Quasit Familiar) The quasit K’nap, long trapped in Durlag’s Tower with the obese and foul nalfeshnee Schvalt, demonstrated a greater-than-average ability to perform autonomous actions. You have retained a bit of his fleeting essence, and may choose to bolster your own quasit familiar using a powerful ritual that requires the destruction of a powerful magic item. If you perform this ritual (see sidebar, below), your quasit familiar grants you access to the Variant: Quasit Familiar rule from the Monster Manual. If you defeated K’nap, you gain access to a special ritual. By spending five downtime days destroying the staff of thunder and lightning and mixing its arcane components with the essence of the quasit, you gain access to the Variant: Quasit Familiar rule as described on page 63 of the Monster Manual. Gaining the benefit of this variant rule uses one of your attunement slots. In addition, the destroyed staff permanently counts against the number of permanent magic items you possess, and can’t be traded—even if you later forfeit the benefit of this ritual. If you ever choose to “unattune” from the benefit of this ritual, the attunement slot is once more available, but the staff of thunder and lightning and the benefit of the ritual fueled by its destruction are forever lost, never to be reclaimed. You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half. Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.
10 DT, 6,250 Gold, 1,041.666666666667 each player Adventurers: @gon prie as Yarys Norixius the Emerald Dragonborn Celestial Warlock 11/Clockwork Sorc 5 @S-Word as Alcor the Shadar-kai Great Old One Warlock 16 @Paean as Perette Le Pieu the Human Charisma Maxed Persuader (Redemption Pal 4/Eloquence Bard 4/Hexblade 4/Fey Wanderer Ranger 4) @Khonshu's errand boy 🌙💵👥 as Lil'Teri the Aasimar Divine Soul Sorcerer 13/Life Cleric 3 @Periwinkle🌸 as Nepo Baby the Fairy Lightning Draconic Sorcerer 16 @Galvanized Square Steel 🦅 as Sorynn Oelmack the Human Valor Bard 14/Warlock 2 Rewards: Consumables: Potion of Invulnerability Potion of Speed Spell Scroll of Greater Invisibility Potion of Superior Healing Potion of Frost Giant Strength Story Award: ***Quasit's Essence*** (Unique, requires attunement by a Warlock with a Quasit Familiar) The quasit K’nap, long trapped in Durlag’s Tower with the obese and foul nalfeshnee Schvalt, demonstrated a greater-than-average ability to perform autonomous actions. You have retained a bit of his fleeting essence, and may choose to bolster your own quasit familiar using a powerful ritual that requires the destruction of a powerful magic item. If you perform this ritual (see sidebar, below), your quasit familiar grants you access to the Variant: Quasit Familiar rule from the Monster Manual. If you defeated K’nap, you gain access to a special ritual. By spending five downtime days destroying the staff of thunder and lightning and mixing its arcane components with the essence of the quasit, you gain access to the Variant: Quasit Familiar rule as described on page 63 of the Monster Manual. Gaining the benefit of this variant rule uses one of your attunement slots. In addition, the destroyed staff permanently counts against the number of permanent magic items you possess, and can’t be traded—even if you later forfeit the benefit of this ritual. If you ever choose to “unattune” from the benefit of this ritual, the attunement slot is once more available, but the staff of thunder and lightning and the benefit of the ritual fueled by its destruction are forever lost, never to be reclaimed. You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half. Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Staff of Thunder and Lightning | Very Rare | true | |||
This aspen staff shines brightly in direct light. The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphire |