Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Instrument of the Bards: Anstruth Harp very_rare Trade Log Show
Notes:

(wondrous item, very rare)

This beautiful harp is an exquisite example of its kind, superior to an ordinary instrument in every way. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

Spells: Fly, Invisibility, Protection from Evil and Good, Control Weather, Cure Wounds (5th level), Wall of

Thorns Flavor: The harp is made out of white bone, carved to look like a kraken with its tentacles ending in the strings. The sounds it produces is especially well-suited for dirges and sea shanties. It glows when a celestial approaches within 100 feet of the harp.

Instrument of the Bards (Cli Lyre) rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Ioun Stone of Intellect very_rare DDAL-DRW-17 Expedition to the Supreme Forge Show
Notes:

Wondrous Item, very rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Intellect. Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head.

This translucent green stone came from the Far Realm.

Kristina’s Whistle (Ghost Step Tattoo with Loud Quirk) very_rare SJ-DC-PANDORA-JWEI-04 Show
Notes:

Flavor
When the user blows this whistle, the ghost of a white wolf appears beside them (no mechanical benefit) and demands they spend one hour playing with him. Once done, the wolf becomes a wisp of blue smoke and sinks into the part of your skin where you want the tattoo of a most ferocious white wolf to appear.

Whenever a charge is expended, the ghostly form of Fenrir, a humongous white wolf, appears and lets out a deafening howl which sounds more like the roar of a dragon. Fenrir’s aura coats the user and turns them incorporeal until the end of their next turn, providing them with the mentioned benefits of ghostly form.

Lantern of Revealing uncommon CCC-RPSG-04 The Waystop Show
Notes:

Wondrous Item, Uncommon

The glass on this battered, old carriage lamp is soot-stained, and several large, spider cracks run across the beveled surface. Light leaks through the cracks, and the flame gutters ominously when the lantern is lit, thought this does not hamper its actual functions.

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.

Lash of Immolation rare DDHC-GOG-01 Giants of the Star Forge Show
Notes:

Weapon (whip), rare
Martial weapon, melee weapon
3 lb. 1d4 slashing - finesse, reach

The handle of this dark leather whip bears the fire rune, and embers dance around the whip's tail.

You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip deals an extra 1d6 fire damage. When you score a critical hit with an attack using this whip, the target also has the restrained condition until the start of your next turn, as fiery bands lash around the target.
Invoking the Rune.

When you make an attack with the whip and hit, you can use your reaction to invoke the whip's rune. Doing so increases the extra fire damage dealt by the whip to 2d6.

Once the rune has been invoked, it can't be invoked again until the next dawn.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Reach.

This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.
Source: BGG, page 113

Longbow +1 (MORE STUFF TO BE ADDED) rare DDHC-TYP Against the Giants: Hall of the Fire Giant King Show
Longbow +2 rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 2+3) Show
Mace +2 rare DDHC-TYP Against the Giants: Hall of the Fire Giant King Show
Mace of Terror rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Manual of Gainful Exercise very_rare CCC-TRI-24 STORM 1-3 Knight Errand Show
Notes:

Wondrous Item, very rare

This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Strength score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Notes: Bonus: Strength Score, Bonus: Ability Score Maximum, Buff

Manual of Quickness of Action very_rare Trade Log Show
Maya’s necklace (Periapt of proof against poison with sentinel undead property) rare FR-DC-PANDORA-JWEI-11 Show
Notes:

Wondrous Item, rare

Flavor
This dark-purple necklace bears the symbol of Mystryl. Its final bits of power wards off all poisons and glows when it detects undead creatures.

Mechanical Spider Legs (Cloak of Arachnida with Guardian property) very_rare SJ-DC-ROTU-DLC [B]-01: Rescue the Future (Playstest) Show
Notes:

The mechanical spider legs deactivate and lay where the brain was destroyed. When attuned, it attaches to the wielder’s back and allows them to climb walls effortlessly. It is capable of spitting webs out from a hole in its joint and warns its wielder of danger during combat.

Moonlight Densetsu (Ioun Stone of Fortitude w/ minor Guardian property) very_rare FR-DC-IMP-01 Blood Price Show
Notes:

Wondrous item, very rare (requires attunement)

This pearlescent stone resembles the moon orbiting Toril. It casts a soft moonlight glow on the attuned. The words "Smiting evil by the light of the moon / Winning love by morning come" are etched on it in graceful Espruar script, in the tongue of the ancient Moon Elves.

Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Moon-Touched Sword (Greatsword) common DDAL-DRW-17 Expedition to the Supreme Forge Show
Notes:

Weapon (any sword), common

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green, and is emitted from the viridian sphere.

Morfan’s Inheritance (Orb of Direction) common FR-DC-IMP-01 Blood Price Show
Notes:

Wondrous Item, common

A palm-sized dark red orb. When used to determine which direction heads north, the maw of a mad dog with slitted yellow eyes, horns, and antlers sprouting from its head pulls the user in another direction. From Timberton, it forcefully turns the user towards the southwest where the Citadel of Conjurers lies.

Key. The item is used to unlock a container, chamber, vault, or other entryway.

Neired's Shawl uncommon Trade Log Show
Opal of the Ild Rune rare DDHC-SKT Storm King's Thunder: Chapter 4 - The Chosen Path Show
Notes:

Wondrous item, rare (requires attunement)

This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person.

Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.

Fire's Friend. You have resistance to cold damage.

Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.

Gift of Flame. You can transfer the opal's magic to a nonmagical item — a weapon or a suit of armor — by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:

Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor

Periapt of Proof against Poison rare CCC-RCC-01-06 The Handfasting Show
Notes:

Wondrous item, rare

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no Effect on you. You are immune to the Poisoned condition and have immunity to poison damage.