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Adventure Title
DDHC-GOG-01 Giants of the Star Forge
Session
27
Date Played
2024-02-07 10:00:00 UTC
Levels Gained
GP +/-
10000
Downtime +/-
10.0
Location Played
Waterdeep
DM Name
Jeff Kuta
DM DCI Number
DCI# 7714
Notes
DM SERVICE HOURS: 4 (Dungeon Master 4, Safety Tools 1) PLAYER / CHARACTER @MalukuSeito / Lyvzora @~cedb [UTC+8] / Fennel Snowdawn @Steve E / Bradargan Stonecutter @Ian / Prof. Ólvirr / Prof. Ólvirr @Healing Damage / Calven Yohann Brynhildr @Circe's Revenge / Enna COINS AND OTHER TREASURE 10,000 gp / character = 60,000 gp / 6 characters MAGIC ITEM REWARD(S) A rare magic item (metal armor or weapon only) of your choice from an AL source (PHB, TGE, FTD, BP:GOG) ???? / Lyvzora stirring amethyst dragon's wrath hand crossbow / Fennel Snowdawn warhammer +2 (Bradargan) ???? / Prof. Ólvirr lash of immolation (Calven Yohann Brynhildr) lash of immolation (Enna) ring of resistance (acid) Ring, rare (requires attunement) potion of giant strength (fire) potion of flying Quaal's feather token (tree) Wondrous item, uncommon Tree. You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. Special Award: ***Theldin's Favor*** (claimed, Lash of Immolation) Theldin offers to craft a magic weapon or suit of armor for his saviors. Adventurer's League Adaptation Guide: Theldin’s Favor allows the character to select ANY rare armor or weapon from an AL legal source and is an item that's legal for that character's campaign. All relevant AL guidance relating to the legality of an item applies (Player's Guide, FAQ, etc)

Magic Items

Name Rarity Location Table Result Counts?
Lash of Immolation Rare true
Weapon (whip), rare Martial weapon, melee weapon 3 lb. 1d4 slashing - finesse, reach The handle of this dark leather whip bears the fire rune, and embers dance around the whip's tail. You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip deals an extra 1d6 fire damage. When you score a critical hit with an attack using this whip, the target also has the restrained condition until the start of your next turn, as fiery bands lash around the target. Invoking the Rune. When you make an attack with the whip and hit, you can use your reaction to invoke the whip's rune. Doing so increases the extra fire damage dealt by the whip to 2d6. Once the rune has been invoked, it can't be invoked again until the next dawn. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Reach. This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon. Source: BGG, page 113
Ring of Resistance (Acid) Rare true
Ring, rare (requires attunement) A Medium or Small Humanoid can wear one of these rings like a bangle.