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Adventure Title
DDHC-TYP Against the Giants: Hall of the Fire Giant King
DDHC-TYP Against the Giants: Hall of the Fire Giant King
Session
39
39
Date Played
2025-03-24 20:15:00 UTC
2025-03-24 20:15:00 UTC
Levels Gained
GP +/-
20694
20694
Downtime +/-
10.0
10.0
Location Played
Sword Mountains
Sword Mountains
DM Name
dimasuklay
dimasuklay
DM DCI Number
3320850477
3320850477
Notes
T3 DDHC-TYP Against the Giants: Hall of the Fire Giant King DM: dimasuklay Date: Monday, March 24, 2025 8:00 PM Starring @DraconicCrai as Roach the Space Cucaracha, Eldritch Knight Fighter 16 @Eriks as Ardent, Human Ancients Paladin 7 / Archfey Warlock 9 @thyme as Serafini Beretta, Vengeance Paladin 6 / Glamour Bard 6 / Celestial Warlock 4 @All d Gals b Girlin (Girlin)✨🐠 as Calven Yohann Brynhildr, Drakewarden Ranger 16 @akitoshin as Maxime Blackwell, Divination Wizard 16 Session Rewards 1 level up opportunity 10 downtime days 103,472 GP / 5 = 20,694 GP each Permanent Magic Items Ring of Invisibility +2 Armor Dwarven Plate Headsman's Axe. Weapon (greataxe), very rare. This weapon can be employed only by a creature at least as strong and massive as a fire giant. It deals an additional 2d12 slashing damage on a hit. Ring of Shooting Stars Tome of Clear Thought +2 Greataxe +2 Mace. Flavor: This mace is made from a strange black metal. +2 Shortsword +2 Whip Brazier of Commanding Fire Elementals Dragon Slayer Hell Hound Cloak Ring of Protection Shield of Missile Attraction Snurre's Cape. Wondrous item, rare. This magical cape grants resistance to cold damage. Staff of Swarming Insects Tentacle Rod (3) +1 Battleaxe +1 Hand Crossbow +1 Longbow +1 Shield +1 Warhammer Boots of Elvenkind (2) Cloak of Elvenkind (2) Gauntlets of Ogre Power Javelin of Lightning Pipes of the Sewers Sword of Vengeance dimasuklay — 3/26/2025 12:12 AM Consumables +1 Arrows (40) Arrow of Giant Slaying Bolt of Blinding. Ammunition, rare. This bolt casts blindness/deafness to blind a target hit with the bolt, as well as up to two other targets within 30 feet of the target. Bolt of Holding. Ammunition, rare. This bolt casts hold person on a target hit with the bolt, as well as up to two other targets within 30 feet of the target. Bolt of Vapors. Ammunition, rare. This bolt casts stinking cloud centered on the point it hits. Potion of Diminution Potion of Growth Potion of Healing Potion of Healing, Superior (3) Potion of Heroism Potion of Invulnerability Potion of Mind Control, Fire Giant (2) Potion of Mind Control, Mammal Potion of Mind Reading Potion of Poison (2) Potion of Resistance, Fire (5) Potion of Speed (2) Scroll of Protection, Lycanthropes. Scroll, rare. This scroll is cursed. Someone who reads it must succeeed on a DC 15 Wisdom saving throw or be afflicted with wererat lycanthropy. Spell Scroll of Cure Wounds (4th level) Spell Scroll of Darkness Spell Scroll of Divine Word Spell Scroll of Gate Spell Scroll of Greater Restoration Spell Scroll of Symbol Spell Scroll of True Seeing Spell Scroll of Word of Recall Spell Scroll of Zone of Truth dimasuklay — 11:39 AM Non-Static Magic Items Studded Leather +2 Dragon Slayer Longbow Portable Hole Bag of Holding Driftglobe Lantern of Revealing Mariner's Armor, Half Plate Sword of Vengeance, Scimitar Oil of Sharpness Potion of Cloud Giant Strength Potion of Flying Potion of Speed Spell Scroll of Conjure Celestial Spell Scroll of Control Weather Spell Scroll of Disintegrate (2) Spell Scroll of Mind Blank (2) Spell Scroll of Resurrection Spell Scroll of Simulacrum (2) Spell Scroll of Circle of Power (2) Spell Scroll of Dispel Evil and Good (2) Spell Scroll of Greater Restoration (2) Spell Scroll of Raise Dead Spell Scroll of Lesser Restoration Spell Scroll of Misty Step ***Player Choice Items*** **Maxime:** Bead of Force, Necklace of Fireballs (4 beads) **Calven:** Necklace of Fireballs (8 beads), Spell Scroll of Greater Restoration Serafini: 2x Spell Scroll of Death Ward Ardent: Bead of Force, Quaal's Feather Token (Tree) Roach: Oil of Etherealness, Potion of Clairvoyance
T3 DDHC-TYP Against the Giants: Hall of the Fire Giant King DM: dimasuklay Date: Monday, March 24, 2025 8:00 PM Starring @DraconicCrai as Roach the Space Cucaracha, Eldritch Knight Fighter 16 @Eriks as Ardent, Human Ancients Paladin 7 / Archfey Warlock 9 @thyme as Serafini Beretta, Vengeance Paladin 6 / Glamour Bard 6 / Celestial Warlock 4 @All d Gals b Girlin (Girlin)✨🐠 as Calven Yohann Brynhildr, Drakewarden Ranger 16 @akitoshin as Maxime Blackwell, Divination Wizard 16 Session Rewards 1 level up opportunity 10 downtime days 103,472 GP / 5 = 20,694 GP each Permanent Magic Items Ring of Invisibility +2 Armor Dwarven Plate Headsman's Axe. Weapon (greataxe), very rare. This weapon can be employed only by a creature at least as strong and massive as a fire giant. It deals an additional 2d12 slashing damage on a hit. Ring of Shooting Stars Tome of Clear Thought +2 Greataxe +2 Mace. Flavor: This mace is made from a strange black metal. +2 Shortsword +2 Whip Brazier of Commanding Fire Elementals Dragon Slayer Hell Hound Cloak Ring of Protection Shield of Missile Attraction Snurre's Cape. Wondrous item, rare. This magical cape grants resistance to cold damage. Staff of Swarming Insects Tentacle Rod (3) +1 Battleaxe +1 Hand Crossbow +1 Longbow +1 Shield +1 Warhammer Boots of Elvenkind (2) Cloak of Elvenkind (2) Gauntlets of Ogre Power Javelin of Lightning Pipes of the Sewers Sword of Vengeance dimasuklay — 3/26/2025 12:12 AM Consumables +1 Arrows (40) Arrow of Giant Slaying Bolt of Blinding. Ammunition, rare. This bolt casts blindness/deafness to blind a target hit with the bolt, as well as up to two other targets within 30 feet of the target. Bolt of Holding. Ammunition, rare. This bolt casts hold person on a target hit with the bolt, as well as up to two other targets within 30 feet of the target. Bolt of Vapors. Ammunition, rare. This bolt casts stinking cloud centered on the point it hits. Potion of Diminution Potion of Growth Potion of Healing Potion of Healing, Superior (3) Potion of Heroism Potion of Invulnerability Potion of Mind Control, Fire Giant (2) Potion of Mind Control, Mammal Potion of Mind Reading Potion of Poison (2) Potion of Resistance, Fire (5) Potion of Speed (2) Scroll of Protection, Lycanthropes. Scroll, rare. This scroll is cursed. Someone who reads it must succeeed on a DC 15 Wisdom saving throw or be afflicted with wererat lycanthropy. Spell Scroll of Cure Wounds (4th level) Spell Scroll of Darkness Spell Scroll of Divine Word Spell Scroll of Gate Spell Scroll of Greater Restoration Spell Scroll of Symbol Spell Scroll of True Seeing Spell Scroll of Word of Recall Spell Scroll of Zone of Truth dimasuklay — 11:39 AM Non-Static Magic Items Studded Leather +2 Dragon Slayer Longbow Portable Hole Bag of Holding Driftglobe Lantern of Revealing Mariner's Armor, Half Plate Sword of Vengeance, Scimitar Oil of Sharpness Potion of Cloud Giant Strength Potion of Flying Potion of Speed Spell Scroll of Conjure Celestial Spell Scroll of Control Weather Spell Scroll of Disintegrate (2) Spell Scroll of Mind Blank (2) Spell Scroll of Resurrection Spell Scroll of Simulacrum (2) Spell Scroll of Circle of Power (2) Spell Scroll of Dispel Evil and Good (2) Spell Scroll of Greater Restoration (2) Spell Scroll of Raise Dead Spell Scroll of Lesser Restoration Spell Scroll of Misty Step ***Player Choice Items*** **Maxime:** Bead of Force, Necklace of Fireballs (4 beads) **Calven:** Necklace of Fireballs (8 beads), Spell Scroll of Greater Restoration Serafini: 2x Spell Scroll of Death Ward Ardent: Bead of Force, Quaal's Feather Token (Tree) Roach: Oil of Etherealness, Potion of Clairvoyance
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of Invisibility | Very Rare | true | |||
+2 Armor (to be decided?) | Very Rare | true | |||
Dwarven Plate | Very Rare | true | |||
Headsman's Axe | Very Rare | true | |||
Headsman's Axe. Weapon (greataxe), very rare. This weapon can be employed only by a creature at least as strong and massive as a fire giant. It deals an additional 2d12 slashing damage on a hit. | |||||
Ring of Shooting Stars | Very Rare | true | |||
Tome of Clear Thought | Very Rare | true | |||
Greataxe+2 | Rare | true | |||
Mace +2 | Rare | true | |||
Shortsword +2 | Rare | true | |||
Whip+2 | Rare | true | |||
Brazier of Commanding Fire Elementals | Rare | true | |||
Dragon Slayer | Rare | true | |||
Hell Hound Cloak | Rare | true | |||
Weapon (any sword), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon's type. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns. | |||||
Hell Hound Cloak | Rare | true | |||
Wondrous item, rare (requires attunement) This dark cloak is made of cured hell hound hide. As an action, you can command the cloak to transform you into a hell hound for up to 1 hour. The transformation otherwise functions as the Polymorph spell, but you can use a bonus action to revert to your normal form. Curse. This cloak is cursed with the essence of a hell hound, and becoming attuned to it extends the curse to you. Until the curse is broken with Remove Curse or similar magic, you are unwilling to part with the cloak, keeping it within reach at all times. The sixth time you use the cloak, and each time thereafter, you must make a DC 15 Charisma saving throw. On a failed save, the transformation lasts until dispelled or until you drop to 0 hit points, and you can't willingly return to normal form. If you ever remain in hell hound form for 6 hours, the transformation becomes permanent and you lose your sense of self. All your statistics are then replaced by those of a hell hound. Thereafter, only Remove Curse or similar magic allows you to regain your identity and return to normal. If you remain in this permanent form for 6 days, only a wish spell can reverse the transformation. | |||||
Ring of Protection | Rare | true | |||
Shield of Missile Attraction | Common | true | |||
Armor (shield), rare (requires attunement) While holding this Shield, you have Resistance to damage from attacks made with Ranged weapons. Curse. This Shield is cursed. Attuning to it curses you until you are targeted by a Remove Curse spell or similar magic. Removing the Shield fails to end the curse on you. Whenever an attack with a Ranged weapon targets a creature within 10 feet of you, the curse causes you to become the target instead. Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it. Notes: Resistance: Ranged Attacks, Warding, Cursed | |||||
Snurre's Cape. | Rare | true | |||
Wondrous item, rare. This magical cape grants resistance to cold damage. | |||||
Staff of Swarming Insects | Rare | true | |||
Tentacle Rod | Rare | true | |||
Rod, rare (requires attunement) Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. | |||||
Battleaxe +1 | Uncommon | true | |||
Hand Crossbow +1 | Rare | true | |||
Longbow +1 (MORE STUFF TO BE ADDED) | Rare | true |