Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Wand of Secrets uncommon Hillsfar CCC-C0S-02-01 38 Souls Show
Notes:

Wand, uncommon

The wand has 3 Charges. While holding it. you can use an action to expend 1 of its Charges, and if a Secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended Charges daily at dawn. This item can be found in the Dungeon Master’s Guide.

This wand lets out of a puff of sulfur every time it is used.

Wand Of Magic Missiles uncommon CCC-WWC-01 (In The Face Of Fear) Show
Notes:

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Vegetable Costume (Cloak of Many Fashions) common WBW-DC-TST-01: Color in Light Show
Notes:

Wondrous item, common

Used in Wooby's play, Ang Alamat ng Ampalaya. The costume can reduce or enlarge its size depending on the wearer.

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

Tome of Leadership and Influence very_rare Trade Log Show
Studded Leather Armor +1 rare Cania DDAL00-12b A Helpful Distraction (Cania) Show
Notes:

Armor (studded leather), rare

You have a +1 bonus to AC while wearing this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Notes: Bonus: Armor Class, Combat, Warding

Stone of Good Luck uncommon DDHC-TYP White Plume Mountain Show
Staff of the Woodlands rare DDHC-Candlekeep Mysteries - Chapter 17: Xanthoria Show
Rope of Entanglement uncommon DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Ring of Telekinesis very_rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Ring of Spell Storing rare DDHC-TYP White Plume Mountain Show
Ring of Protection rare DDHC-TYP White Plume Mountain Show
Ring of Evasion rare Cania DDAL00-12b A Helpful Distraction (Cania) Show
Notes:

Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

Notes: Warding, Jewelry

Rhythm Maker's Drum +3 very_rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Notes:

Source: Tasha's Cauldron of Everything

Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard)

While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity.

As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.

Rhythm-Maker's Drum +1 uncommon Purchase Log Show
Notes:

Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard)

While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity.

As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.

Rapier +2 rare DDHC-TYP White Plume Mountain Show
Orb of Direction common FR-DC-LIGA 01.09 Mustering for Malaeragoth and the Chaos King PLAYTEST (T3) Show
Nereid Shawl uncommon Trade Log Show
Notes:

The nereid wears a mantle of silky cloth the color of sea foam, which holds the creature's spirit. The mantle has an AC and hit points equal to that of the nereid, but the garment can't be directly harmed while the nereid wears it. If the mantle is destroyed, the nereid becomes poisoned and dies within 1 hour. A nereid is willing to do anything in its power to recover the mantle if it is stolen, including serving the thief.

Moon-Touched Rapier common Trade Log Show
Notes:

Common

Common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This silver blade is forged to resemble a long tentacle that twists out to a sharp point.

Mace of Terror rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Instrument of the Bards (Cli Lyre) rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show