Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Wand of Secrets
uncommon
Hillsfar
CCC-C0S-02-01 38 Souls
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Notes:
Wand, uncommon
The wand has 3 Charges. While holding it. you can use an action to expend 1 of its Charges, and if a Secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended Charges daily at dawn. This item can be found in the Dungeon Master’s Guide.
This wand lets out of a puff of sulfur every time it is used.
Wand Of Magic Missiles
uncommon
CCC-WWC-01 (In The Face Of Fear)
Show
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Vegetable Costume (Cloak of Many Fashions)
common
WBW-DC-TST-01: Color in Light
Show
Notes:
Wondrous item, common
Used in Wooby's play, Ang Alamat ng Ampalaya. The costume can reduce or enlarge its size depending on the wearer.
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.
Tome of Leadership and Influence
very_rare
Trade Log
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Studded Leather Armor +1
rare
Cania
DDAL00-12b A Helpful Distraction (Cania)
Show
Notes:
Armor (studded leather), rare
You have a +1 bonus to AC while wearing this armor.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: Bonus: Armor Class, Combat, Warding
Stone of Good Luck
uncommon
DDHC-TYP White Plume Mountain
Show
Staff of the Woodlands
rare
DDHC-Candlekeep Mysteries - Chapter 17: Xanthoria
Show
Rope of Entanglement
uncommon
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Ring of Telekinesis
very_rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Ring of Spell Storing
rare
DDHC-TYP White Plume Mountain
Show
Ring of Protection
rare
DDHC-TYP White Plume Mountain
Show
Ring of Evasion
rare
Cania
DDAL00-12b A Helpful Distraction (Cania)
Show
Notes:
Ring, rare (requires attunement)
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
Notes: Warding, Jewelry
Rhythm Maker's Drum +3
very_rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Notes:
Source: Tasha's Cauldron of Everything
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard)
While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity.
As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.
Rhythm-Maker's Drum +1
uncommon
Purchase Log
Show
Notes:
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard)
While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity.
As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.
Rapier +2
rare
DDHC-TYP White Plume Mountain
Show
Orb of Direction
common
FR-DC-LIGA 01.09 Mustering for Malaeragoth and the Chaos King PLAYTEST (T3)
Show
Nereid Shawl
uncommon
Trade Log
Show
Notes:
The nereid wears a mantle of silky cloth the color of sea foam, which holds the creature's spirit. The mantle has an AC and hit points equal to that of the nereid, but the garment can't be directly harmed while the nereid wears it. If the mantle is destroyed, the nereid becomes poisoned and dies within 1 hour. A nereid is willing to do anything in its power to recover the mantle if it is stolen, including serving the thief.
Moon-Touched Rapier
common
Trade Log
Show
Notes:
Common
Common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This silver blade is forged to resemble a long tentacle that twists out to a sharp point.
Mace of Terror
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Instrument of the Bards (Cli Lyre)
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Wand of Secrets | uncommon | Hillsfar | CCC-C0S-02-01 38 Souls | Show | ||
Notes:
Wand, uncommon The wand has 3 Charges. While holding it. you can use an action to expend 1 of its Charges, and if a Secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended Charges daily at dawn. This item can be found in the Dungeon Master’s Guide. This wand lets out of a puff of sulfur every time it is used. |
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Wand Of Magic Missiles | uncommon | CCC-WWC-01 (In The Face Of Fear) | Show | |||
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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Vegetable Costume (Cloak of Many Fashions) | common | WBW-DC-TST-01: Color in Light | Show | |||
Notes:
Wondrous item, common Used in Wooby's play, Ang Alamat ng Ampalaya. The costume can reduce or enlarge its size depending on the wearer. While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. |
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Tome of Leadership and Influence | very_rare | Trade Log | Show | |||
Studded Leather Armor +1 | rare | Cania | DDAL00-12b A Helpful Distraction (Cania) | Show | ||
Notes:
Armor (studded leather), rare You have a +1 bonus to AC while wearing this armor. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. Notes: Bonus: Armor Class, Combat, Warding |
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Stone of Good Luck | uncommon | DDHC-TYP White Plume Mountain | Show | |||
Staff of the Woodlands | rare | DDHC-Candlekeep Mysteries - Chapter 17: Xanthoria | Show | |||
Rope of Entanglement | uncommon | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Ring of Telekinesis | very_rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Ring of Spell Storing | rare | DDHC-TYP White Plume Mountain | Show | |||
Ring of Protection | rare | DDHC-TYP White Plume Mountain | Show | |||
Ring of Evasion | rare | Cania | DDAL00-12b A Helpful Distraction (Cania) | Show | ||
Notes:
Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. Notes: Warding, Jewelry |
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Rhythm Maker's Drum +3 | very_rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Notes:
Source: Tasha's Cauldron of Everything Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard) While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity. As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn. |
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Rhythm-Maker's Drum +1 | uncommon | Purchase Log | Show | |||
Notes:
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard) While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity. As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn. |
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Rapier +2 | rare | DDHC-TYP White Plume Mountain | Show | |||
Orb of Direction | common | FR-DC-LIGA 01.09 Mustering for Malaeragoth and the Chaos King PLAYTEST (T3) | Show | |||
Nereid Shawl | uncommon | Trade Log | Show | |||
Notes:
The nereid wears a mantle of silky cloth the color of sea foam, which holds the creature's spirit. The mantle has an AC and hit points equal to that of the nereid, but the garment can't be directly harmed while the nereid wears it. If the mantle is destroyed, the nereid becomes poisoned and dies within 1 hour. A nereid is willing to do anything in its power to recover the mantle if it is stolen, including serving the thief. |
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Moon-Touched Rapier | common | Trade Log | Show | |||
Notes:
Common Common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This silver blade is forged to resemble a long tentacle that twists out to a sharp point. |
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Mace of Terror | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Instrument of the Bards (Cli Lyre) | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show |