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Adventure Title
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Session
18
Date Played
2025-01-17 20:30:00 UTC
Levels Gained
GP +/-
12882
Downtime +/-
10.0
Location Played
Waterdeep
DM Name
Lolzforlifer
DM DCI Number
9319682414
Notes
3 hours playtime You may gain a level and 10 Downtime days. GP: 12,882GP each Rope of Entanglement Ring of Telekinesis Figurine of Wondrous Power (Bronze Griffon) Mace of Terror Instrument of the Bards (Cli Lyre) Brazier of Commanding Fire Elementals Remi's holy order: a blessing of health, a blessing of protection, or a blessing of understanding OR 1 magic item up to very rare Dungeon Master’s Guide (DMG), Tasha’s Cauldron of Everything (TCE), or Xanathar’s Guide to Everything (XGE) and may not be an item that increases or changes an ability score or grants any number of wishes Chosen: Magic item reward, Rhythm Maker's Drum +3 (Tasha's)

Magic Items

Name Rarity Location Table Result Counts?
Rope of Entanglement Uncommon true
Ring of Telekinesis Very Rare true
Figurine of Wondrous Power (Bronze Griffon) Rare true
Mace of Terror Rare true
Instrument of the Bards (Cli Lyre) Rare true
Brazier of Commanding Fire Elementals Rare true
Rhythm Maker's Drum +3 Very Rare true
Source: Tasha's Cauldron of Everything Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard) While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity. As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.