Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Orb of Direction common FR-DC-LIGA 01.09 Mustering for Malaeragoth and the Chaos King PLAYTEST (T3) Show
Moon-Touched Rapier common Trade Log Show
Notes:

Common

Common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This silver blade is forged to resemble a long tentacle that twists out to a sharp point.

Vegetable Costume (Cloak of Many Fashions) common WBW-DC-TST-01: Color in Light Show
Notes:

Wondrous item, common

Used in Wooby's play, Ang Alamat ng Ampalaya. The costume can reduce or enlarge its size depending on the wearer.

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

Clockwork Amulet common CCC-NBDD01-02 Where Can She Be? Show
Notes:

Wondrous Item, Common

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

Dread Helmet common CCC-GAD01-02 Red War: Black Phoenix Show
Notes:

This fearsome steel helm makes your eyes glow red while you wear it.

The jagged horns on this helmet look quite intimidating.

Headband of Intellect uncommon Trade Log Show
Bracers of Archery uncommon DDAL05-02 The Black Road Show
Notes:

Wondrous item, uncommon (requires attunement)

These bracers are bulky with hexagon designs along them that do not match any common racial or family
styling. In addition, the hexagons turn blue in the cold or a warm orange in heat.

The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Rope of Entanglement uncommon DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Boots of Striding and Springing uncommon DDHC-TYP White Plume Mountain Show
Stone of Good Luck uncommon DDHC-TYP White Plume Mountain Show
Wand Of Magic Missiles uncommon CCC-WWC-01 (In The Face Of Fear) Show
Notes:

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Goggles of Night uncommon DDHC-TYP White Plume Mountain Show
Bracers of Defense uncommon DDAL-DRW14: The City That Should Not Be Show
Wand of Secrets uncommon Hillsfar CCC-C0S-02-01 38 Souls Show
Notes:

Wand, uncommon

The wand has 3 Charges. While holding it. you can use an action to expend 1 of its Charges, and if a Secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended Charges daily at dawn. This item can be found in the Dungeon Master’s Guide.

This wand lets out of a puff of sulfur every time it is used.

Bag of Holding uncommon CCC-WWC-03 - Tyrant of the Forgotten Forge Show
Notes:

Wondrous item, uncommon

Rhythm-Maker's Drum +1 uncommon Purchase Log Show
Notes:

Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard)

While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity.

As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.

Hat of Disguise uncommon CCC-NBDD01-02 Where Can She Be? Show
Notes:

Wondrous Item, Uncommon (requires attunement)

This hat of disguise, in its normal appearance, looks like a large red hat with a long brim that seems to be constantly flowing in a breeze. It's activated by pulling the brim down to cover at least one eye and smirking confidently.

Dragon Hide Saddle uncommon CCC-GAD01-02 Red War: Black Phoenix Show
Notes:

While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.

This saddle is made primarily out of the hide and bones of a red dragon. The saddle never gets dirty even in the grimiest of environments.

Nereid Shawl uncommon Trade Log Show
Notes:

The nereid wears a mantle of silky cloth the color of sea foam, which holds the creature's spirit. The mantle has an AC and hit points equal to that of the nereid, but the garment can't be directly harmed while the nereid wears it. If the mantle is destroyed, the nereid becomes poisoned and dies within 1 hour. A nereid is willing to do anything in its power to recover the mantle if it is stolen, including serving the thief.

Ring of Spell Storing rare DDHC-TYP White Plume Mountain Show