Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Orb of Direction
common
FR-DC-LIGA 01.09 Mustering for Malaeragoth and the Chaos King PLAYTEST (T3)
Show
Moon-Touched Rapier
common
Trade Log
Show
Notes:
Common
Common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This silver blade is forged to resemble a long tentacle that twists out to a sharp point.
Vegetable Costume (Cloak of Many Fashions)
common
WBW-DC-TST-01: Color in Light
Show
Notes:
Wondrous item, common
Used in Wooby's play, Ang Alamat ng Ampalaya. The costume can reduce or enlarge its size depending on the wearer.
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.
Clockwork Amulet
common
CCC-NBDD01-02 Where Can She Be?
Show
Notes:
Wondrous Item, Common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
Dread Helmet
common
CCC-GAD01-02 Red War: Black Phoenix
Show
Notes:
This fearsome steel helm makes your eyes glow red while you wear it.
The jagged horns on this helmet look quite intimidating.
Headband of Intellect
uncommon
Trade Log
Show
Bracers of Archery
uncommon
DDAL05-02 The Black Road
Show
Notes:
Wondrous item, uncommon (requires attunement)
These bracers are bulky with hexagon designs along them that do not match any common racial or family
styling. In addition, the hexagons turn blue in the cold or a warm orange in heat.
The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Rope of Entanglement
uncommon
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Boots of Striding and Springing
uncommon
DDHC-TYP White Plume Mountain
Show
Stone of Good Luck
uncommon
DDHC-TYP White Plume Mountain
Show
Wand Of Magic Missiles
uncommon
CCC-WWC-01 (In The Face Of Fear)
Show
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Goggles of Night
uncommon
DDHC-TYP White Plume Mountain
Show
Bracers of Defense
uncommon
DDAL-DRW14: The City That Should Not Be
Show
Wand of Secrets
uncommon
Hillsfar
CCC-C0S-02-01 38 Souls
Show
Notes:
Wand, uncommon
The wand has 3 Charges. While holding it. you can use an action to expend 1 of its Charges, and if a Secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended Charges daily at dawn. This item can be found in the Dungeon Master’s Guide.
This wand lets out of a puff of sulfur every time it is used.
Bag of Holding
uncommon
CCC-WWC-03 - Tyrant of the Forgotten Forge
Show
Notes:
Wondrous item, uncommon
Rhythm-Maker's Drum +1
uncommon
Purchase Log
Show
Notes:
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard)
While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity.
As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.
Hat of Disguise
uncommon
CCC-NBDD01-02 Where Can She Be?
Show
Notes:
Wondrous Item, Uncommon (requires attunement)
This hat of disguise, in its normal appearance, looks like a large red hat with a long brim that seems to be constantly flowing in a breeze. It's activated by pulling the brim down to cover at least one eye and smirking confidently.
Dragon Hide Saddle
uncommon
CCC-GAD01-02 Red War: Black Phoenix
Show
Notes:
While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.
This saddle is made primarily out of the hide and bones of a red dragon. The saddle never gets dirty even in the grimiest of environments.
Nereid Shawl
uncommon
Trade Log
Show
Notes:
The nereid wears a mantle of silky cloth the color of sea foam, which holds the creature's spirit. The mantle has an AC and hit points equal to that of the nereid, but the garment can't be directly harmed while the nereid wears it. If the mantle is destroyed, the nereid becomes poisoned and dies within 1 hour. A nereid is willing to do anything in its power to recover the mantle if it is stolen, including serving the thief.
Ring of Spell Storing
rare
DDHC-TYP White Plume Mountain
Show
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Orb of Direction | common | FR-DC-LIGA 01.09 Mustering for Malaeragoth and the Chaos King PLAYTEST (T3) | Show | |||
Moon-Touched Rapier | common | Trade Log | Show | |||
Notes:
Common Common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This silver blade is forged to resemble a long tentacle that twists out to a sharp point. |
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Vegetable Costume (Cloak of Many Fashions) | common | WBW-DC-TST-01: Color in Light | Show | |||
Notes:
Wondrous item, common Used in Wooby's play, Ang Alamat ng Ampalaya. The costume can reduce or enlarge its size depending on the wearer. While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. |
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Clockwork Amulet | common | CCC-NBDD01-02 Where Can She Be? | Show | |||
Notes:
Wondrous Item, Common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. |
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Dread Helmet | common | CCC-GAD01-02 Red War: Black Phoenix | Show | |||
Notes:
This fearsome steel helm makes your eyes glow red while you wear it. The jagged horns on this helmet look quite intimidating. |
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Headband of Intellect | uncommon | Trade Log | Show | |||
Bracers of Archery | uncommon | DDAL05-02 The Black Road | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) These bracers are bulky with hexagon designs along them that do not match any common racial or family The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. |
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Rope of Entanglement | uncommon | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Boots of Striding and Springing | uncommon | DDHC-TYP White Plume Mountain | Show | |||
Stone of Good Luck | uncommon | DDHC-TYP White Plume Mountain | Show | |||
Wand Of Magic Missiles | uncommon | CCC-WWC-01 (In The Face Of Fear) | Show | |||
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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Goggles of Night | uncommon | DDHC-TYP White Plume Mountain | Show | |||
Bracers of Defense | uncommon | DDAL-DRW14: The City That Should Not Be | Show | |||
Wand of Secrets | uncommon | Hillsfar | CCC-C0S-02-01 38 Souls | Show | ||
Notes:
Wand, uncommon The wand has 3 Charges. While holding it. you can use an action to expend 1 of its Charges, and if a Secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended Charges daily at dawn. This item can be found in the Dungeon Master’s Guide. This wand lets out of a puff of sulfur every time it is used. |
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Bag of Holding | uncommon | CCC-WWC-03 - Tyrant of the Forgotten Forge | Show | |||
Notes:
Wondrous item, uncommon |
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Rhythm-Maker's Drum +1 | uncommon | Purchase Log | Show | |||
Notes:
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard) While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity. As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn. |
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Hat of Disguise | uncommon | CCC-NBDD01-02 Where Can She Be? | Show | |||
Notes:
Wondrous Item, Uncommon (requires attunement) This hat of disguise, in its normal appearance, looks like a large red hat with a long brim that seems to be constantly flowing in a breeze. It's activated by pulling the brim down to cover at least one eye and smirking confidently. |
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Dragon Hide Saddle | uncommon | CCC-GAD01-02 Red War: Black Phoenix | Show | |||
Notes:
While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage. This saddle is made primarily out of the hide and bones of a red dragon. The saddle never gets dirty even in the grimiest of environments. |
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Nereid Shawl | uncommon | Trade Log | Show | |||
Notes:
The nereid wears a mantle of silky cloth the color of sea foam, which holds the creature's spirit. The mantle has an AC and hit points equal to that of the nereid, but the garment can't be directly harmed while the nereid wears it. If the mantle is destroyed, the nereid becomes poisoned and dies within 1 hour. A nereid is willing to do anything in its power to recover the mantle if it is stolen, including serving the thief. |
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Ring of Spell Storing | rare | DDHC-TYP White Plume Mountain | Show |