Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Inra's Personal Scarf (Platinum Scarf)
legendary
PS-DC-STRAT-UNDEAD-05 - Return of the Dragon
Show
Notes:
Wondrous Item, Legendary (Requires Attunement)
This scarf is made of sturdy cloth and covered in platinum-colored scales.
As an action, you can pull a scale from the scarf and speak a command word. When you do so, choose one of the following effects:
Breath of Life. The scale disappears, and you or a creature you touch regains 10d4 hit points.
Platinum Shield. For 1 hour or until you dismiss it (no action required), the scale becomes a +1 shield, which you or another creature can use. A creature wielding the shield has immunity to radiant damage.
Radiant Hammer. For 1 hour or until you dismiss it (no action required), the scale becomes a magic light hammer, which you or another creature can use. The weapon deals 2d4 radiant damage, instead of the bludgeoning damage normal for a light hammer. It deals an extra 2d4 radiant damage to chromatic dragons.
Once three scales have been pulled from the scarf, no more scales can be removed until the next dawn, when all the missing scales grow back. If you pull off a scale but don’t speak a command word, it disappears after 1 minute.
Scarab of Protection
legendary
Trade Log
Show
The First Sword (Ascendant Amethyst Dragon's Wrath Longsword)
legendary
Trade Log
Show
Notes:
Legendary
Weapon (Any), Rarity Varies (Requires Attunement) This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals damage of that type with its special properties. Slumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon. Stirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s breath weapon. Wakened (Very Rare). The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and the extra damage dealt by the weapon increases to 2d6. As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon’s breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can’t be used again until the next dawn. Ascendant (Legendary). The Ascendant weapon has the Slumbering property, and it improves on the Stirring and Wakened properties. The bonus to attack and damage rolls increases to +3, and the extra damage dealt by the weapon increases to 3d6. The cone of destructive energy the weapon creates increases to a 60-foot cone, the save DC increases to 18, and the damage increases to 12d6.
Ring of Spell Turning (/w minor Guardian property)
legendary
PS-DC-PANDORA-ROTU-S2-00C
Show
Notes:
Ring, legendary (requires attunement)
While wearing this ring, you have advantage on saving throws against any spell that targets only you (not in an area of effect). In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
Flavor
Everchanging is a tool forged by Gond, the god of crafting, smithing, and inventiveness. It takes on the form of a key and can easily morph into other tools if needed.
Ilsensine's Grasp (Plate Armor, +3 with Strange property)
legendary
PS-DC-PANDORA-ROTU-S2-00A (Playtest)
Show
Notes:
Wondrous Item, Legendary
Flavor
This armor is made fully from tentacles of the mind flayers, shrouded in fluids of cerebrals, and magically touched by Ilsensine, the god of illithids.
Belt of Storm Giant Strength
legendary
Trade Log
Show
Thread of the Weave (Ring of Spell Turning)
legendary
PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing
Show
Notes:
Ring, legendary.
Flavor: A loop of shimmering threads that seems to phase in and out of existence. A personal gift from the Lady of Magic herself. This item has the Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Plate Armor +3 (minor Guardian property)
legendary
PS-DC-AUG-01 - Celestia Has Fallen
Show
Notes:
Magic Items:
+3 Plate Armor
Armor (Plate Armor), Legendary
Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition.
Studded Leather Armor +3 w/ minor Beacon property
legendary
PS-DC-ELEMENT-DEATH-02 And Then They Attacked
Show
Notes:
"These leather still have embers on them from the fire plane."
Yellow Fungi (Ghost Step Tattoo with the Delver Property)
very_rare
SJ-DC-PANDORA-JWEI-03A Episode III: Astheneia (Playtest)
Show
Notes:
Wondrous Item (tattoo), very rare (requires attunement)
Flavor
This fungi, when held onto your skin, dissolves and forms a pattern of mycorrhizal network.
Ghost Step Tattoo (Harmonious Property)
very_rare
SJ-DC-ROTU-04 - Declaration of War (Author's Only)
Show
Notes:
Wondrous Item (tattoo), very rare (requires attunement)
Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo's charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits:
You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
You can't be grappled or restrained.
You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled.
Tattoo depicting the Lich Queen (Masquerade tattoo with War leader property)
Shyranna's Folly (Oathbow w/ Language minor property)
very_rare
CCC-OCC-01 Red War: Housekeeping
Show
Notes:
Weapon, very rare, requires attunement
When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use
this weapon to make a ranged attack, you can, as a command phrase, say, "Swift death to you who have
wronged me." The target of your attack becomes your sworn enemy until it dies or until dawn seven
days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.
When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage. While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.
This elven bow has the soul of a Thayan rebel permanently and irreversibly entwined within it, her sigil defiled and etched into the grip.
Language minor property. When attuned, the bearer can speak and understand Thayan, in addition to receiving the following Bond: “I will not be at peace until Szass Tam and his plots are erased from existence”.
Greatsword +3
very_rare
Trade Log
Show
Notes:
The greatsword is silver.
Bag of Devouring
very_rare
CCC-FC3-03 The Fun House
Show
Notes:
Wondrous Item, Very Rare
This bag superficially resembles a Bag of Holding but is a feeding orifice for a gigantic extra dimensional
creature. Turning the bag inside out closes the orifice.
The extra dimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check.
Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.
Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane.
If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.
Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many “mistakes” he has used it on in the past….
This item can be found in the Dungeon Master’s Guide.
Dragon's Glory (Staff of Striking, minor sentinel property detecting aberrations)
very_rare
SJ-DC-ROTU-05 Return of the Unknown Part I
Show
Notes:
Staff, very rare (requires attunement)
This staff bears the carving of an amethyst dragon’s head at the tip. Whenever an aberration comes within 120 feet of it, the dragon’s eyes flares purple.
Orcus Wand Splinter (Staff of Striking)
very_rare
SJ-DC-TRIDEN-MW3 Destination Unknown
Show
Notes:
Staff, Very Rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. This item is found in the Dungeon Master’s Guide, pg. 203.
Harmonious. Attuning to the item takes only 1 minute.
This staff is a large splinter of bone from the Wand of Orcus that broke off during the clash aboard the Airship Carrier Medusa. It radiates with overwhelming energy and clings to whomever touches it, shortening the time it takes to attune to it.
Tome of Leadership and Understanding
very_rare
DDHC-TYP Tomb of Horrors
Show
Notes:
Wondrous item, very rare
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Dwarven Plate
very_rare
Trade Log
Show
Notes:
Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Control, Combat, Warding, Str 15 Required, Stealth Disadvantage
Animated Shield
very_rare
Purchase Log
Show
Studded Leather Armor +2
very_rare
CCC-TRI-23 Sub Rosa
Show
Notes:
Armor (studded leather), very rare
This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly.
You have a +2 bonus to AC while wearing this armor. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. Notes: Bonus: Armor Class, Combat, Warding
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Inra's Personal Scarf (Platinum Scarf) | legendary | PS-DC-STRAT-UNDEAD-05 - Return of the Dragon | Show | |||
Notes:
Wondrous Item, Legendary (Requires Attunement) This scarf is made of sturdy cloth and covered in platinum-colored scales. Breath of Life. The scale disappears, and you or a creature you touch regains 10d4 hit points. Platinum Shield. For 1 hour or until you dismiss it (no action required), the scale becomes a +1 shield, which you or another creature can use. A creature wielding the shield has immunity to radiant damage. Radiant Hammer. For 1 hour or until you dismiss it (no action required), the scale becomes a magic light hammer, which you or another creature can use. The weapon deals 2d4 radiant damage, instead of the bludgeoning damage normal for a light hammer. It deals an extra 2d4 radiant damage to chromatic dragons. Once three scales have been pulled from the scarf, no more scales can be removed until the next dawn, when all the missing scales grow back. If you pull off a scale but don’t speak a command word, it disappears after 1 minute. |
||||||
Scarab of Protection | legendary | Trade Log | Show | |||
The First Sword (Ascendant Amethyst Dragon's Wrath Longsword) | legendary | Trade Log | Show | |||
Notes:
Legendary |
||||||
Ring of Spell Turning (/w minor Guardian property) | legendary | PS-DC-PANDORA-ROTU-S2-00C | Show | |||
Notes:
Ring, legendary (requires attunement) While wearing this ring, you have advantage on saving throws against any spell that targets only you (not in an area of effect). In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster. Flavor |
||||||
Ilsensine's Grasp (Plate Armor, +3 with Strange property) | legendary | PS-DC-PANDORA-ROTU-S2-00A (Playtest) | Show | |||
Notes:
Wondrous Item, Legendary Flavor |
||||||
Belt of Storm Giant Strength | legendary | Trade Log | Show | |||
Thread of the Weave (Ring of Spell Turning) | legendary | PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing | Show | |||
Notes:
Ring, legendary. Flavor: A loop of shimmering threads that seems to phase in and out of existence. A personal gift from the Lady of Magic herself. This item has the Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. |
||||||
Plate Armor +3 (minor Guardian property) | legendary | PS-DC-AUG-01 - Celestia Has Fallen | Show | |||
Notes:
Magic Items: |
||||||
Studded Leather Armor +3 w/ minor Beacon property | legendary | PS-DC-ELEMENT-DEATH-02 And Then They Attacked | Show | |||
Notes:
"These leather still have embers on them from the fire plane." |
||||||
Yellow Fungi (Ghost Step Tattoo with the Delver Property) | very_rare | SJ-DC-PANDORA-JWEI-03A Episode III: Astheneia (Playtest) | Show | |||
Notes:
Wondrous Item (tattoo), very rare (requires attunement) Flavor |
||||||
Ghost Step Tattoo (Harmonious Property) | very_rare | SJ-DC-ROTU-04 - Declaration of War (Author's Only) | Show | |||
Notes:
Wondrous Item (tattoo), very rare (requires attunement) Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo's charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits: You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. You can't be grappled or restrained. You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled. Tattoo depicting the Lich Queen (Masquerade tattoo with War leader property) |
||||||
Shyranna's Folly (Oathbow w/ Language minor property) | very_rare | CCC-OCC-01 Red War: Housekeeping | Show | |||
Notes:
Weapon, very rare, requires attunement When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage. While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons. This elven bow has the soul of a Thayan rebel permanently and irreversibly entwined within it, her sigil defiled and etched into the grip. Language minor property. When attuned, the bearer can speak and understand Thayan, in addition to receiving the following Bond: “I will not be at peace until Szass Tam and his plots are erased from existence”. |
||||||
Greatsword +3 | very_rare | Trade Log | Show | |||
Notes:
The greatsword is silver. |
||||||
Bag of Devouring | very_rare | CCC-FC3-03 The Fun House | Show | |||
Notes:
Wondrous Item, Very Rare This bag superficially resembles a Bag of Holding but is a feeding orifice for a gigantic extra dimensional The extra dimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed. Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane. If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane. Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many “mistakes” he has used it on in the past…. This item can be found in the Dungeon Master’s Guide. |
||||||
Dragon's Glory (Staff of Striking, minor sentinel property detecting aberrations) | very_rare | SJ-DC-ROTU-05 Return of the Unknown Part I | Show | |||
Notes:
Staff, very rare (requires attunement) This staff bears the carving of an amethyst dragon’s head at the tip. Whenever an aberration comes within 120 feet of it, the dragon’s eyes flares purple. |
||||||
Orcus Wand Splinter (Staff of Striking) | very_rare | SJ-DC-TRIDEN-MW3 Destination Unknown | Show | |||
Notes:
Staff, Very Rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. This item is found in the Dungeon Master’s Guide, pg. 203. Harmonious. Attuning to the item takes only 1 minute. This staff is a large splinter of bone from the Wand of Orcus that broke off during the clash aboard the Airship Carrier Medusa. It radiates with overwhelming energy and clings to whomever touches it, shortening the time it takes to attune to it. |
||||||
Tome of Leadership and Understanding | very_rare | DDHC-TYP Tomb of Horrors | Show | |||
Notes:
Wondrous item, very rare This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
||||||
Dwarven Plate | very_rare | Trade Log | Show | |||
Notes:
Armor (plate), very rare While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. Notes: Bonus: Armor Class, Control, Combat, Warding, Str 15 Required, Stealth Disadvantage |
||||||
Animated Shield | very_rare | Purchase Log | Show | |||
Studded Leather Armor +2 | very_rare | CCC-TRI-23 Sub Rosa | Show | |||
Notes:
Armor (studded leather), very rare This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly. You have a +2 bonus to AC while wearing this armor. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. Notes: Bonus: Armor Class, Combat, Warding |