Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Absorbing Tattoo (Gold)
very_rare
SJ-DC-VEN-03: Daylight Saving Time (playtest)
Show
Notes:
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to radiant damage.
Damage Absorption. When you take radiant damage, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.
Aerdrie's Cloak of Scintillating Colour
very_rare
Trade Log
Show
Aerdrie's Cloak of Scintillating Colours
very_rare
FR-DC-LIGA-01-09 Mustering for Malaeragoth and the Chaos King PLAYTEST 2
Show
Notes:
"A cloak woven by Aerdrie Faenya to commemorate the birth of a new god. Flickering colours dazzle those who gaze into it; you could name at least 29 of them."
Amulet of Health
rare
Cormanthor Forest
CCC-GSP-NTHR01-01 A Night of Sorrows
Show
Notes:
Requires attunement
This obsidian amulet was given to Tenebris Umbra by Kothys. When attuned to this item, the essence of the Shadowfell imbued into it by Kothys turns its owner’s body deathly cold and numbs the skin it touches.
Your Constitution score is 19 while you wear this Amulet. It has no Effect on you if your Constitution score is already 19 or higher.
Animated Shield
very_rare
Purchase Log
Show
Animated Shield
very_rare
DDHC-CM Alkazaar's Appendix
Show
Ares’ Everpromise (horn of silent alarm with Loud quirk)
common
FR-DC-PANDORA-JWEI-10
Show
Notes:
Wondrous Item, common
Flavor
This whistle once belonged to Ares. A single blue-white star symbol is carved onto it.
Armor of Slashing Vulnerability
rare
Trade Log
Show
Armor of Vulnerability (Slashing)
rare
DDHC-TYP White Plume Mountain
Show
Bag of Devouring
very_rare
DDHC-CM Alkazaar's Appendix
Show
Bag of Devouring
very_rare
CCC-FC3-03 The Fun House
Show
Notes:
Wondrous Item, Very Rare
This bag superficially resembles a Bag of Holding but is a feeding orifice for a gigantic extra dimensional
creature. Turning the bag inside out closes the orifice.
The extra dimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check.
Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.
Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane.
If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.
Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many “mistakes” he has used it on in the past….
This item can be found in the Dungeon Master’s Guide.
Bag of Holding
uncommon
DDHC-TYP Tomb of Horrors
Show
Bapho Boys Varsity Jacket (Halfplate Armor of Gleaming with Strange Material Property)
common
PS-DC-TYM-PTWN-01 nail the names of those i hate upon the door to hell
Show
Notes:
This thick, somewhat oversized jacket has caricature of a shouting goristro on its back, with the phrase "LET'S GO" writting in Abyssal beneath it. Made from woven minotaur hair and hard abyssal fibers, this jacket is always free of stains and foul scents.
Bell of Silent Carols (Horn of Silent Alarm)
common
DDAL00-05 Winter's Splendor
Show
Notes:
Wondrous Item, common
This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.
Belt of Fire Giant Strength
very_rare
Trade Log
Show
Notes:
Wondrous Item, very rare (requires attunement)
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.
Notes: Set: Strength Score, Buff, Belt
Belt of Fire Giant Strength
very_rare
Trade Log
Show
Notes:
Wondrous Item, very rare (requires attunement)
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.
Notes: Set: Strength Score, Buff, Belt
Belt of Storm Giant Strength
legendary
Trade Log
Show
Berserker Battleaxe
rare
DDHC-TYP Tomb of Horrors
Show
Bitter Wrath (Frost Brand Rapier)
very_rare
DDAL07-09 Unusual Opposition
Show
Notes:
Martial Weapon, Melee Weapon, Major, Very Rare (Requires Attunement)
When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. This extraordinary weapon is crafted from a single piece of ice with a pommel wrapped in braided leaves. If wielded in temperatures in excess of 90 degrees, rivulets of water run down its blade—soaking the hand holding it. Despite this, it never melts away. Finesse.
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Bluewing's Smoking Pipe (Smoking Pipe of Monsters w Draconic Property)
common
PS-DC-PANDORA-JWEI-S2-01A (PLAYTEST)
Show
Notes:
Wondrous Item, common
While smoking this pipe, you can take a Magic action to exhale a puff of smoke that takes the form of a creature, such as a dragon, a flumph, or a slaad. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
Flavor
Smoking from this pipe produces a puff of smoke that takes the form of a red dragon with a scar down the right eye. Engraved on the body of the pipe is the word 'Blue love Spyrathar'.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Absorbing Tattoo (Gold) | very_rare | SJ-DC-VEN-03: Daylight Saving Time (playtest) | Show | |||
Notes:
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Damage Resistance. While the tattoo is on your skin, you have resistance to radiant damage. Damage Absorption. When you take radiant damage, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn. |
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Aerdrie's Cloak of Scintillating Colour | very_rare | Trade Log | Show | |||
Aerdrie's Cloak of Scintillating Colours | very_rare | FR-DC-LIGA-01-09 Mustering for Malaeragoth and the Chaos King PLAYTEST 2 | Show | |||
Notes:
"A cloak woven by Aerdrie Faenya to commemorate the birth of a new god. Flickering colours dazzle those who gaze into it; you could name at least 29 of them." |
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Amulet of Health | rare | Cormanthor Forest | CCC-GSP-NTHR01-01 A Night of Sorrows | Show | ||
Notes:
Requires attunement This obsidian amulet was given to Tenebris Umbra by Kothys. When attuned to this item, the essence of the Shadowfell imbued into it by Kothys turns its owner’s body deathly cold and numbs the skin it touches. Your Constitution score is 19 while you wear this Amulet. It has no Effect on you if your Constitution score is already 19 or higher. |
||||||
Animated Shield | very_rare | Purchase Log | Show | |||
Animated Shield | very_rare | DDHC-CM Alkazaar's Appendix | Show | |||
Ares’ Everpromise (horn of silent alarm with Loud quirk) | common | FR-DC-PANDORA-JWEI-10 | Show | |||
Notes:
Wondrous Item, common |
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Armor of Slashing Vulnerability | rare | Trade Log | Show | |||
Armor of Vulnerability (Slashing) | rare | DDHC-TYP White Plume Mountain | Show | |||
Bag of Devouring | very_rare | DDHC-CM Alkazaar's Appendix | Show | |||
Bag of Devouring | very_rare | CCC-FC3-03 The Fun House | Show | |||
Notes:
Wondrous Item, Very Rare This bag superficially resembles a Bag of Holding but is a feeding orifice for a gigantic extra dimensional The extra dimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed. Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane. If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane. Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many “mistakes” he has used it on in the past…. This item can be found in the Dungeon Master’s Guide. |
||||||
Bag of Holding | uncommon | DDHC-TYP Tomb of Horrors | Show | |||
Bapho Boys Varsity Jacket (Halfplate Armor of Gleaming with Strange Material Property) | common | PS-DC-TYM-PTWN-01 nail the names of those i hate upon the door to hell | Show | |||
Notes:
This thick, somewhat oversized jacket has caricature of a shouting goristro on its back, with the phrase "LET'S GO" writting in Abyssal beneath it. Made from woven minotaur hair and hard abyssal fibers, this jacket is always free of stains and foul scents. |
||||||
Bell of Silent Carols (Horn of Silent Alarm) | common | DDAL00-05 Winter's Splendor | Show | |||
Notes:
Wondrous Item, common This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn. |
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Belt of Fire Giant Strength | very_rare | Trade Log | Show | |||
Notes:
Wondrous Item, very rare (requires attunement) While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. Notes: Set: Strength Score, Buff, Belt |
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Belt of Fire Giant Strength | very_rare | Trade Log | Show | |||
Notes:
Wondrous Item, very rare (requires attunement) While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. Notes: Set: Strength Score, Buff, Belt |
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Belt of Storm Giant Strength | legendary | Trade Log | Show | |||
Berserker Battleaxe | rare | DDHC-TYP Tomb of Horrors | Show | |||
Bitter Wrath (Frost Brand Rapier) | very_rare | DDAL07-09 Unusual Opposition | Show | |||
Notes:
Martial Weapon, Melee Weapon, Major, Very Rare (Requires Attunement) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. This extraordinary weapon is crafted from a single piece of ice with a pommel wrapped in braided leaves. If wielded in temperatures in excess of 90 degrees, rivulets of water run down its blade—soaking the hand holding it. Despite this, it never melts away. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. |
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Bluewing's Smoking Pipe (Smoking Pipe of Monsters w Draconic Property) | common | PS-DC-PANDORA-JWEI-S2-01A (PLAYTEST) | Show | |||
Notes:
Wondrous Item, common Flavor |