Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Stone of Good Luck uncommon DDHC-TYP White Plume Mountain Show
Stonespeaker Crystal rare DDAL-DRW07 Moment of Peace Show
Storm King’s Hammer (Hammer of Thunderbolts with sentinel Giant property) legendary FR-DC-PANDORA-JWEI-S2-04 (Playtest) Show
Notes:

Flavor:
This maul’s head is sculpted to resemble the first storm giant’s ruler, King Hekaton. The edge wears and scars marking the weapon speaks about the brutal battle its previous owner has gone through with the other giants. Whenever a giant comes within range of its wielder, the maul glows and lets out sparks of electricity.

Studded Leather Armor +2 very_rare CCC-TRI-23 Sub Rosa Show
Notes:

Armor (studded leather), very rare

This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly.

You have a +2 bonus to AC while wearing this armor. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. Notes: Bonus: Armor Class, Combat, Warding

Studded Leather Armor +3 w/ minor Beacon property legendary PS-DC-ELEMENT-DEATH-02 And Then They Attacked Show
Notes:

"These leather still have embers on them from the fire plane."

Sword of Vengeance (Longsword) uncommon DDHC-TYP Tomb of Horrors Show
Tempest Spark (Absorbing Tattoo, Lightning w guardian property) very_rare Trade Log Show
The Duchess' Debt (Rod of Hellish Flames with the Wicked Property) very_rare PS-DC-TYM-PTWN-01 nail the names of those i hate upon the door to hell Show
Notes:

A rod of black steel, with rib-shaped designs and cityscape patterns along the side. The soft laughter of Duchess Zurkbane emanates from the rod whenever a spell is cast through it.

The First Sword (Ascendant Amethyst Dragon's Wrath Longsword) legendary Trade Log Show
Notes:

Legendary
Weapon (Any), Rarity Varies (Requires Attunement) This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals damage of that type with its special properties. Slumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon. Stirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s breath weapon. Wakened (Very Rare). The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and the extra damage dealt by the weapon increases to 2d6. As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon’s breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can’t be used again until the next dawn. Ascendant (Legendary). The Ascendant weapon has the Slumbering property, and it improves on the Stirring and Wakened properties. The bonus to attack and damage rolls increases to +3, and the extra damage dealt by the weapon increases to 3d6. The cone of destructive energy the weapon creates increases to a 60-foot cone, the save DC increases to 18, and the damage increases to 12d6.

The Left Chakram of Shar (Moonblade Shortsword with Temperate Property) legendary FR-DC-PANDORA-JWEI-S2-07 (playtest) Show
Notes:

Weapon (shortsword), legendary (requires attunement by a Creature of the Weapon’s Choice: In this case, a creature that worships ONLY Shar and must be attuned to and holding The Right Chakram of Shar)

Moonblade Property. A Moonblade has one rune on it for each bearer it has willingly served (typically 1d6 + 1). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property:
Its weapon’s bonus to attack rolls and damage roll is already increased to +3.,
When the user hits with an attack roll using the moonblade, they deal 3d6 force damage on a hit.,
The Moonblade scores a Critical hit on a roll of 19 or 20 on the D20.,
The Moonblade has the properties of a Ring of Spell Storing.,

Minor Property. In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item’s Minor Property table. This Moonblade has the Temperate Property.

Sentience. A Moonblade is a sentient weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and Darkvision out to 120 feet. Its alignment matches that of its creator.

The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder’s hand when it wants to communicate something it has sensed. It can communicate through visions or dreams when the wielder is either in a trance or asleep.
Personality. The chakram rarely speaks. If it did, it simply agrees and echoes what its sister, the other chakram, would have possibly said.

Flavor: This chakram is forged in pair with the malic, sorrow, hatred, and despair of Shar all poured into its forging process. It is coated with a layer of shadow weave then folded and sharpened to an unimaginable extent. Every arc it does, every swing it takes, traces of stars can be seen in its trail. This chakram can only be wielded when her user is holding her sister, The Right Chakram of Shar

The Pandora Box (Necklace of Prayer Beads with Blissful property) rare FR-DC-PANDORA-JWEI-12 Show
Notes:

Wondrous Item, rare (requires attunement by a Cleric, Druid, or Paladin)

Beads: 2 Blessing, 1 Curing, 2 Favor, for characters that achieved other endings with Pandora sealed away.

Flavor
Pandora resides within this box. Everytime you touch the Pandora Box, you recall one cherished memory spent with Pandora. You could almost hear her voice bombarding you with endless questions. Whenever you are feeling down, you could almost see a faint image of her cheering you up. Whenever you are feeling hesitant, you remember her, filled with curiosity, rushing in head first without fear or worries. No matter what happens, no matter how strong the adversary may be, remember… Pandora will always be there for you, and this thought immediately washes away your weariness and restores your vigor.

If you have the Summons bead and you use it, at the DM’s discretion, you may summon forth Pandora. Pandora most appropriately uses the living portent stat block but with chaotic good alignment.

Thread of the Weave (Ring of Spell Turning) legendary PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing Show
Notes:

Ring, legendary.

Flavor: A loop of shimmering threads that seems to phase in and out of existence. A personal gift from the Lady of Magic herself. This item has the Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

Tiamat's Wrath (Rod of Hellish Flame w Loud Property) very_rare PS-DC-PANDORA-JWEI-S2-01A (PLAYTEST) Show
Notes:

Rod, very rare (requires attunement by a Spellcaster)
Glowing cinders orbit the flanged head of this black iron rod.

This rod can be used as an arcane focus. While holding this rod, you gain the following benefits:

Hellish Resistance. You have resistance to fire and necrotic damage.

Searing Rebuke. You can cast the Hellish Rebuke spell as a 4th-level spell (save DC 16) from the rod. Once you use the rod to cast the spell, the rod can’t cast the spell again until the next dawn.

Surge of Brimstone. Whenever you cast a spell that deals fire or necrotic damage, you can use the rod to deal the maximum damage instead of rolling. Once this property is used, it can’t be used again until the next dawn.

Flavor
This rod's head is crafted with immaculate attention given to ensure every single details of Tiamat's five heads are captured as the creator's dream of the dragon queen. One could say that this is a love letter, a praise of her glory, a desire, and utmost dedication of oneself to the dragon queen. When the attuned user activates the rod's property, the five head lets out a mighty roar said to sound exactly like Tiamat's fury.

Tome of Clear Thought very_rare CCC-HULB03-02 Dead Canaries Show
Tome of Leadership and Influence very_rare Trade Log Show
Tome of Leadership and Influence very_rare CCC-ROZK-0102 Zhentarim’s Lament Show
Notes:

Wondrous item, very rare

The red leather that covers this tome is embossed with a smiling man with a third eye.

Tome of Leadership and Understanding very_rare DDHC-TYP Tomb of Horrors Show
Notes:

Wondrous item, very rare

This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Tome of Understanding very_rare Trade Log Show
Trumpet of Stars (Horn of Silent Alarm) common SJ-DC-TRIDEN-MW3 Destination Unknown Show
Notes:

Wondrous Item, Common

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. This item is found in Xanathar's Guide to Everything, pg. 137.

Language. The bearer can speak and understand Celestial while the item is on the bearer’s person.

This trumpet is made of glass and shaped like a shooting star. It produces the same melody as the song of the Temple of Starlight.

Try's Justice (Greatsword +2 w/ flavor text) rare Fort Dalton CCC-GHC-08 Death In The Ruins Show
Notes:

Weapon (greatsword), rare

You gain a +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated.