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Adventure Title
DDHC-TYP White Plume Mountain
Session
10
Date Played
2021-10-13 08:30:00 UTC
Levels Gained
1
GP +/-
7720
Downtime +/-
10.0
Location Played
White Plume Mountain
DM Name
DM Aria / Yllis DC
DM DCI Number
7320817900
Notes
Players: @Pandalina as Arcerys @Anthony as Bug Bro @Comrade Mutley as Amonon @Ellis as Jazz @Ethan as Far @Healing Damage as Prometheus @kaloweee as Zoya Rewards: Level up if you wish +10 DT 54,045 total, 7720 GP for each player Consumables: (1 for each player): 1 spell scroll of fear, 1 spell scroll of hold person, 1 potion of flying, 1 potion of mind reading, a spell scroll of conjure minor elementals. a spell scroll of dispel magic, a spell scroll of magic mouth, a potion of greater healing, a scroll of protection (fiends) You unlock the following magic items: Ring of Spell Storing, Rare (A) Goggles of Night, UC (A) Stone of Good Luck, UC (A) Boots of Striding and Springing, UC (A) Ring of Protection, Rare (A) Chainmail+1, Rare Armor of Vulnerability (Slashing) (R, A) Per player rewards: Amonon - 2 potions of superior healing, 2 scrolls of greater restoration, 1 potion of invulnerability; Blessing of Protection; Necklace of Prayer Beads (Wind walk, 2x branding smite, 2x bless, planar ally) Jazz - 5 potions of invulnerability; Blessing of Protection; Necklace of Prayer Beads (Branding smite, bless, cure wounds 3x, greater restoration) Bug Bro - 5 potions of superior healing; Blessing of Weapon Enhancement; Necklace of Prayer Beads (Cure wounds 3x, bless, branding smite, greater restoration) Zoya - 5 elixirs of health; Blessing of Protection; Bracers of Defense Far - 2 potions of superior healing, 2 potions of invulnerability, 1 potion of heroism; Blessing of Protection; +2 whip Prometheus - 2 scrolls of death ward, 2 scrolls of revivify, 1 potion of invulnerability; Blessing of Protection; +2 glaive Arcerys - 2 potions of invulnerability, 2 potions of fire giant strength, 1 scroll of greater restoration; Blessing of Protection; +2 wand of the war mage Additionally: Claim one of the three legendary weapons for your own use at 17th Level, subject to brought items restrictions at that level

Magic Items

Name Rarity Location Table Result Counts?
Glaive +2 Rare White Plume Mountain true
Weapon (glaive), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Ring of Spell Storing Rare true
Stone of Good Luck Uncommon true
Boots of Striding and Springing Uncommon true
Ring of Protection Rare true
Chainmail +1 Rare true
Armor of Vulnerability (Slashing) Rare true
Goggles of Night Uncommon true
Blackrazor Legendary White Plume Mountain true
(Item to be recieved upong getting to T4) Weapon (greatsword), legendary (requires attunement by a creature of non-lawful alignment) Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian. You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties. Devour Soul. Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a Wish spell. When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature's hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks. If you hit an undead with this weapon, you take 1d10 necrotic damage and the target regains 1d10 hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul. Soul Hunter. While you hold the weapon. you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren't constructs or undead. You also can't be charmed or frightened. Blackrazor can cast the Haste spell on you once per day. It decides when to cast the spell and maintains concentration on it so that you don't have to. Sentience. Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and darkvision out to a range of 120 feet. The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know. Personality. Blackrazor speaks with an imperious tone, as though accustomed to being obeyed. The sword's purpose is to consume souls. It doesn't care whose souls it eats, including the wielder's. The word believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along. Despite its nihilism, Blackrazor feels a strange kinship to Wave and Whelm, two other weapons locked away under White Plume Mountain. It wants the three weapons to be united again and wielded together in combat, even though it violently disagrees with Whelm and finds Wave tedious. Blackrazor's hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.