Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Wooden Shield +3
very_rare
PS-DC-IGC-5FOWP Five Flags Over White Plume
Show
Notes:
Wooden Shield +3 with a stylized depiction of White Plume Mountain on it with text: "I went to White Plume and all I got was this Shield" and the Temperate minor property (You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher)
Nine-Lives Stealer Longsword (Very Rare), 5 charges
very_rare
DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold
Show
Ioun Stone of Insight
very_rare
DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold
Show
Kyrzin’s Ooze
very_rare
DDAL-DRW-20 The Death of Szass
Show
Notes:
Wondrous Item (Symbiont), Very Rare (Requires Attunement) From (ERLW)
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar’s interior.
To attune to this item, you must first drink thecontents of the jar, unlocking the following properties:
Resistant. While attuned to Kyrzin's ooze, you have resistance to poison and acid damage, and you're immune to the poisoned condition.
Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an ooze. For the next minute, you (along with any equipment you're wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can't be used again until the next dawn.
Acid Breath. As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 36 (8d8) acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can't be used again until the next dawn.
Symbiotic Nature. The ooze can't be removed from you while you're attuned to it, and you can't voluntarily end your attunement to it. If you're targeted by a spell that ends a curse, your attunement to the ooze ends, as it seeps out of you.
If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding allied with the daelkyr (see the Monster Manual for the black pudding's stat block).
Ring of Invisibility
very_rare
Trade Log
Show
Brass Horn of Valhalla
rare
CCC-GAD02-03 Arena of Champions
Show
Notes:
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons.
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item is found in the Dungeon Master’s Guide.
This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer.
Figurine of Wondrous Power (Bronzee Griffon)
rare
Trade Log
Show
Ring of Free Action
rare
DDHC-TYP Tomb of Horrors
Show
Periapt of Proof Against Poison
rare
CCC-RCC-01-06 The Handfasting
Show
Rope of Entanglement
rare
Chult
DDAL07-07 Rotting Roots
Show
Notes:
Wondrous Item, rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length.
This item can be found in the Dungeon Master’s Guide.
Ring of Protection
rare
DDHC-TYP Tomb of Horrors
Show
Dispater's Robe of Archmehgai (Studded Leather Armor +1 with Illusion property)
rare
SJ-DC-TBS-03: Happiest Farm
Show
Armor of Slashing Vulnerability
rare
Trade Log
Show
Chainmail +1
rare
DDHC-TYP White Plume Mountain
Show
Staff of Withering
rare
DDHC-CM Alkazaar's Appendix
Show
Ring of Protection
rare
DDHC-TYP White Plume Mountain
Show
Amulet of Health
rare
Cormanthor Forest
CCC-GSP-NTHR01-01 A Night of Sorrows
Show
Notes:
Requires attunement
This obsidian amulet was given to Tenebris Umbra by Kothys. When attuned to this item, the essence of the Shadowfell imbued into it by Kothys turns its owner’s body deathly cold and numbs the skin it touches.
Your Constitution score is 19 while you wear this Amulet. It has no Effect on you if your Constitution score is already 19 or higher.
Maya’s necklace (Periapt of proof against poison with sentinel undead property)
rare
FR-DC-PANDORA-JWEI-11
Show
Notes:
Wondrous Item, rare
Flavor
This dark-purple necklace bears the symbol of Mystryl. Its final bits of power wards off all poisons and glows when it detects undead creatures.
The Pandora Box (Necklace of Prayer Beads with Blissful property)
rare
FR-DC-PANDORA-JWEI-12
Show
Notes:
Wondrous Item, rare (requires attunement by a Cleric, Druid, or Paladin)
Beads: 2 Blessing, 1 Curing, 2 Favor, for characters that achieved other endings with Pandora sealed away.
Flavor
Pandora resides within this box. Everytime you touch the Pandora Box, you recall one cherished memory spent with Pandora. You could almost hear her voice bombarding you with endless questions. Whenever you are feeling down, you could almost see a faint image of her cheering you up. Whenever you are feeling hesitant, you remember her, filled with curiosity, rushing in head first without fear or worries. No matter what happens, no matter how strong the adversary may be, remember… Pandora will always be there for you, and this thought immediately washes away your weariness and restores your vigor.
If you have the Summons bead and you use it, at the DM’s discretion, you may summon forth Pandora. Pandora most appropriately uses the living portent stat block but with chaotic good alignment.
Figurine of Wondrous Power (Onyx Dog)
rare
CCC-CIC-02 The Clockwork Laboratory
Show
Notes:
Wondrous Item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Onyx Dog. This onyx statuette of a dog can become a mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has darkvision out to a range of 60 feet and can see invisible creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Wooden Shield +3 | very_rare | PS-DC-IGC-5FOWP Five Flags Over White Plume | Show | |||
|
Notes:
Wooden Shield +3 with a stylized depiction of White Plume Mountain on it with text: "I went to White Plume and all I got was this Shield" and the Temperate minor property (You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher) |
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| Nine-Lives Stealer Longsword (Very Rare), 5 charges | very_rare | DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold | Show | |||
| Ioun Stone of Insight | very_rare | DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold | Show | |||
| Kyrzin’s Ooze | very_rare | DDAL-DRW-20 The Death of Szass | Show | |||
|
Notes:
Wondrous Item (Symbiont), Very Rare (Requires Attunement) From (ERLW) This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar’s interior. To attune to this item, you must first drink thecontents of the jar, unlocking the following properties: Resistant. While attuned to Kyrzin's ooze, you have resistance to poison and acid damage, and you're immune to the poisoned condition. Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an ooze. For the next minute, you (along with any equipment you're wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can't be used again until the next dawn. Acid Breath. As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 36 (8d8) acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can't be used again until the next dawn. Symbiotic Nature. The ooze can't be removed from you while you're attuned to it, and you can't voluntarily end your attunement to it. If you're targeted by a spell that ends a curse, your attunement to the ooze ends, as it seeps out of you. If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding allied with the daelkyr (see the Monster Manual for the black pudding's stat block). |
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| Ring of Invisibility | very_rare | Trade Log | Show | |||
| Brass Horn of Valhalla | rare | CCC-GAD02-03 Arena of Champions | Show | |||
|
Notes:
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons. If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item is found in the Dungeon Master’s Guide. This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer. |
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| Figurine of Wondrous Power (Bronzee Griffon) | rare | Trade Log | Show | |||
| Ring of Free Action | rare | DDHC-TYP Tomb of Horrors | Show | |||
| Periapt of Proof Against Poison | rare | CCC-RCC-01-06 The Handfasting | Show | |||
| Rope of Entanglement | rare | Chult | DDAL07-07 Rotting Roots | Show | ||
|
Notes:
Wondrous Item, rare This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained. You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length. This item can be found in the Dungeon Master’s Guide. |
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| Ring of Protection | rare | DDHC-TYP Tomb of Horrors | Show | |||
| Dispater's Robe of Archmehgai (Studded Leather Armor +1 with Illusion property) | rare | SJ-DC-TBS-03: Happiest Farm | Show | |||
| Armor of Slashing Vulnerability | rare | Trade Log | Show | |||
| Chainmail +1 | rare | DDHC-TYP White Plume Mountain | Show | |||
| Staff of Withering | rare | DDHC-CM Alkazaar's Appendix | Show | |||
| Ring of Protection | rare | DDHC-TYP White Plume Mountain | Show | |||
| Amulet of Health | rare | Cormanthor Forest | CCC-GSP-NTHR01-01 A Night of Sorrows | Show | ||
|
Notes:
Requires attunement This obsidian amulet was given to Tenebris Umbra by Kothys. When attuned to this item, the essence of the Shadowfell imbued into it by Kothys turns its owner’s body deathly cold and numbs the skin it touches. Your Constitution score is 19 while you wear this Amulet. It has no Effect on you if your Constitution score is already 19 or higher. |
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| Maya’s necklace (Periapt of proof against poison with sentinel undead property) | rare | FR-DC-PANDORA-JWEI-11 | Show | |||
|
Notes:
Wondrous Item, rare |
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| The Pandora Box (Necklace of Prayer Beads with Blissful property) | rare | FR-DC-PANDORA-JWEI-12 | Show | |||
|
Notes:
Wondrous Item, rare (requires attunement by a Cleric, Druid, or Paladin) Beads: 2 Blessing, 1 Curing, 2 Favor, for characters that achieved other endings with Pandora sealed away. Flavor If you have the Summons bead and you use it, at the DM’s discretion, you may summon forth Pandora. Pandora most appropriately uses the living portent stat block but with chaotic good alignment. |
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| Figurine of Wondrous Power (Onyx Dog) | rare | CCC-CIC-02 The Clockwork Laboratory | Show | |||
|
Notes:
Wondrous Item, rare A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Onyx Dog. This onyx statuette of a dog can become a mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has darkvision out to a range of 60 feet and can see invisible creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed. |
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