Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Amulet of the Devout +2
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express)
Show
Ananeira's Research Journal (Guardian Arcane Grimoire +3)
very_rare
WBW-DC-AA-ASHALON-02 Under the Cover of Stars
Show
Notes:
Greater Fey Pact Item:
requires attunement by a wizard
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book’s rarity.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. This item is found in Tasha’s Cauldron of Everything.
This book holds all of the archfey Ananeira’s research notes about the cosmos. The pages are black, and whatever is written on it shines like stars. On its cover is a raw moonstone crystal that shines when the light hits it. Holding it makes you more aware of your surroundings and place in the universe, and among the stars. It provides a +2 to your Initiative bonus.
Antgaladion, (Harmonious Dancing Longsword)
very_rare
WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier
Show
Notes:
Greater Fey Pact Item:
Antgaladion, Harmonious Dancing Longsword (VR, A)
The blade of this elegantly curved elven longsword is made of the sharpest and coldest ice from the domain of Aesandoral the Ice Lord. With every strike, you can see blue streaks of icy light, As quick as the blizzard winds, it only takes one minute to attune. Its name is inscribed on its blade in Sylvan. The command phrase to activate it is "Long may winter reign."
You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.
While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.
After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.
Armor of Vulnerability (Slashing)
rare
DDHC-TYP-White Plume Mountain (session 3)
Show
Bluebee (Figurine of Wondrous Power, Ebony Fly)
rare
Trade Log
Show
Boots of False Track
common
DDAL10-00 - Ice Road Trackers
Show
Boots of Levitation
rare
DDAL10-08 Volatile Thoughts
Show
Notes:
Wondrous Item, rare (requires attunement)
While you wear these boots, you can use an action to cast the levitate spell on yourself at will.
Boots of Speed
common
DDAL06-02 - The Redemption of Kelvan
Show
Notes:
Boots of Speed
Wondrous Item, Rare (requires Attunement)
These boots are embroidered with the image of a mountain venting a large plume of white smoke. While worn the bearer can understand and speak Gnomish.
Boots of Speed
rare
WBW-DC-ROG-01 Imagination Lost
Show
Boots of Striding and Springing
uncommon
DDHC-TYP-White Plume Mountain (session 3)
Show
Breastplate +1
rare
Trade Log
Show
Bulkawa’s Benevolence (Staff of the Python)
uncommon
CCC-GSP02-02 Stygia Untamed + Infernal Encounters Session #1
Show
Notes:
Staff, uncommon (requires attunement by a cleric, druid, or warlock)
The body of the staff is made out of wood from a narra tree. The curved head is shaped like a snake made out of copper. The staff is a symbol of Bulkawa’s kindness and its effort to make sure that you will never face the challenges life throws at you alone.
Bulkawa, the giant constrictor snake summoned has copper scales and eyes filled with blue light. A black tattoo of a five-leaf clover can be seen near its tail.
Chainmail +1
rare
DDHC-TYP-White Plume Mountain (session 3)
Show
Charlatan's Die
common
Easthaven
DDEP-01 Terror In Ten-Town
Show
Notes:
Wondrous Item, common (requires attunement)
This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls.
Whenever you roll this twenty-sided die, you can control which number it rolls.
While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people.
Cloak of the Bat (From Liar's night epic + Haunted Mansion)
rare
DDEP09-03 Liar's Night + Haunted Mansion
Show
Notes:
Rare, Requires Attunement
While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or Darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while Flying in this way, or if you are no longer in dim light or Darkness, you lose this Flying speed.
While wearing the cloak in an area of dim light or Darkness, you can use your Action to cast Polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.
Dagger of Venom
rare
DDAL05-17 Hartkiller’s Horn
Show
Notes:
weapon (dagger), rare, simple weapon, melee weapon, major tier
Value/Weight: 1 lb.
Details: 1d4 piercing - finesse, light, thrown (20/60 ft.)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.
Finesse.
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light.
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Thrown.
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue.
Dragon Slayer Greatsword (Greatsword +1)
rare
S11B Service Award claiming
Show
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns.
Dragon Wing Longbow (Radiant)
rare
BMG-DRWEP-OD-02 The Burning of Aglarond (Tier 02)
Show
Notes:
The wood of this bow glimmers, and when turned in the light, every color of the rainbow shows up.
Driftwood Staff (Staff of Healing)
rare
CCC-DES-01-02 A Sanity Never Questioned
Show
Notes:
Staff, rare (requires attunement by a bard, cleric, or druid)
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to
cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure
wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).
The staff regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.
Finally, this item floats on water and other liquids. Its bearer has advantage on Strength (Athletic) checks to swim.
Ersatz Eye
common
DDAL10-00 - Ice Road Trackers
Show
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Amulet of the Devout +2 | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) | Show | |||
Ananeira's Research Journal (Guardian Arcane Grimoire +3) | very_rare | WBW-DC-AA-ASHALON-02 Under the Cover of Stars | Show | |||
Notes:
Greater Fey Pact Item: While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book’s rarity. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. This item is found in Tasha’s Cauldron of Everything. This book holds all of the archfey Ananeira’s research notes about the cosmos. The pages are black, and whatever is written on it shines like stars. On its cover is a raw moonstone crystal that shines when the light hits it. Holding it makes you more aware of your surroundings and place in the universe, and among the stars. It provides a +2 to your Initiative bonus. |
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Antgaladion, (Harmonious Dancing Longsword) | very_rare | WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier | Show | |||
Notes:
Greater Fey Pact Item: The blade of this elegantly curved elven longsword is made of the sharpest and coldest ice from the domain of Aesandoral the Ice Lord. With every strike, you can see blue streaks of icy light, As quick as the blizzard winds, it only takes one minute to attune. Its name is inscribed on its blade in Sylvan. The command phrase to activate it is "Long may winter reign." You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it. |
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Armor of Vulnerability (Slashing) | rare | DDHC-TYP-White Plume Mountain (session 3) | Show | |||
Bluebee (Figurine of Wondrous Power, Ebony Fly) | rare | Trade Log | Show | |||
Boots of False Track | common | DDAL10-00 - Ice Road Trackers | Show | |||
Boots of Levitation | rare | DDAL10-08 Volatile Thoughts | Show | |||
Notes:
Wondrous Item, rare (requires attunement) While you wear these boots, you can use an action to cast the levitate spell on yourself at will. |
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Boots of Speed | common | DDAL06-02 - The Redemption of Kelvan | Show | |||
Notes:
Boots of Speed |
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Boots of Speed | rare | WBW-DC-ROG-01 Imagination Lost | Show | |||
Boots of Striding and Springing | uncommon | DDHC-TYP-White Plume Mountain (session 3) | Show | |||
Breastplate +1 | rare | Trade Log | Show | |||
Bulkawa’s Benevolence (Staff of the Python) | uncommon | CCC-GSP02-02 Stygia Untamed + Infernal Encounters Session #1 | Show | |||
Notes:
Staff, uncommon (requires attunement by a cleric, druid, or warlock) The body of the staff is made out of wood from a narra tree. The curved head is shaped like a snake made out of copper. The staff is a symbol of Bulkawa’s kindness and its effort to make sure that you will never face the challenges life throws at you alone. |
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Chainmail +1 | rare | DDHC-TYP-White Plume Mountain (session 3) | Show | |||
Charlatan's Die | common | Easthaven | DDEP-01 Terror In Ten-Town | Show | ||
Notes:
Wondrous Item, common (requires attunement) This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls. Whenever you roll this twenty-sided die, you can control which number it rolls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people. |
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Cloak of the Bat (From Liar's night epic + Haunted Mansion) | rare | DDEP09-03 Liar's Night + Haunted Mansion | Show | |||
Notes:
Rare, Requires Attunement While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or Darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while Flying in this way, or if you are no longer in dim light or Darkness, you lose this Flying speed. While wearing the cloak in an area of dim light or Darkness, you can use your Action to cast Polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. |
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Dagger of Venom | rare | DDAL05-17 Hartkiller’s Horn | Show | |||
Notes:
weapon (dagger), rare, simple weapon, melee weapon, major tier Value/Weight: 1 lb. Details: 1d4 piercing - finesse, light, thrown (20/60 ft.) You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue. |
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Dragon Slayer Greatsword (Greatsword +1) | rare | S11B Service Award claiming | Show | |||
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns. |
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Dragon Wing Longbow (Radiant) | rare | BMG-DRWEP-OD-02 The Burning of Aglarond (Tier 02) | Show | |||
Notes:
The wood of this bow glimmers, and when turned in the light, every color of the rainbow shows up. |
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Driftwood Staff (Staff of Healing) | rare | CCC-DES-01-02 A Sanity Never Questioned | Show | |||
Notes:
Staff, rare (requires attunement by a bard, cleric, or druid) This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to The staff regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. Finally, this item floats on water and other liquids. Its bearer has advantage on Strength (Athletic) checks to swim. |
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Ersatz Eye | common | DDAL10-00 - Ice Road Trackers | Show |