Show Log Entry
Adventure Title
DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express)
DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express)
Session
24
24
Date Played
2023-06-01 20:00:00 UTC
2023-06-01 20:00:00 UTC
Levels Gained
GP +/-
858
858
Downtime +/-
10.0
10.0
Location Played
The Outlands
The Outlands
DM Name
Ripped Psyduck
Ripped Psyduck
DM DCI Number
3320806600
3320806600
Notes
GP: 5150gp, 6000sp, and 1200cp (858gp, 1030sp, 200cp per character the rest is given to charity) Server: Players Helping Players Players: @Healing Damage @J @poseidon0706 @Knightstrike7 @foxportion @BladelockJoe Consumables: Potion of Greater Healing Story Awards: ***Chalkboard*** only for @poseidon0706 @BladelockJoe Proficiency in one tool of your choice. Free chosen Rare magic item: Amulet of the Devout +2 Service Awards: Time: 21:00-02:00 (5 Hours) Using Safety Tool = +1 (+1 per 4 hours of the game) The DM gets a total of 6 Service Award while all players get 0 Service Award.
GP: 5150gp, 6000sp, and 1200cp (858gp, 1030sp, 200cp per character the rest is given to charity) Server: Players Helping Players Players: @Healing Damage @J @poseidon0706 @Knightstrike7 @foxportion @BladelockJoe Consumables: Potion of Greater Healing Story Awards: ***Chalkboard*** only for @poseidon0706 @BladelockJoe Proficiency in one tool of your choice. Free chosen Rare magic item: Amulet of the Devout +2 Service Awards: Time: 21:00-02:00 (5 Hours) Using Safety Tool = +1 (+1 per 4 hours of the game) The DM gets a total of 6 Service Award while all players get 0 Service Award.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Horn of Valhalla (Silver) | Rare | true | |||
Wondrous item, rare You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. The silver horn summons 2d4 + 2 berserkers. The berserkers are friendly to you and your companions and follow your commands. | |||||
Mithral Armor (Chainmail) | Uncommon | true | |||
Heavy armor, uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets. | |||||
Rod of the Pact Keeper +2 | Common | true | |||
Rod, rare (requires attunement by a warlock) While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest. | |||||
+3 Greatsword | Very Rare | true | |||
Weapon, very rare A silvered greatsword that once belonged to a githyanki knight. | |||||
Wand of Magic Missiles | Uncommon | true | |||
Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. | |||||
Amulet of the Devout +2 | Rare | true |