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Adventure Title
DDEP-01 Terror In Ten-Town
Session
3
Date Played
2021-01-11 01:05:00 UTC
Levels Gained
1
GP +/-
80
Downtime +/-
10.0
Location Played
Easthaven
DM Name
Henrik Krøjmand
DM DCI Number
2319100947
Notes
Epic for "Conmar Yule Union 2021", Table 9 Players: Moenbryda Vanaheim | fabulous_turtle_404#1638 , Roscoe | scottinkc#6750, HideMarch | Bodydogs#3935, Umirah | Mark Mac#9871, Shadow | CoachDalsberg#7346 Story Award: ***Defenders of Easthaven*** Among other skilled warriors, you successfully defended Easthaven, along with one of the other Ten-Towns in this adventure.

Magic Items

Name Rarity Location Table Result Counts?
Bracers of Archery Uncommon Easthaven false
Wondrous Item, uncommon (requires attunement) These fur-lined, rust-colored leather cuffs are crafted in traditional Reghed style, with stylized pictographs of beasts stamped around the outer cuff. Normally used to stabilize the arm during archery and protect from scrapes and cuts, these bracers also magically provide warmth to cold bodies. The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
Chardalyn Earring (Headband of Intellect) Uncommon Easthaven true
Wondrous Item, uncommon (requires attunement) This earring is crafted from the unusual material chardalyn, which retains much of the cruel mindset of the Crenshinibon. This provides the earring’s intellect-boosting properties, but it often whispers notions of grandeur and words of confidence into its wearer’s mind and urges them to accumulate more and greater power. Your Intelligence score is 19 while you wear this earring. It has no effect on you if your Intelligence is 19 or higher without it.
Charlatan's Die Common Easthaven true
Wondrous Item, common (requires attunement) This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls. Whenever you roll this twenty-sided die, you can control which number it rolls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people.