Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Dread Helm
common
CCC-BWM-003 A Tale of Two Towers
Show
Notes:
Wondrous item, minor tier, common
This fearsome steel helm makes your eyes glow red while you wear it.
Dread Helm
common
DDHC-DMM Dungeon of the Mad Mage (Lvl 11)
Show
Clockwork Amulet (/w minor Language (Modron) property)
common
PS-DC-GG-01 Fatebreakers
Show
Notes:
Wondrous Item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.
Flavor Text: "This amulet has the Language property: The bearer can speak and understand Modron while the item is on the bearer's person."
Izzthurask's Smoking Pipe (Pipe of Smoke Monsters)
common
PS-DC-STRAT-UNDEAD-05-Return of the Dragon
Show
Notes:
Wondrous item, common
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. This item can be found in Xanathar’s Guide to Everything.
Language. The bearer can speak and understand a language of the DM's choice while the item is on the bearer's person. Crafted from the sturdy bones of a dragon, this smoking pipe boasts an otherworldly allure. Its surface is etched with ancient runes and adorned with gleaming gemstones. While on the bearer’s person, they can speak and understand Draconic.
Wand of Wonder
common
DDHC-DMM Dungeon of the Mad Mage: Chapter 23: Lair of the Mad Mage
Show
Winning Pumpkin Ring
common
Phlan
CCC-QCC2018-01 Of Gods and Monsters
Show
Notes:
(common, Liars Night 2020)
It is made of polished silver, in the shape of your carved pumpkin. While wearing this ring, the glowing image of your carved pumpkin appears in front of your own face, like a mask.
Source: Liars Night 2020: Wandering Monsters Wave 1 - Carved Pumpkins!
Sera's Red Cape (Carpet of Flying with minor Guardian property)
common
Trade Log
Show
Notes:
This red cape, when donned, flies its wearer up to 80 ft, or when commanded, spreads itself into a carpet. Upon sensing danger, the carpet nudges its wearer, granting a +2 to initiative.
Mystery Key
common
Phlan
CCC-QCC2018-01 Of Gods and Monsters
Show
Notes:
(common, XGE)
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears.
Skyblue Charge (Key Clockwork Amulet)
common
PS-DC-RAVENGARD-V Duke Ravengard Gets Sent to Hell (Again)
Show
Notes:
Key. This medal can also be used to access the VIP room at the Helm and Cloak in Baldur’s Gate without needing an invite.
Flavor Text: "A lapis-studded medal wreathed with a blue rosette. It’s a tad tacky, but the free booze from the VIP room is worth it."
Alchemy Jug
uncommon
DDAL00-11 Pipyap's Guide To the Nine Hells (Twice as Nice for Half the Price)
Show
Notes:
Wondrous item, uncommon
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.
Liquid Max Amount
Acid 8 ounces
Basic poison 1/2 ounce
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon
Decanter of Endless Water
uncommon
DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold
Show
Gloves of Swimming and Climbing
uncommon
Myth Nanthar
F
DDEP-DRW01 Assault on Myth Nantar
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim.
Amulet of Proof against Detection and Location
uncommon
DDHC-VER - Chapter 8: The Dragon Queen's Pride
Show
Notes:
Wondrous Item, Uncommon (requires Attunement)
A black jade pendant.
Curse. As long as you wear this item, you are cursed. The item can't be removed until you are targeted by a Remove Curse spell or similar magic. While cursed in this way, every time you finish a Long Rest, you must make a DC 10 Charisma Saving Throw. On a failed save, you immediately drop everything you are carrying or wearing and are transformed into a lemure. Only a Wish spell can reverse this transformation.
Amulet of Health
rare
Waterdeep
DDAL 08-10 THE SKULL SQUARE MURDERS
Show
Notes:
Wondrous Item, rare (requires attunement) Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. This item is found on Magic Item Table G in the Dungeon Master’s Guide. An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.
Chime of Opening
rare
DDAL-DRW-08 The Harrowing of Hell
Show
Notes:
Wondrous item, rare
This hollow metal tube measures about 1 foot long andweighs 1 pound. You can strike it as an action, pointing it atan object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, andone lock or latch on the object opens unless the sound can’treach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, itcracks and becomes useless.
Instrument of the Bards (Anstruth Harp)
very_rare
DDHC-DMM Dungeon of the Mad Mage: Chapter 23: Lair of the Mad Mage
Show
Tome of Understanding
very_rare
Trade Log
Show
Dwarven Plate
very_rare
Hall of the Fire Giant King
H
69 (hehe)
Trade Log
Show
Notes:
Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC (AC20). In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
Tome of Leadership and Influence
very_rare
Trade Log
Show
Notes:
Wondrous Item, very rare
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Notes: Bonus: Charisma Score, Bonus: Ability Score Maximum, Buff
Staff of Power
very_rare
DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold
Show
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Dread Helm | common | CCC-BWM-003 A Tale of Two Towers | Show | |||
Notes:
Wondrous item, minor tier, common This fearsome steel helm makes your eyes glow red while you wear it. |
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Dread Helm | common | DDHC-DMM Dungeon of the Mad Mage (Lvl 11) | Show | |||
Clockwork Amulet (/w minor Language (Modron) property) | common | PS-DC-GG-01 Fatebreakers | Show | |||
Notes:
Wondrous Item, common |
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Izzthurask's Smoking Pipe (Pipe of Smoke Monsters) | common | PS-DC-STRAT-UNDEAD-05-Return of the Dragon | Show | |||
Notes:
Wondrous item, common Language. The bearer can speak and understand a language of the DM's choice while the item is on the bearer's person. Crafted from the sturdy bones of a dragon, this smoking pipe boasts an otherworldly allure. Its surface is etched with ancient runes and adorned with gleaming gemstones. While on the bearer’s person, they can speak and understand Draconic. |
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Wand of Wonder | common | DDHC-DMM Dungeon of the Mad Mage: Chapter 23: Lair of the Mad Mage | Show | |||
Winning Pumpkin Ring | common | Phlan | CCC-QCC2018-01 Of Gods and Monsters | Show | ||
Notes:
(common, Liars Night 2020) It is made of polished silver, in the shape of your carved pumpkin. While wearing this ring, the glowing image of your carved pumpkin appears in front of your own face, like a mask. Source: Liars Night 2020: Wandering Monsters Wave 1 - Carved Pumpkins! |
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Sera's Red Cape (Carpet of Flying with minor Guardian property) | common | Trade Log | Show | |||
Notes:
This red cape, when donned, flies its wearer up to 80 ft, or when commanded, spreads itself into a carpet. Upon sensing danger, the carpet nudges its wearer, granting a +2 to initiative. |
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Mystery Key | common | Phlan | CCC-QCC2018-01 Of Gods and Monsters | Show | ||
Notes:
(common, XGE) A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears. |
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Skyblue Charge (Key Clockwork Amulet) | common | PS-DC-RAVENGARD-V Duke Ravengard Gets Sent to Hell (Again) | Show | |||
Notes:
Key. This medal can also be used to access the VIP room at the Helm and Cloak in Baldur’s Gate without needing an invite. Flavor Text: "A lapis-studded medal wreathed with a blue rosette. It’s a tad tacky, but the free booze from the VIP room is worth it." |
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Alchemy Jug | uncommon | DDAL00-11 Pipyap's Guide To the Nine Hells (Twice as Nice for Half the Price) | Show | |||
Notes:
Wondrous item, uncommon This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn. Liquid Max Amount |
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Decanter of Endless Water | uncommon | DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold | Show | |||
Gloves of Swimming and Climbing | uncommon | Myth Nanthar | F | DDEP-DRW01 Assault on Myth Nantar | Show | |
Notes:
Wondrous Item, uncommon (requires attunement) While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim. |
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Amulet of Proof against Detection and Location | uncommon | DDHC-VER - Chapter 8: The Dragon Queen's Pride | Show | |||
Notes:
Wondrous Item, Uncommon (requires Attunement) A black jade pendant. Curse. As long as you wear this item, you are cursed. The item can't be removed until you are targeted by a Remove Curse spell or similar magic. While cursed in this way, every time you finish a Long Rest, you must make a DC 10 Charisma Saving Throw. On a failed save, you immediately drop everything you are carrying or wearing and are transformed into a lemure. Only a Wish spell can reverse this transformation. |
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Amulet of Health | rare | Waterdeep | DDAL 08-10 THE SKULL SQUARE MURDERS | Show | ||
Notes:
Wondrous Item, rare (requires attunement) Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. This item is found on Magic Item Table G in the Dungeon Master’s Guide. An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet. |
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Chime of Opening | rare | DDAL-DRW-08 The Harrowing of Hell | Show | |||
Notes:
Wondrous item, rare This hollow metal tube measures about 1 foot long andweighs 1 pound. You can strike it as an action, pointing it atan object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, andone lock or latch on the object opens unless the sound can’treach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, itcracks and becomes useless. |
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Instrument of the Bards (Anstruth Harp) | very_rare | DDHC-DMM Dungeon of the Mad Mage: Chapter 23: Lair of the Mad Mage | Show | |||
Tome of Understanding | very_rare | Trade Log | Show | |||
Dwarven Plate | very_rare | Hall of the Fire Giant King | H | 69 (hehe) | Trade Log | Show |
Notes:
Armor (plate), very rare |
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Tome of Leadership and Influence | very_rare | Trade Log | Show | |||
Notes:
Wondrous Item, very rare This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. Notes: Bonus: Charisma Score, Bonus: Ability Score Maximum, Buff |
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Staff of Power | very_rare | DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold | Show |