Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Dread Helm common DDHC-DMM Dungeon of the Mad Mage (Lvl 11) Show
Dread Helm common CCC-BWM-003 A Tale of Two Towers Show
Notes:

Wondrous item, minor tier, common

This fearsome steel helm makes your eyes glow red while you wear it.

Winning Pumpkin Ring common Phlan CCC-QCC2018-01 Of Gods and Monsters Show
Notes:

(common, Liars Night 2020)

It is made of polished silver, in the shape of your carved pumpkin. While wearing this ring, the glowing image of your carved pumpkin appears in front of your own face, like a mask.

Source: Liars Night 2020: Wandering Monsters Wave 1 - Carved Pumpkins!

Mystery Key common Phlan CCC-QCC2018-01 Of Gods and Monsters Show
Notes:

(common, XGE)

A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears.

Izzthurask's Smoking Pipe (Pipe of Smoke Monsters) common PS-DC-STRAT-UNDEAD-05-Return of the Dragon Show
Notes:

Wondrous item, common
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. This item can be found in Xanathar’s Guide to Everything.

Language. The bearer can speak and understand a language of the DM's choice while the item is on the bearer's person. Crafted from the sturdy bones of a dragon, this smoking pipe boasts an otherworldly allure. Its surface is etched with ancient runes and adorned with gleaming gemstones. While on the bearer’s person, they can speak and understand Draconic.

Sera's Red Cape (Carpet of Flying with minor Guardian property) common Trade Log Show
Notes:

This red cape, when donned, flies its wearer up to 80 ft, or when commanded, spreads itself into a carpet. Upon sensing danger, the carpet nudges its wearer, granting a +2 to initiative.

Wand of Wonder common DDHC-DMM Dungeon of the Mad Mage: Chapter 23: Lair of the Mad Mage Show
Amulet of Proof against Detection and Location uncommon DDHC-VER - Chapter 8: The Dragon Queen's Pride Show
Notes:

Wondrous Item, Uncommon (requires Attunement)

A black jade pendant.

Curse. As long as you wear this item, you are cursed. The item can't be removed until you are targeted by a Remove Curse spell or similar magic. While cursed in this way, every time you finish a Long Rest, you must make a DC 10 Charisma Saving Throw. On a failed save, you immediately drop everything you are carrying or wearing and are transformed into a lemure. Only a Wish spell can reverse this transformation.

Alchemy Jug uncommon DDAL00-11 Pipyap's Guide To the Nine Hells (Twice as Nice for Half the Price) Show
Notes:

Wondrous item, uncommon

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.

Liquid Max Amount
Acid 8 ounces
Basic poison 1/2 ounce
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon

Decanter of Endless Water uncommon DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold Show
Amulet of Health rare Waterdeep DDAL 08-10 THE SKULL SQUARE MURDERS Show
Notes:

Wondrous Item, rare (requires attunement) Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. This item is found on Magic Item Table G in the Dungeon Master’s Guide. An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.

Chime of Opening rare DDAL-DRW-08 The Harrowing of Hell Show
Notes:

Wondrous item, rare

This hollow metal tube measures about 1 foot long andweighs 1 pound. You can strike it as an action, pointing it atan object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, andone lock or latch on the object opens unless the sound can’treach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, itcracks and becomes useless.

Staff of Power very_rare DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold Show
Oathbow very_rare Trade Log Show
Belt of Fire Giant Strength very_rare CCC-ALMOG-03 TALES 03-01 Claws of Fury Show
Notes:

Wondrous Item, very rare (requires attunement)

While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.

Notes: Set: Strength Score, Buff, Belt

Miltiades’s Shield (+3 Shield) very_rare Phlan CCC- BMG-13 PHLAN 1-1 Sepulture Show
Notes:

Armor (shield), very rare

This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.

Nine-Lives Stealer Longsword (5 Charges) very_rare DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold Show
Shield +3 very_rare DDHC-DMM Dungeon of the Mad Mage: Chapter 23: Lair of the Mad Mage Show
Tome of Understanding very_rare Trade Log Show
Dwarven Plate very_rare Hall of the Fire Giant King H 69 (hehe) Trade Log Show
Notes:

Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC (AC20). In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.