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Adventure Title
DDEP-DRW01 Assault on Myth Nantar Rod
DDEP-DRW01 Assault on Myth Nantar Rod
Session
9
9
Date Played
2020-09-20 23:37:00 UTC
2020-09-20 23:37:00 UTC
Levels Gained
1
1
GP +/-
90
90
Downtime +/-
20.0
20.0
Location Played
Myth Nantar
Myth Nantar
DM Name
Eleanor Klein (Nerdy_Werewolf)
Eleanor Klein (Nerdy_Werewolf)
DM DCI Number
9320736100
9320736100
Notes
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Gloves of Swimming and Climbing | Uncommon | Myth Nanthar | F | false | |
Wondrous Item, uncommon (requires attunement) While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim. | |||||
Tentacle Rod | Rare | Myth Nanthar | G | true | |
Rod, major tier, rare (requires attunement) Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. Found On: Magic Item Table G |