Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Tome of Leadership and Influence
very_rare
Trade Log
Show
Notes:
Wondrous Item, very rare
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Notes: Bonus: Charisma Score, Bonus: Ability Score Maximum, Buff
Miltiades’s Shield (+3 Shield)
very_rare
Phlan
CCC- BMG-13 PHLAN 1-1 Sepulture
Show
Notes:
Armor (shield), very rare
This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.
Ring of Shooting Stars
very_rare
DDHC-VER - Chapter 8: The Dragon Queen's Pride
Show
Notes:
Ring, Very Rare (requires Attunement outdoors at night)
A purple ring with white diamond stars.
Curse. As long as you wear this item, you are cursed. The item can't be removed until you are targeted by a Remove Curse spell or similar magic. While cursed in this way, every time you finish a Long Rest, you must make a DC 10 Charisma Saving Throw. On a failed save, you immediately drop everything you are carrying or wearing and are transformed into a lemure. Only a Wish spell can reverse this transformation.
Nine-Lives Stealer Longsword (5 Charges)
very_rare
DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold
Show
Tome of Understanding
very_rare
Trade Log
Show
Oathbow
very_rare
Trade Log
Show
Spellguard Shield
very_rare
DDAL-DRWEP02 - Wings of Death [T4]
Show
Notes:
Shield, Very Rare (requires Attunement)
This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds.
Shield +3
very_rare
DDHC-DMM Dungeon of the Mad Mage: Chapter 23: Lair of the Mad Mage
Show
Dwarven Plate
very_rare
Hall of the Fire Giant King
H
69 (hehe)
Trade Log
Show
Notes:
Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC (AC20). In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
Instrument of the Bards (Anstruth Harp)
very_rare
DDHC-DMM Dungeon of the Mad Mage: Chapter 23: Lair of the Mad Mage
Show
Wise Retreat (Rod of Security)
very_rare
PS-DC-GG-01 Fatebreakers
Show
Notes:
While holding this rod, you can take a Magic action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a demiplane. You choose the form the demiplane takes. It could be a tranquil garden, a cheery tavern, an immense palace, a tropical island, a fantastic carnival, or whatever else you can imagine. Regardless of its nature, the demiplane contains enough water and food to sustain its visitors, and the demiplane’s environment can’t harm its occupants. Everything else that can be interacted with there can exist only there. For example, a flower picked from a garden there disappears if it is taken outside the demiplane.
For each hour spent in the demiplane, a visitor regains Hit Points as if it had spent 1 Hit Point Die. Also, creatures don’t age while there, although time passes normally. Visitors can remain there for up to 200 days divided by the number of creatures present (round down).
When the time runs out or you take a Magic action to end the effect, all visitors reappear in the location they occupied when you activated the rod or an unoccupied space nearest that location. Once used, this property can’t be used again until 10 days have passed.
This rod has the Wicked property: When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer's urge to do so.
Flavor Text: "This blue-green staff set with a red tourmaline is a treasure from Oghma, the Lord of Knowledge. Bearers of this rod seem to always feel a heightened sense of self-interest while holding this item."
First Book of Mystryl (Tome of the Stilled Tongue with Harmonious Property)
legendary
PS-DC-PANDORA-JWEI-S2-05
Show
Notes:
Wondrous Item, legendary (requires attunement by a wizard)
Flavor
The first book of Mystryl emits a divine green glow when in use. The symbol of Mystryl is carved into the front. Three of such books exist and the full extent of their capabilities are unknown. You may request the book to perform a task for you (at DM’s discretion), however the book may or may not accept your request. If it does, a heavy price is expected.
Glaive of the Night (Holy Avenger with Undead Sentinel Property)
legendary
PS-DC-PANDORA-JWEI-S2-06
Show
Notes:
Weapon (glaive), legendary (requires attunement by a Paladin)
Flavor:
The blade of this glaive is forged with obsidian steel black as night. Whenever it senses an undead, it glows a night blue light as if urging it's wielding to seek out such a creature, slay it, and offer its soul to Shar.
Ultra Deluxe Movie Stone (Crystal Ball of Telepathy, Hidden Message Property)
legendary
PS-DC-RAVENGARD-V Duke Ravengard Gets Sent to Hell (Again)
Show
Notes:
Hidden Message. While holding the stone, you can telepathically command it to replay the movie you starred in.
Flavor Text: A massive quartz gem, polished to a sheen. It came with a box full of ephemera and ads for upcoming releases.
The Right Chakram of Shar (Defender scimitar with Guardian Property)
legendary
FR-DC-PANDORA-JWEI-S2-07
Show
Notes:
Weapon (scimitar), legendary (requires attunement)
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.
The first time you attack with the weapon on each of your turns, you can transfer some or all of the weapon’s bonus to your Armor Class. For example, you could reduce the bonus to your attack rolls and damage rolls to +1 and gain a +2 bonus to Armor Class. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the weapon to gain a bonus to AC from it.
Flavor: This chakram is forged in pair with the malic, sorrow, hatred, and despair of Shar all poured into its forging process. It is coated with a layer of shadow weave then folded and sharpened to an unimaginable extent. Every arc it does, every swing it takes, traces of stars can be seen in its trail. This chakram appears to be a non-sentient weapon. Only the Left Chakram of Shar knew what had happened to her sister.
Vedalainë Die (Cubic Gate w/ minor Guardian property)
legendary
PS-DC-QAD-01 Operation: MInd's Eye (author run)
Show
Notes:
Wondrous Item, Legendary
One half of the former phylactery of Qadira Veda, this multi-sided oversized polyhedral die is 3 inches across and radiates palpable magical energy. Six of the facets are keyed to a different plane of existence of importance in Qadira’s past: the Material Plane, Mechanus, Acheron, the Outlands, Limbo, and Pandemonium.
The die has 3 charges and regains 1d3 expended charges daily at dawn. As a Magic action, you can expend 1 of the die’s charges to cast one of the following spells using the die.
Gate. Pressing one side of the die, you cast Gate, opening a portal to the plane of existence keyed to that side.
Plane Shift. Pressing one side of the die twice, you cast Plane Shift, transporting the targets to the plane of existence keyed to that side.
Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition.
Ring of Earth Elemental Command
legendary
DDAL-DRWEP02 - Wings of Death [T4]
Show
Notes:
Ring, Legendary (requires Attunement)
The ring is made of beaten brass and set with a many-faceted apatite stone. While attuned to this item, your skin becomes extremely dry and is prone to cracking. Only the finest lotions and oils can keep this effect at bay.
Ioun Stone of Greater Absorption
legendary
DDAL00-10 Trust and Understanding
Show
Notes:
Wondrous Item, legendary (requires attunement)
This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache. This is what the dragons of far-off Shou Lung in Kara-Tur look like.
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Greater Absorption. While this marbled lavender and green ellipsoid orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you.
Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.
Ioun Stone of Mastery
legendary
Cania
DDAL00-11 Pipyap's Guide To the Nine Hells (Twice as Nice for Half the Price)
Show
Notes:
Wondrous Item, legendary (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you.
Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Mastery. Your proficiency bonus increases by 1 while this pale green prism orbits your head. Notes: Bonus: Proficiency Bonus, Buff
Studded Leather Armor +3 (w/ minor Beacon property)
legendary
PS-DC-ELEMENT-DEATH-02
Show
Notes:
Studded Leather Armor, +3, Beacon, "These leather still have embers on them from the fire plane."
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Tome of Leadership and Influence | very_rare | Trade Log | Show | |||
|
Notes:
Wondrous Item, very rare This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. Notes: Bonus: Charisma Score, Bonus: Ability Score Maximum, Buff |
||||||
| Miltiades’s Shield (+3 Shield) | very_rare | Phlan | CCC- BMG-13 PHLAN 1-1 Sepulture | Show | ||
|
Notes:
Armor (shield), very rare This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. |
||||||
| Ring of Shooting Stars | very_rare | DDHC-VER - Chapter 8: The Dragon Queen's Pride | Show | |||
|
Notes:
Ring, Very Rare (requires Attunement outdoors at night) A purple ring with white diamond stars. Curse. As long as you wear this item, you are cursed. The item can't be removed until you are targeted by a Remove Curse spell or similar magic. While cursed in this way, every time you finish a Long Rest, you must make a DC 10 Charisma Saving Throw. On a failed save, you immediately drop everything you are carrying or wearing and are transformed into a lemure. Only a Wish spell can reverse this transformation. |
||||||
| Nine-Lives Stealer Longsword (5 Charges) | very_rare | DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold | Show | |||
| Tome of Understanding | very_rare | Trade Log | Show | |||
| Oathbow | very_rare | Trade Log | Show | |||
| Spellguard Shield | very_rare | DDAL-DRWEP02 - Wings of Death [T4] | Show | |||
|
Notes:
Shield, Very Rare (requires Attunement) This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds. |
||||||
| Shield +3 | very_rare | DDHC-DMM Dungeon of the Mad Mage: Chapter 23: Lair of the Mad Mage | Show | |||
| Dwarven Plate | very_rare | Hall of the Fire Giant King | H | 69 (hehe) | Trade Log | Show |
|
Notes:
Armor (plate), very rare |
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| Instrument of the Bards (Anstruth Harp) | very_rare | DDHC-DMM Dungeon of the Mad Mage: Chapter 23: Lair of the Mad Mage | Show | |||
| Wise Retreat (Rod of Security) | very_rare | PS-DC-GG-01 Fatebreakers | Show | |||
|
Notes:
While holding this rod, you can take a Magic action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a demiplane. You choose the form the demiplane takes. It could be a tranquil garden, a cheery tavern, an immense palace, a tropical island, a fantastic carnival, or whatever else you can imagine. Regardless of its nature, the demiplane contains enough water and food to sustain its visitors, and the demiplane’s environment can’t harm its occupants. Everything else that can be interacted with there can exist only there. For example, a flower picked from a garden there disappears if it is taken outside the demiplane.
|
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| First Book of Mystryl (Tome of the Stilled Tongue with Harmonious Property) | legendary | PS-DC-PANDORA-JWEI-S2-05 | Show | |||
|
Notes:
Wondrous Item, legendary (requires attunement by a wizard) Flavor |
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| Glaive of the Night (Holy Avenger with Undead Sentinel Property) | legendary | PS-DC-PANDORA-JWEI-S2-06 | Show | |||
|
Notes:
Weapon (glaive), legendary (requires attunement by a Paladin) Flavor: |
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| Ultra Deluxe Movie Stone (Crystal Ball of Telepathy, Hidden Message Property) | legendary | PS-DC-RAVENGARD-V Duke Ravengard Gets Sent to Hell (Again) | Show | |||
|
Notes:
Hidden Message. While holding the stone, you can telepathically command it to replay the movie you starred in. Flavor Text: A massive quartz gem, polished to a sheen. It came with a box full of ephemera and ads for upcoming releases. |
||||||
| The Right Chakram of Shar (Defender scimitar with Guardian Property) | legendary | FR-DC-PANDORA-JWEI-S2-07 | Show | |||
|
Notes:
Weapon (scimitar), legendary (requires attunement) You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can transfer some or all of the weapon’s bonus to your Armor Class. For example, you could reduce the bonus to your attack rolls and damage rolls to +1 and gain a +2 bonus to Armor Class. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the weapon to gain a bonus to AC from it. Flavor: This chakram is forged in pair with the malic, sorrow, hatred, and despair of Shar all poured into its forging process. It is coated with a layer of shadow weave then folded and sharpened to an unimaginable extent. Every arc it does, every swing it takes, traces of stars can be seen in its trail. This chakram appears to be a non-sentient weapon. Only the Left Chakram of Shar knew what had happened to her sister. |
||||||
| Vedalainë Die (Cubic Gate w/ minor Guardian property) | legendary | PS-DC-QAD-01 Operation: MInd's Eye (author run) | Show | |||
|
Notes:
Wondrous Item, Legendary One half of the former phylactery of Qadira Veda, this multi-sided oversized polyhedral die is 3 inches across and radiates palpable magical energy. Six of the facets are keyed to a different plane of existence of importance in Qadira’s past: the Material Plane, Mechanus, Acheron, the Outlands, Limbo, and Pandemonium. The die has 3 charges and regains 1d3 expended charges daily at dawn. As a Magic action, you can expend 1 of the die’s charges to cast one of the following spells using the die. Gate. Pressing one side of the die, you cast Gate, opening a portal to the plane of existence keyed to that side. Plane Shift. Pressing one side of the die twice, you cast Plane Shift, transporting the targets to the plane of existence keyed to that side. Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition. |
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| Ring of Earth Elemental Command | legendary | DDAL-DRWEP02 - Wings of Death [T4] | Show | |||
|
Notes:
Ring, Legendary (requires Attunement) The ring is made of beaten brass and set with a many-faceted apatite stone. While attuned to this item, your skin becomes extremely dry and is prone to cracking. Only the finest lotions and oils can keep this effect at bay. |
||||||
| Ioun Stone of Greater Absorption | legendary | DDAL00-10 Trust and Understanding | Show | |||
|
Notes:
Wondrous Item, legendary (requires attunement) This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache. This is what the dragons of far-off Shou Lung in Kara-Tur look like. An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Greater Absorption. While this marbled lavender and green ellipsoid orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it. |
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| Ioun Stone of Mastery | legendary | Cania | DDAL00-11 Pipyap's Guide To the Nine Hells (Twice as Nice for Half the Price) | Show | ||
|
Notes:
Wondrous Item, legendary (requires attunement) An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Mastery. Your proficiency bonus increases by 1 while this pale green prism orbits your head. Notes: Bonus: Proficiency Bonus, Buff |
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| Studded Leather Armor +3 (w/ minor Beacon property) | legendary | PS-DC-ELEMENT-DEATH-02 | Show | |||
|
Notes:
Studded Leather Armor, +3, Beacon, "These leather still have embers on them from the fire plane." |
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