Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Sending Stones (minor Guardian property) uncommon FR-DC-TKM-RGT-01 Charming Show
Notes:

Wondrous item, uncommon

Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don't cast the spell.

Once Sending is cast using either stone, the stones can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.

These sending stones come in the form of a pair of seashells.

Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated

Rust Bag of Tricks uncommon DDEP08-01 Chaos in the City of Splendors Show
Ring of Mind Shielding uncommon CCC-DDSC-01 Murder At The Stop Show
Ring of Mind Shielding uncommon DDHC-WDH-02 Unseen Waterdeep (Part 8 / Final) Show
Notes:

Ring, Uncommon (Requires Attunement)

While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can take a Magic action to cause the ring to become imperceptible until you take another Magic action to make it perceptible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.

Ring of Jumping uncommon DDHC-KGV-03 Reach for the Stars Show
Ring of Feather Falling rare DDHC-WBW-Ch.5 Palace of Heart's Desire Show
Plate Armor of Gleaming common DDHC-DD-03 | Will of Orchus Show
Phase Spider's Carapace (Breastplate of Fungal Spores)(/w minor Strange property) uncommon FR-DC-PHP-PEST-01: Pest Control (Author run) Show
Notes:

Medium armor, uncommon

While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can't be used again until the next dawn. This item is found in the Boom of Many Things pg. 65

In addition this item has the Strange Material minor property. This breastplate was made with the hardened carapace of a Phase Spider scintillating with bright colors. Its durability is unaffected.

Pearl of Power uncommon CCC-DDSC-01 Murder At The Stop Show
Osmon’s Magnetic Gauntlets 2.0 (Gloves of Missile Snaring w/ minor Harmonious property) uncommon PS-DC-HRS-00 Stolen Hours (Author Run + Touch Grass Epic Event 2026) Show
Notes:

Wondrous Item, Uncommon (Requires Attunement)

These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand.

Harmonious. Attuning to this item takes only 1 minute.

This shiny brass gauntlet looks bulky as if it is a prosthetic hand itself. It seems to be loaded with multiple magnets inside, capable of catching stray arrows. Osmon says this has saved him multiple times whenever he makes deliveries in Acheron where endless volleys of arrows are always coming his way

Heth’s Dragon Scale Cuirass (Breastplate of Gleaming w/ minor Strange property) common Trade Log Show
Heth’s Dragon Scale Cuirass (Breastplate of Gleaming w/ minor Strange property) common PS-DC-HRS-00 Stolen Hours (Author Run + Touch Grass Epic Event 2026) Show
Notes:

Armor (breastplate), Common

This armor never gets dirty.

Strange Material. This breastplate devoid of any metal is made from woven iridescent scales of an ancient time
dragon.

This beautiful gleaming cuirass is made of iridescent scales from an ancient time dragon. You see your reflection on every woven scale.

Headband of Intellect uncommon DDHC-DD-03 | Will of Orchus Show
Hat of Disguise common DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye Show
Notes:

Wondrous item, uncommon (requires attunement)
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.

Half Plate +1 rare DDEP4 Reclamation of Phlan Show
Notes:

Medium armor (half plate), rare

You have a +1 bonus to AC while wearing this armor. The wearer has Disadvantage on Dexterity (Stealth) checks.

This black enameled armor has a splash of green paint across the breastplate. No amount of cleaning will remove it; even magical attempts to remove the black or green paint prove useless. Any creature familiar with the Tears of Virulence are likely to treat the armor’s wearer with suspicion.

Hag Eye uncommon DDHC-DD-03 | Will of Orchus Show
Folding Boat rare DDEP08-01 Chaos in the City of Splendors Show
Notes:

Folding Boat: When unfolded to the ship size, this boat has a small casino on deck. It has a wet bar, four casino tables, and flies the flag of Waterdeep’s current Open Lord, Laeral Silverhand (who probably neither knows nor approves of this ruse)

Flame-tongue Longsword rare DDHC-WBW-Ch.5 Palace of Heart's Desire Show
Eldritch Claw Tattoo w/ minor Guardian property uncommon Creeation + Claiming for Service Awards + level ups to lvl 4 Show
Dust of Dryness (10 uses) uncommon CCC-UK-1 Call of the Elvenflow Show
Notes:

Wondrous item, uncommon

This hessian pouch contains powdered butternut husks from the hamlet of Buttergroves. As you open the pouch, the mouthwatering aroma of fried fish fills the air around you. This item is detailed in the Dungeon Master’s Guide.

This small packet contains 1d6 + 4 pinches of dust. As a Utilize action, you can sprinkle a pinch of the dust over water, turning up to a 15-foot Cube of water into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible. A creature can take a Utilize action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so destroys the pellet and ends its magic.

As a Utilize action, you can sprinkle a pinch of the dust on an Elemental within 5 feet of yourself that is composed mostly of water (such as a Water Elemental or a Water Weird). Such a creature exposed to a pinch of the dust makes a DC 13 Constitution saving throw, taking 10d6 Necrotic damage on a failed save or half as much damage on a successful one..