Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Drowned Sal's Flying Broomstick (Broom of Flying)
uncommon
CCC-UK-2 The Wayward Wives
Show
Notes:
Broom of Flying (Drowned Sal's Flying Broomstick)
Wondrous item, uncommon (requires attunement)
This wooden broom functions like a mundane broom until you stand astride it and take a Magic action to make it hover beneath you, at which time it can be ridden in the air. It has a Fly Speed of 50 feet. It can carry up to 400 pounds, but its Fly Speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land or when you're no longer riding it.
As a Magic action, you can send the broom to travel alone to a destination within 1 mile of you if you name the location and are familiar with it. The broom comes back to you when you take a Magic action and use a command word if the broom is still within 1 mile of you.
Drowned Sal’s flying broomstick is covered in wet moss that magically regrows each morning. When you carry it on your person, you suffer the uncomfortable side effect of occasionally belching up swamp water.
Disremembrance (Helm of Telepathy (Temperate))
uncommon
PS-DC-UMY-02 A Time To Disremember (playtest)
Show
Cursed Ioun Stone of Insight
very_rare
DDHC-WBW-Ch.5 Palace of Heart's Desire
Show
Notes:
Any other creature that attunes to the Ioun stone is cursed.
While cursed in this way, the creature is magically transformed into an animated, doll-like effigy of itself made of wood. The creature’s statistics are the same, except that it is a Construct with vulnerability to fire damage, and it doesn’t require air, food, or water. Items worn or carried by the creature are unaffected.
Crown of Smiles (Headband of Intellect w/ minor Guardian property)
uncommon
FR-DC-LNRD-01 The Child Who Smiles (Playtest 2)
Show
Notes:
This warped circlet of silver and soft green slime clings gently to the scalp. When worn, the ooze seeps slowly into the wearer’s skull, cool, sentient, and humming with thought. The smiles of those who’ve worn it before linger faintly in the back of your mind.
“Smile with me” a child’s voice whispers, “The Smile is mine now”
Guardian Minor Property
The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition
Clockwork Amulet
common
Creeation + Claiming for Service Awards + level ups to lvl 4
Show
Chiave's Timepiece (Clockwork Amulet (Guardian))
common
PS-DC-UMY-02 A Time To Disremember (playtest)
Show
Bracers of Defense
rare
DDHC-WBW-Ch.5 Palace of Heart's Desire
Show
Boomerang Shield
uncommon
Creeation + Claiming for Service Awards + level ups to lvl 4
Show
Notes:
Armor (shield), uncommon (requires attunement)
You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Barrier Tattoo (Rare variant)
rare
DDHC-KGV-04 | Prisoner 13
Show
Notes:
Source: Tasha's Cauldron of Everything
Wondrous item (tattoo), rarity varies (requires attunement)
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit.
Rarity AC
Uncommon 12 + your Dexterity modifier
Rare 15 + your Dexterity modifier (maximum of +2)
Very Rare 18
Armor Of Fungal Spores
common
Creeation + Claiming for Service Awards + level ups to lvl 4
Show
Notes:
Armor (medium), uncommon
While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn.
Arachnomancer's Blade (Moon-Touched Scimitar)(/w minor Language (Undercommon) property))
common
FR-DC-PHP-PEST-01: Pest Control (Author run)
Show
Notes:
Weapon, common, Martial weapon, melee weapon
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative. This item is found in Xanathar’s Guide to Everything pg. 138
Flavor Text: The guard of the blade is adorned with a silver spider, its abdomen is encrusted with a large sapphire.
In addition, this blade has the Language (Undercommon) minor property.
Language.The bearer can speak and understand Undercommon while the item is on the bearer’s person.
Name ▼ | Rarity | Location | Table | Result | Source | |
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Drowned Sal's Flying Broomstick (Broom of Flying) | uncommon | CCC-UK-2 The Wayward Wives | Show | |||
Notes:
Broom of Flying (Drowned Sal's Flying Broomstick) Wondrous item, uncommon (requires attunement) This wooden broom functions like a mundane broom until you stand astride it and take a Magic action to make it hover beneath you, at which time it can be ridden in the air. It has a Fly Speed of 50 feet. It can carry up to 400 pounds, but its Fly Speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land or when you're no longer riding it. As a Magic action, you can send the broom to travel alone to a destination within 1 mile of you if you name the location and are familiar with it. The broom comes back to you when you take a Magic action and use a command word if the broom is still within 1 mile of you. Drowned Sal’s flying broomstick is covered in wet moss that magically regrows each morning. When you carry it on your person, you suffer the uncomfortable side effect of occasionally belching up swamp water. |
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Disremembrance (Helm of Telepathy (Temperate)) | uncommon | PS-DC-UMY-02 A Time To Disremember (playtest) | Show | |||
Cursed Ioun Stone of Insight | very_rare | DDHC-WBW-Ch.5 Palace of Heart's Desire | Show | |||
Notes:
Any other creature that attunes to the Ioun stone is cursed. While cursed in this way, the creature is magically transformed into an animated, doll-like effigy of itself made of wood. The creature’s statistics are the same, except that it is a Construct with vulnerability to fire damage, and it doesn’t require air, food, or water. Items worn or carried by the creature are unaffected. |
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Crown of Smiles (Headband of Intellect w/ minor Guardian property) | uncommon | FR-DC-LNRD-01 The Child Who Smiles (Playtest 2) | Show | |||
Notes:
This warped circlet of silver and soft green slime clings gently to the scalp. When worn, the ooze seeps slowly into the wearer’s skull, cool, sentient, and humming with thought. The smiles of those who’ve worn it before linger faintly in the back of your mind. “Smile with me” a child’s voice whispers, “The Smile is mine now” Guardian Minor Property |
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Clockwork Amulet | common | Creeation + Claiming for Service Awards + level ups to lvl 4 | Show | |||
Chiave's Timepiece (Clockwork Amulet (Guardian)) | common | PS-DC-UMY-02 A Time To Disremember (playtest) | Show | |||
Bracers of Defense | rare | DDHC-WBW-Ch.5 Palace of Heart's Desire | Show | |||
Boomerang Shield | uncommon | Creeation + Claiming for Service Awards + level ups to lvl 4 | Show | |||
Notes:
Armor (shield), uncommon (requires attunement) You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
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Barrier Tattoo (Rare variant) | rare | DDHC-KGV-04 | Prisoner 13 | Show | |||
Notes:
Source: Tasha's Cauldron of Everything Wondrous item (tattoo), rarity varies (requires attunement) Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit. |
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Armor Of Fungal Spores | common | Creeation + Claiming for Service Awards + level ups to lvl 4 | Show | |||
Notes:
Armor (medium), uncommon While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn. |
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Arachnomancer's Blade (Moon-Touched Scimitar)(/w minor Language (Undercommon) property)) | common | FR-DC-PHP-PEST-01: Pest Control (Author run) | Show | |||
Notes:
Weapon, common, Martial weapon, melee weapon In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative. This item is found in Xanathar’s Guide to Everything pg. 138 Flavor Text: The guard of the blade is adorned with a silver spider, its abdomen is encrusted with a large sapphire. In addition, this blade has the Language (Undercommon) minor property. Language.The bearer can speak and understand Undercommon while the item is on the bearer’s person. |