Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Flame-tongue Longsword
rare
DDHC-WBW-Ch.5 Palace of Heart's Desire
Show
Folding Boat
rare
DDEP08-01 Chaos in the City of Splendors
Show
Notes:
Folding Boat: When unfolded to the ship size, this boat has a small casino on deck. It has a wet bar, four casino tables, and flies the flag of Waterdeep’s current Open Lord, Laeral Silverhand (who probably neither knows nor approves of this ruse)
Hag Eye
uncommon
DDHC-DD-03 | Will of Orchus
Show
Half Plate +1
rare
DDEP4 Reclamation of Phlan
Show
Notes:
Medium armor (half plate), rare
You have a +1 bonus to AC while wearing this armor. The wearer has Disadvantage on Dexterity (Stealth) checks.
This black enameled armor has a splash of green paint across the breastplate. No amount of cleaning will remove it; even magical attempts to remove the black or green paint prove useless. Any creature familiar with the Tears of Virulence are likely to treat the armor’s wearer with suspicion.
Hat of Disguise
common
DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
Hat of Wizardry
common
DDHC-DoIP-Ch-7 Gnomengarde
Show
Notes:
This cone-shaped hat is adorned with moons and stars. While you are wearing it, you gain the following benefits.
Spellcasting Focus. You can use the hat as a Spellcasting Focus for your Wizard spells.
Unknown Spell. As a Magic action, you can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a Long Rest.
Headband of Intellect
uncommon
DDHC-DD-03 | Will of Orchus
Show
Heth’s Dragon Scale Cuirass (Breastplate of Gleaming w/ minor Strange property)
common
Trade Log
Show
Heth’s Dragon Scale Cuirass (Breastplate of Gleaming w/ minor Strange property)
common
PS-DC-HRS-00 Stolen Hours (Author Run + Touch Grass Epic Event 2026)
Show
Notes:
Armor (breastplate), Common
This armor never gets dirty.
Strange Material. This breastplate devoid of any metal is made from woven iridescent scales of an ancient time
dragon.
This beautiful gleaming cuirass is made of iridescent scales from an ancient time dragon. You see your reflection on every woven scale.
Osmon’s Magnetic Gauntlets 2.0 (Gloves of Missile Snaring w/ minor Harmonious property)
uncommon
PS-DC-HRS-00 Stolen Hours (Author Run + Touch Grass Epic Event 2026)
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand.
Harmonious. Attuning to this item takes only 1 minute.
This shiny brass gauntlet looks bulky as if it is a prosthetic hand itself. It seems to be loaded with multiple magnets inside, capable of catching stray arrows. Osmon says this has saved him multiple times whenever he makes deliveries in Acheron where endless volleys of arrows are always coming his way
Pearl of Power
uncommon
CCC-DDSC-01 Murder At The Stop
Show
Phase Spider's Carapace (Breastplate of Fungal Spores)(/w minor Strange property)
uncommon
FR-DC-PHP-PEST-01: Pest Control (Author run)
Show
Notes:
Medium armor, uncommon
While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can't be used again until the next dawn. This item is found in the Boom of Many Things pg. 65
In addition this item has the Strange Material minor property. This breastplate was made with the hardened carapace of a Phase Spider scintillating with bright colors. Its durability is unaffected.
Plate Armor of Gleaming
common
DDHC-DD-03 | Will of Orchus
Show
Pole of Collapsing
common
DDHC-DoIP-Ch-7 Gnomengarde
Show
Notes:
This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole’s weight doesn’t change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows.
Ring of Feather Falling
rare
DDHC-WBW-Ch.5 Palace of Heart's Desire
Show
Ring of Jumping
uncommon
DDHC-KGV-03 Reach for the Stars
Show
Ring of Mind Shielding
uncommon
DDHC-WDH-02 Unseen Waterdeep (Part 8 / Final)
Show
Notes:
Ring, Uncommon (Requires Attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
You can take a Magic action to cause the ring to become imperceptible until you take another Magic action to make it perceptible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.
Ring of Mind Shielding
uncommon
CCC-DDSC-01 Murder At The Stop
Show
Rust Bag of Tricks
uncommon
DDEP08-01 Chaos in the City of Splendors
Show
Sending Stones (minor Guardian property)
uncommon
FR-DC-TKM-RGT-01 Charming
Show
Notes:
Wondrous item, uncommon
Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don't cast the spell.
Once Sending is cast using either stone, the stones can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
These sending stones come in the form of a pair of seashells.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Flame-tongue Longsword | rare | DDHC-WBW-Ch.5 Palace of Heart's Desire | Show | |||
| Folding Boat | rare | DDEP08-01 Chaos in the City of Splendors | Show | |||
|
Notes:
Folding Boat: When unfolded to the ship size, this boat has a small casino on deck. It has a wet bar, four casino tables, and flies the flag of Waterdeep’s current Open Lord, Laeral Silverhand (who probably neither knows nor approves of this ruse) |
||||||
| Hag Eye | uncommon | DDHC-DD-03 | Will of Orchus | Show | |||
| Half Plate +1 | rare | DDEP4 Reclamation of Phlan | Show | |||
|
Notes:
Medium armor (half plate), rare You have a +1 bonus to AC while wearing this armor. The wearer has Disadvantage on Dexterity (Stealth) checks. This black enameled armor has a splash of green paint across the breastplate. No amount of cleaning will remove it; even magical attempts to remove the black or green paint prove useless. Any creature familiar with the Tears of Virulence are likely to treat the armor’s wearer with suspicion. |
||||||
| Hat of Disguise | common | DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye | Show | |||
|
Notes:
Wondrous item, uncommon (requires attunement) |
||||||
| Hat of Wizardry | common | DDHC-DoIP-Ch-7 Gnomengarde | Show | |||
|
Notes:
This cone-shaped hat is adorned with moons and stars. While you are wearing it, you gain the following benefits. Spellcasting Focus. You can use the hat as a Spellcasting Focus for your Wizard spells. Unknown Spell. As a Magic action, you can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a Long Rest. |
||||||
| Headband of Intellect | uncommon | DDHC-DD-03 | Will of Orchus | Show | |||
| Heth’s Dragon Scale Cuirass (Breastplate of Gleaming w/ minor Strange property) | common | Trade Log | Show | |||
| Heth’s Dragon Scale Cuirass (Breastplate of Gleaming w/ minor Strange property) | common | PS-DC-HRS-00 Stolen Hours (Author Run + Touch Grass Epic Event 2026) | Show | |||
|
Notes:
Armor (breastplate), Common This armor never gets dirty. Strange Material. This breastplate devoid of any metal is made from woven iridescent scales of an ancient time This beautiful gleaming cuirass is made of iridescent scales from an ancient time dragon. You see your reflection on every woven scale. |
||||||
| Osmon’s Magnetic Gauntlets 2.0 (Gloves of Missile Snaring w/ minor Harmonious property) | uncommon | PS-DC-HRS-00 Stolen Hours (Author Run + Touch Grass Epic Event 2026) | Show | |||
|
Notes:
Wondrous Item, Uncommon (Requires Attunement) These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand. Harmonious. Attuning to this item takes only 1 minute. This shiny brass gauntlet looks bulky as if it is a prosthetic hand itself. It seems to be loaded with multiple magnets inside, capable of catching stray arrows. Osmon says this has saved him multiple times whenever he makes deliveries in Acheron where endless volleys of arrows are always coming his way |
||||||
| Pearl of Power | uncommon | CCC-DDSC-01 Murder At The Stop | Show | |||
| Phase Spider's Carapace (Breastplate of Fungal Spores)(/w minor Strange property) | uncommon | FR-DC-PHP-PEST-01: Pest Control (Author run) | Show | |||
|
Notes:
Medium armor, uncommon While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can't be used again until the next dawn. This item is found in the Boom of Many Things pg. 65 In addition this item has the Strange Material minor property. This breastplate was made with the hardened carapace of a Phase Spider scintillating with bright colors. Its durability is unaffected. |
||||||
| Plate Armor of Gleaming | common | DDHC-DD-03 | Will of Orchus | Show | |||
| Pole of Collapsing | common | DDHC-DoIP-Ch-7 Gnomengarde | Show | |||
|
Notes:
This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole’s weight doesn’t change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows. |
||||||
| Ring of Feather Falling | rare | DDHC-WBW-Ch.5 Palace of Heart's Desire | Show | |||
| Ring of Jumping | uncommon | DDHC-KGV-03 Reach for the Stars | Show | |||
| Ring of Mind Shielding | uncommon | DDHC-WDH-02 Unseen Waterdeep (Part 8 / Final) | Show | |||
|
Notes:
Ring, Uncommon (Requires Attunement) While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can take a Magic action to cause the ring to become imperceptible until you take another Magic action to make it perceptible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication. |
||||||
| Ring of Mind Shielding | uncommon | CCC-DDSC-01 Murder At The Stop | Show | |||
| Rust Bag of Tricks | uncommon | DDEP08-01 Chaos in the City of Splendors | Show | |||
| Sending Stones (minor Guardian property) | uncommon | FR-DC-TKM-RGT-01 Charming | Show | |||
|
Notes:
Wondrous item, uncommon Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don't cast the spell. Once Sending is cast using either stone, the stones can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. These sending stones come in the form of a pair of seashells. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated |
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