Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Shield +1
uncommon
DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye
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Notes:
Generic variant, uncommon
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. The shield bears the crest of the Hallwinter Family a Blunted Six-Pointed Crown.
Staff of Defense
rare
DDHC-PaBtSO-CH-02: The Shattered Obelisk - Trouble in Phandalin
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Staff of Striking
very_rare
DDHC-WBW-Ch.5 Palace of Heart's Desire
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Notes:
Staff, very rare (requires attunement)
This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage.
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff.
Talking Doll (w/ minor Sentinel (Ooze) propert)
common
FR-DC-LNRD-01 The Child Who Smiles (Playtest 2)
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Notes:
Wondrous item, Common (requires attunement)
A handmade stuffed doll with mismatched button eyes, one half-torn ear, and a wide, stitched-on smile. It smells faintly of lavender and damp leaves. The voice that comes from it is unmistakably Leonard’s soft, childish, and ever so polite.
Sentinel Minor Property: Ooze
This item glows faintly when Oozes are within 120 feet of it.
Talon (Longsword +1)
uncommon
DDHC-PaBtSO-CH-02: The Shattered Obelisk - Trouble in Phandalin
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Wand of Binding
rare
DDHC-KGV-04 | Prisoner 13
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Notes:
Wand, rare (requires attunement by a Spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
Wand of Magic Missile
uncommon
DDHC-KGV-03 Reach for the Stars
Show
Wand of Scowls
common
Creeation + Claiming for Service Awards + level ups to lvl 4
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Notes:
Wand, common
This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to scowl for 1 minute.
The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a Wand of Smiles.
Winged Boots
uncommon
DDHC-WBW-Ch.5 Palace of Heart's Desire
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Winged Boots
uncommon
DDEX2-10 Cloaks and Shadows
Show
Notes:
Wondrous Item, uncommon (requires attunement)
These boots have 4 charges and regain 1d4 expended charges daily at dawn. While wearing the boots, you can take a Magic action to expend 1 cha-rge, gaining a Fly Speed of 30 feet for 1 hour. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.|| are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
Woodcutter Axe (Greataxe +1)
rare
DDHC-WBW-Ch.5 Palace of Heart's Desire
Show
Notes:
Weapon (Greataxe), Rare
You have a +1 bonus to attack and damage rolls made with this magic weapon.
When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn't being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Shield +1 | uncommon | DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye | Show | |||
Notes:
Generic variant, uncommon |
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Staff of Defense | rare | DDHC-PaBtSO-CH-02: The Shattered Obelisk - Trouble in Phandalin | Show | |||
Staff of Striking | very_rare | DDHC-WBW-Ch.5 Palace of Heart's Desire | Show | |||
Notes:
Staff, very rare (requires attunement) This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it. The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage. Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff. |
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Talking Doll (w/ minor Sentinel (Ooze) propert) | common | FR-DC-LNRD-01 The Child Who Smiles (Playtest 2) | Show | |||
Notes:
Wondrous item, Common (requires attunement) Sentinel Minor Property: Ooze |
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Talon (Longsword +1) | uncommon | DDHC-PaBtSO-CH-02: The Shattered Obelisk - Trouble in Phandalin | Show | |||
Wand of Binding | rare | DDHC-KGV-04 | Prisoner 13 | Show | |||
Notes:
Wand, rare (requires attunement by a Spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. |
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Wand of Magic Missile | uncommon | DDHC-KGV-03 Reach for the Stars | Show | |||
Wand of Scowls | common | Creeation + Claiming for Service Awards + level ups to lvl 4 | Show | |||
Notes:
Wand, common This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to scowl for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a Wand of Smiles. |
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Winged Boots | uncommon | DDHC-WBW-Ch.5 Palace of Heart's Desire | Show | |||
Winged Boots | uncommon | DDEX2-10 Cloaks and Shadows | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) These boots have 4 charges and regain 1d4 expended charges daily at dawn. While wearing the boots, you can take a Magic action to expend 1 cha-rge, gaining a Fly Speed of 30 feet for 1 hour. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.|| are flying when the duration expires, you descend at a rate of 30 feet per round until you land. |
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Woodcutter Axe (Greataxe +1) | rare | DDHC-WBW-Ch.5 Palace of Heart's Desire | Show | |||
Notes:
Weapon (Greataxe), Rare You have a +1 bonus to attack and damage rolls made with this magic weapon. When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn't being worn or carried, the attack deals an extra 2d6 slashing damage on a hit. |