Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Folding Boat
rare
DDEP08-01 Chaos in the City of Splendors
Show
Notes:
Folding Boat: When unfolded to the ship size, this boat has a small casino on deck. It has a wet bar, four casino tables, and flies the flag of Waterdeep’s current Open Lord, Laeral Silverhand (who probably neither knows nor approves of this ruse)
Hag Eye
uncommon
DDHC-DD-03 | Will of Orchus
Show
Half Plate +1
rare
DDEP4 Reclamation of Phlan
Show
Notes:
Medium armor (half plate), rare
You have a +1 bonus to AC while wearing this armor. The wearer has Disadvantage on Dexterity (Stealth) checks.
This black enameled armor has a splash of green paint across the breastplate. No amount of cleaning will remove it; even magical attempts to remove the black or green paint prove useless. Any creature familiar with the Tears of Virulence are likely to treat the armor’s wearer with suspicion.
Hat of Disguise
common
DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
Headband of Intellect
uncommon
DDHC-DD-03 | Will of Orchus
Show
Pearl of Power
uncommon
CCC-DDSC-01 Murder At The Stop
Show
Phase Spider's Carapace (Breastplate of Fungal Spores)(/w minor Strange property)
uncommon
FR-DC-PHP-PEST-01: Pest Control (Author run)
Show
Notes:
Medium armor, uncommon
While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can't be used again until the next dawn. This item is found in the Boom of Many Things pg. 65
In addition this item has the Strange Material minor property. This breastplate was made with the hardened carapace of a Phase Spider scintillating with bright colors. Its durability is unaffected.
Plate Armor of Gleaming
common
DDHC-DD-03 | Will of Orchus
Show
Ring of Feather Falling
rare
DDHC-WBW-Ch.5 Palace of Heart's Desire
Show
Ring of Jumping
uncommon
DDHC-KGV-03 Reach for the Stars
Show
Ring of Mind Shielding
uncommon
DDHC-WDH-02 Unseen Waterdeep (Part 8 / Final)
Show
Notes:
Ring, Uncommon (Requires Attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
You can take a Magic action to cause the ring to become imperceptible until you take another Magic action to make it perceptible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.
Ring of Mind Shielding
uncommon
CCC-DDSC-01 Murder At The Stop
Show
Rust Bag of Tricks
uncommon
DDEP08-01 Chaos in the City of Splendors
Show
Sending Stones (minor Guardian property)
uncommon
FR-DC-TKM-RGT-01 Charming
Show
Notes:
Wondrous item, uncommon
Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don't cast the spell.
Once Sending is cast using either stone, the stones can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
These sending stones come in the form of a pair of seashells.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated
Sentinel Shield
uncommon
DDAL-DRW-INT-02 Watchers of the Trollclaws
Show
Seven Señoritas (Wand of Magic Missiles)(/w minor Guardian property)
uncommon
WBW DC PHP HOE1 02 Señorita's Charm (playtest 3)
Show
Notes:
Wand, uncommon
An unwieldy, soft-shafted wand. Seven Señoritas mimics the look of a banana tree’s peduncle, complete with seven, finger-length golden bananas growing along its length. Each banana acts as one charge of the magic missile spell. The wand’s drooping tip ends in a heavy, purple, tear-shaped, banana blossom charm.
This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast magic missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell's level by 1 for each additional charge you expend.
Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition.
Shield +1
uncommon
DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye
Show
Notes:
Generic variant, uncommon
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. The shield bears the crest of the Hallwinter Family a Blunted Six-Pointed Crown.
Slumbering Dragon-Touched Focus
uncommon
DDHC-DD-03 | Will of Orchus
Show
Slumbering Silver Dragon's Wrath Trident
uncommon
DDHC-DD-03 | Will of Orchus
Show
Staff of Defense
rare
DDHC-PaBtSO-CH-02: The Shattered Obelisk - Trouble in Phandalin
Show
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Folding Boat | rare | DDEP08-01 Chaos in the City of Splendors | Show | |||
|
Notes:
Folding Boat: When unfolded to the ship size, this boat has a small casino on deck. It has a wet bar, four casino tables, and flies the flag of Waterdeep’s current Open Lord, Laeral Silverhand (who probably neither knows nor approves of this ruse) |
||||||
| Hag Eye | uncommon | DDHC-DD-03 | Will of Orchus | Show | |||
| Half Plate +1 | rare | DDEP4 Reclamation of Phlan | Show | |||
|
Notes:
Medium armor (half plate), rare You have a +1 bonus to AC while wearing this armor. The wearer has Disadvantage on Dexterity (Stealth) checks. This black enameled armor has a splash of green paint across the breastplate. No amount of cleaning will remove it; even magical attempts to remove the black or green paint prove useless. Any creature familiar with the Tears of Virulence are likely to treat the armor’s wearer with suspicion. |
||||||
| Hat of Disguise | common | DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye | Show | |||
|
Notes:
Wondrous item, uncommon (requires attunement) |
||||||
| Headband of Intellect | uncommon | DDHC-DD-03 | Will of Orchus | Show | |||
| Pearl of Power | uncommon | CCC-DDSC-01 Murder At The Stop | Show | |||
| Phase Spider's Carapace (Breastplate of Fungal Spores)(/w minor Strange property) | uncommon | FR-DC-PHP-PEST-01: Pest Control (Author run) | Show | |||
|
Notes:
Medium armor, uncommon While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can't be used again until the next dawn. This item is found in the Boom of Many Things pg. 65 In addition this item has the Strange Material minor property. This breastplate was made with the hardened carapace of a Phase Spider scintillating with bright colors. Its durability is unaffected. |
||||||
| Plate Armor of Gleaming | common | DDHC-DD-03 | Will of Orchus | Show | |||
| Ring of Feather Falling | rare | DDHC-WBW-Ch.5 Palace of Heart's Desire | Show | |||
| Ring of Jumping | uncommon | DDHC-KGV-03 Reach for the Stars | Show | |||
| Ring of Mind Shielding | uncommon | DDHC-WDH-02 Unseen Waterdeep (Part 8 / Final) | Show | |||
|
Notes:
Ring, Uncommon (Requires Attunement) While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can take a Magic action to cause the ring to become imperceptible until you take another Magic action to make it perceptible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication. |
||||||
| Ring of Mind Shielding | uncommon | CCC-DDSC-01 Murder At The Stop | Show | |||
| Rust Bag of Tricks | uncommon | DDEP08-01 Chaos in the City of Splendors | Show | |||
| Sending Stones (minor Guardian property) | uncommon | FR-DC-TKM-RGT-01 Charming | Show | |||
|
Notes:
Wondrous item, uncommon Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don't cast the spell. Once Sending is cast using either stone, the stones can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. These sending stones come in the form of a pair of seashells. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated |
||||||
| Sentinel Shield | uncommon | DDAL-DRW-INT-02 Watchers of the Trollclaws | Show | |||
| Seven Señoritas (Wand of Magic Missiles)(/w minor Guardian property) | uncommon | WBW DC PHP HOE1 02 Señorita's Charm (playtest 3) | Show | |||
|
Notes:
Wand, uncommon An unwieldy, soft-shafted wand. Seven Señoritas mimics the look of a banana tree’s peduncle, complete with seven, finger-length golden bananas growing along its length. Each banana acts as one charge of the magic missile spell. The wand’s drooping tip ends in a heavy, purple, tear-shaped, banana blossom charm. This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast magic missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell's level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition. |
||||||
| Shield +1 | uncommon | DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye | Show | |||
|
Notes:
Generic variant, uncommon |
||||||
| Slumbering Dragon-Touched Focus | uncommon | DDHC-DD-03 | Will of Orchus | Show | |||
| Slumbering Silver Dragon's Wrath Trident | uncommon | DDHC-DD-03 | Will of Orchus | Show | |||
| Staff of Defense | rare | DDHC-PaBtSO-CH-02: The Shattered Obelisk - Trouble in Phandalin | Show | |||