Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Folding Boat rare DDEP08-01 Chaos in the City of Splendors Show
Notes:

Folding Boat: When unfolded to the ship size, this boat has a small casino on deck. It has a wet bar, four casino tables, and flies the flag of Waterdeep’s current Open Lord, Laeral Silverhand (who probably neither knows nor approves of this ruse)

Hag Eye uncommon DDHC-DD-03 | Will of Orchus Show
Half Plate +1 rare DDEP4 Reclamation of Phlan Show
Notes:

Medium armor (half plate), rare

You have a +1 bonus to AC while wearing this armor. The wearer has Disadvantage on Dexterity (Stealth) checks.

This black enameled armor has a splash of green paint across the breastplate. No amount of cleaning will remove it; even magical attempts to remove the black or green paint prove useless. Any creature familiar with the Tears of Virulence are likely to treat the armor’s wearer with suspicion.

Hat of Disguise common DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye Show
Notes:

Wondrous item, uncommon (requires attunement)
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.

Headband of Intellect uncommon DDHC-DD-03 | Will of Orchus Show
Pearl of Power uncommon CCC-DDSC-01 Murder At The Stop Show
Phase Spider's Carapace (Breastplate of Fungal Spores)(/w minor Strange property) uncommon FR-DC-PHP-PEST-01: Pest Control (Author run) Show
Notes:

Medium armor, uncommon

While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can't be used again until the next dawn. This item is found in the Boom of Many Things pg. 65

In addition this item has the Strange Material minor property. This breastplate was made with the hardened carapace of a Phase Spider scintillating with bright colors. Its durability is unaffected.

Plate Armor of Gleaming common DDHC-DD-03 | Will of Orchus Show
Ring of Feather Falling rare DDHC-WBW-Ch.5 Palace of Heart's Desire Show
Ring of Jumping uncommon DDHC-KGV-03 Reach for the Stars Show
Ring of Mind Shielding uncommon DDHC-WDH-02 Unseen Waterdeep (Part 8 / Final) Show
Notes:

Ring, Uncommon (Requires Attunement)

While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can take a Magic action to cause the ring to become imperceptible until you take another Magic action to make it perceptible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.

Ring of Mind Shielding uncommon CCC-DDSC-01 Murder At The Stop Show
Rust Bag of Tricks uncommon DDEP08-01 Chaos in the City of Splendors Show
Sending Stones (minor Guardian property) uncommon FR-DC-TKM-RGT-01 Charming Show
Notes:

Wondrous item, uncommon

Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don't cast the spell.

Once Sending is cast using either stone, the stones can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.

These sending stones come in the form of a pair of seashells.

Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated

Sentinel Shield uncommon DDAL-DRW-INT-02 Watchers of the Trollclaws Show
Seven Señoritas (Wand of Magic Missiles)(/w minor Guardian property) uncommon WBW DC PHP HOE1 02 Señorita's Charm (playtest 3) Show
Notes:

Wand, uncommon

An unwieldy, soft-shafted wand. Seven Señoritas mimics the look of a banana tree’s peduncle, complete with seven, finger-length golden bananas growing along its length. Each banana acts as one charge of the magic missile spell. The wand’s drooping tip ends in a heavy, purple, tear-shaped, banana blossom charm.

This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast magic missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell's level by 1 for each additional charge you expend.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition.

Shield +1 uncommon DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye Show
Notes:

Generic variant, uncommon
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. The shield bears the crest of the Hallwinter Family a Blunted Six-Pointed Crown.

Slumbering Dragon-Touched Focus uncommon DDHC-DD-03 | Will of Orchus Show
Slumbering Silver Dragon's Wrath Trident uncommon DDHC-DD-03 | Will of Orchus Show
Staff of Defense rare DDHC-PaBtSO-CH-02: The Shattered Obelisk - Trouble in Phandalin Show