Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Wand of Web
common
LN-1 Fuzzytail Farm and Frightful Candy Goat Massacre
Show
Umpire's Whistle ( Horn of Silent Alarm )
common
SJ-DC-CEG-01 Pulling Gs
Show
Tome of Clear Thought
very_rare
DDHC-MORD-02 The Lich-Queen’s Begotten
Show
The Shroud of the Mourning Warrior
rare
Trade Log
Show
Notes:
Armor (scale mail), rare
You have a bonus to AC while wearing this armor. The bonus is determined by its rarity. This item is found in the Dungeon Master's Guide. This suite of scale mail armor is fashioned out of slivers of wood—each engraved with Giant runes of death and lament, and sewn onto a backing of black leather. The armor resizes to fit its wearer.
Strahd's Cape ( Cape of Billowing )
common
WBW-DC-DES-01-09 Phantom of Prophecy
Show
Notes:
Wondrous Item, common
While wearing this cloak, you can use a bonus action to make it billow dramatically. This item is found in the Dungeon Masters Guide. This black satin cape has a red velvet liner and a severe cowl. It has interior pockets suitable for storing spell components that do not impact the billowing quality of the cape.
Storm Goblet (Tankard of Sobriety)
common
SJ-DC-Wine-01 Thunderstorms and Wine
Show
Notes:
common - An intricate goblet forged from a lightning-struck meteor and etched with giant runes and the symbol of Quintessence, a purple lighting bolt. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. Language. The bearer can speak and understand the Giant language while the item is on the bearer’s person.
Stone of Sorrow ( Ioun stone of Protection )
rare
WBW-DC-DES-01-09 Phantom of Prophecy
Show
Notes:
Wondrous Item, rare (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.You gain a +1 bonus to AC while this dusty rose prism orbits your head. This item is found in the Dungeon Masters Guide.
This stone resembles less an ioun stone, and more a chunk of cloudy red crystal. It rhythmically pulses like a heart, emitting a ruddy glow with the intensity of a candle, and an audible sound.
Stone of Good Luck ( Luckstone )
uncommon
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Shield of the Uven Rune
very_rare
DDAL-DRW-04 Foreign Affairs
Show
Notes:
Wondrous item, very rare (requires attunement)
This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power.
While holding the shield, you benefit from the following properties.
Winter’s Friend. You are immune to cold damage.
Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.
Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest.
Gift of Vengeance. You can transfer the shield’s magic
to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead.
This item is found in Waterdeep: Dungeon of the Mad Mage.
Sha'Sal Khou Breastplate +1
rare
SJ-DC-RFJK-02-01 Rrakkma Recruitment
Show
Notes:
You have a +1 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide.
This armor is simply but strongly made and is engraved with a crest upon the left breast, identifying you as an ally of the Sha’sal Khou.
Language. The bearer can speak and understand a language of the DM’s choice (Gith) while the item is on the bearer’s person.
Sapphire Buckler
very_rare
Heir 4 Illithid Playtest
Show
Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Ring of Regeneration ( Conscientious )
very_rare
SJ-DC-NOS-02 A Rogue Heart
Show
Notes:
Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Plate Armor of Vulnerability ( Slashing )
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Leather Armor +1
rare
DDEP07-01 Peril at the Port
Show
Notes:
Armor, rare
This sealskin suit is embroidered with octopuses that squirm magically when exposed to air. If worn underwater, the wearer gains advantage on checks made to escape grappling. This item can be found in the Dungeon Master’s Guide.
Insignia of Claws
uncommon
Trade Log
Show
Horn of Silent Alarm ( Gith Language )
common
SJ-DC-NOS-02 A Rogue Heart
Show
Horn of Silent Alarm
common
SJ-DC-RFJK-02-01 Rrakkma Recruitment
Show
Notes:
Wondrous item, common
Sentinel. Choose a kind of creature that is an enemy of the item’s creator (Mind Flayers). This item glows faintly when such creatures are within 120 feet of it.
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Half Plate +2
very_rare
Trade Log
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Wand of Web | common | LN-1 Fuzzytail Farm and Frightful Candy Goat Massacre | Show | |||
Umpire's Whistle ( Horn of Silent Alarm ) | common | SJ-DC-CEG-01 Pulling Gs | Show | |||
Tome of Clear Thought | very_rare | DDHC-MORD-02 The Lich-Queen’s Begotten | Show | |||
The Shroud of the Mourning Warrior | rare | Trade Log | Show | |||
Notes:
Armor (scale mail), rare You have a bonus to AC while wearing this armor. The bonus is determined by its rarity. This item is found in the Dungeon Master's Guide. This suite of scale mail armor is fashioned out of slivers of wood—each engraved with Giant runes of death and lament, and sewn onto a backing of black leather. The armor resizes to fit its wearer. |
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Strahd's Cape ( Cape of Billowing ) | common | WBW-DC-DES-01-09 Phantom of Prophecy | Show | |||
Notes:
Wondrous Item, common While wearing this cloak, you can use a bonus action to make it billow dramatically. This item is found in the Dungeon Masters Guide. This black satin cape has a red velvet liner and a severe cowl. It has interior pockets suitable for storing spell components that do not impact the billowing quality of the cape. |
||||||
Storm Goblet (Tankard of Sobriety) | common | SJ-DC-Wine-01 Thunderstorms and Wine | Show | |||
Notes:
common - An intricate goblet forged from a lightning-struck meteor and etched with giant runes and the symbol of Quintessence, a purple lighting bolt. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. Language. The bearer can speak and understand the Giant language while the item is on the bearer’s person. |
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Stone of Sorrow ( Ioun stone of Protection ) | rare | WBW-DC-DES-01-09 Phantom of Prophecy | Show | |||
Notes:
Wondrous Item, rare (requires attunement) An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.You gain a +1 bonus to AC while this dusty rose prism orbits your head. This item is found in the Dungeon Masters Guide. This stone resembles less an ioun stone, and more a chunk of cloudy red crystal. It rhythmically pulses like a heart, emitting a ruddy glow with the intensity of a candle, and an audible sound. |
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Stone of Good Luck ( Luckstone ) | uncommon | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Shield of the Uven Rune | very_rare | DDAL-DRW-04 Foreign Affairs | Show | |||
Notes:
Wondrous item, very rare (requires attunement) This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power. While holding the shield, you benefit from the following properties. Winter’s Friend. You are immune to cold damage. Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature. Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest. Gift of Vengeance. You can transfer the shield’s magic This item is found in Waterdeep: Dungeon of the Mad Mage. |
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Sha'Sal Khou Breastplate +1 | rare | SJ-DC-RFJK-02-01 Rrakkma Recruitment | Show | |||
Notes:
You have a +1 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide. This armor is simply but strongly made and is engraved with a crest upon the left breast, identifying you as an ally of the Sha’sal Khou. Language. The bearer can speak and understand a language of the DM’s choice (Gith) while the item is on the bearer’s person. |
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Sapphire Buckler | very_rare | Heir 4 Illithid Playtest | Show | |||
Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Ring of Regeneration ( Conscientious ) | very_rare | SJ-DC-NOS-02 A Rogue Heart | Show | |||
Notes:
Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience. |
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Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Plate Armor of Vulnerability ( Slashing ) | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Leather Armor +1 | rare | DDEP07-01 Peril at the Port | Show | |||
Notes:
Armor, rare This sealskin suit is embroidered with octopuses that squirm magically when exposed to air. If worn underwater, the wearer gains advantage on checks made to escape grappling. This item can be found in the Dungeon Master’s Guide. |
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Insignia of Claws | uncommon | Trade Log | Show | |||
Horn of Silent Alarm ( Gith Language ) | common | SJ-DC-NOS-02 A Rogue Heart | Show | |||
Horn of Silent Alarm | common | SJ-DC-RFJK-02-01 Rrakkma Recruitment | Show | |||
Notes:
Wondrous item, common This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. |
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Half Plate +2 | very_rare | Trade Log | Show |