Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Amulet of Health
rare
CCC-GSP-NTHR01-01 A Night of Sorrows
Show
Notes:
Wondrous item, rare (requires attunement)
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.
This obsidian amulet was given to Tenebris Umbra by Kothys. When attuned to this item, the essence of the Shadowfell imbued into it by Kothys turns its owner’s body deathly cold and numbs the skin it touches.
Belt of Fire Giant Strength
very_rare
Trade Log
Show
Notes:
This belt is made from plates of steel embossed with
golden filigree connected by metal pins. A fire giants
face adorns the buckle. The giant appears to be
having a hearty laugh as she wears an enormous
smile on her face.
While wearing this belt, your Strength score
changes to 25. The item has no effect on you if your
Strength without the belt is equal to or greater than
25
Blackrazor
legendary
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Notes:
Blackrazor
Weapon (greatsword), legendary (requires attunement by a creature of non-lawful alignment)
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties.
Devour Soul. Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a wish spell.
When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature’s hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks.
If you hit an undead with this weapon, you take 1d10 necrotic damage and the target regains 1d10 hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul.
Soul Hunter. While you hold the weapon, you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren’t constructs or undead. You also can’t be charmed or frightened.
Blackrazor can cast the haste spell on you once per day. It decides when to cast the spell and maintains concentration on it so that you don’t have to.
Sentience. Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and darkvision out to a range of 120 feet.
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know.
Personality. Blackrazor speaks with an imperious tone, as though accustomed to being obeyed.
The sword’s purpose is to consume souls. It doesn’t care whose souls it eats, including the wielder’s. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along.
Despite its nihilism, Blackrazor feels a strange kinship to Wave and Whelm, two other weapons locked away under White Plume Mountain. It wants the three weapons to be united again and wielded together in combat, even though it violently disagrees with Whelm and finds Wave tedious.
Blackrazor’s hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.
Blessing of Magic Resistance
unique
FR-DC-BG The Flying Flame Playtest
Show
Notes:
You have advantage on saving throws against spells and other magical effects.
This blessing is found in the Dungeon Masters Guide.
Blessing of Protection
unique
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Boots of Striding and Springing
uncommon
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Broom of Flying
uncommon
Trade Log
Show
Cloak of the Bat
rare
SJ-DC-DD-06 The Prime Strikers
Show
Dagger of Blindsight
rare
Trade Log
Show
Death's Hand ( Mace of Disruption )
rare
CCC-GHC-BK1-02 The Tithes that Bind
Show
Notes:
This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opening as if screaming. Curved ram-like horns protrued from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell.
When you hit a fiend or undead with thi magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points of fewer after taking this damage, it must succeed on a DC15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Special : This item has the harmonious minor property. Attuning to it takes only 1 minute.
Dragontooth Dagger
rare
DDAL-DRW-04 Foreign Affairs
Show
Notes:
Weapon (dagger), rare
A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator’s tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard.
You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage.
Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.
This item is found in Tyranny of Dragons.
"Fat" Markoth's Cummerbund
rare
CCC-LINKS-01 Champion of the People
Show
Notes:
Markoth - " Fat Mar" to those that didn't truly know him - treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it : While attuned, the wearer's strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion.
While wearing this belt, your strength score changes to a score granted by the belt. If your strength is already equal to or greater then the belt's score, the item has no effect on you. This is a belt of Hill giant strength, and grants a strength of 21.
Gauntlets of Ogre Power
uncommon
Purchase Log
Show
Githyanki Earring ( Ear Horn of Hearing )
common
FR-DC-BG The Flying Flame Playtest
Show
Notes:
Wondrous Item, Common
While held up to your ear, this horn suppresses the effects of the deafened condition on you, allowing you to hear normally. This item is found in Xanathar's Guide to Everything, pg. 137.
Sentinel. This item glows faintly when aberrations are within 120 feet of it.
This is a typical earring that a githyanki warrior would wear when venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect.
Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Greatsword +2
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Greatsword +3
very_rare
Trade Log
Show
Half Plate +2
very_rare
Trade Log
Show
Horn of Silent Alarm
common
SJ-DC-RFJK-02-01 Rrakkma Recruitment
Show
Notes:
Wondrous item, common
Sentinel. Choose a kind of creature that is an enemy of the item’s creator (Mind Flayers). This item glows faintly when such creatures are within 120 feet of it.
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Horn of Silent Alarm ( Gith Language )
common
SJ-DC-NOS-02 A Rogue Heart
Show
Name ▲ | Rarity | Location | Table | Result | Source | |
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Amulet of Health | rare | CCC-GSP-NTHR01-01 A Night of Sorrows | Show | |||
Notes:
Wondrous item, rare (requires attunement) This obsidian amulet was given to Tenebris Umbra by Kothys. When attuned to this item, the essence of the Shadowfell imbued into it by Kothys turns its owner’s body deathly cold and numbs the skin it touches. |
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Belt of Fire Giant Strength | very_rare | Trade Log | Show | |||
Notes:
This belt is made from plates of steel embossed with |
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Blackrazor | legendary | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Notes:
Blackrazor Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian. You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties. Devour Soul. Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a wish spell. When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature’s hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks. If you hit an undead with this weapon, you take 1d10 necrotic damage and the target regains 1d10 hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul. Soul Hunter. While you hold the weapon, you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren’t constructs or undead. You also can’t be charmed or frightened. Blackrazor can cast the haste spell on you once per day. It decides when to cast the spell and maintains concentration on it so that you don’t have to. Sentience. Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and darkvision out to a range of 120 feet. The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know. Personality. Blackrazor speaks with an imperious tone, as though accustomed to being obeyed. The sword’s purpose is to consume souls. It doesn’t care whose souls it eats, including the wielder’s. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along. Despite its nihilism, Blackrazor feels a strange kinship to Wave and Whelm, two other weapons locked away under White Plume Mountain. It wants the three weapons to be united again and wielded together in combat, even though it violently disagrees with Whelm and finds Wave tedious. Blackrazor’s hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset. |
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Blessing of Magic Resistance | unique | FR-DC-BG The Flying Flame Playtest | Show | |||
Notes:
You have advantage on saving throws against spells and other magical effects. This blessing is found in the Dungeon Masters Guide. |
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Blessing of Protection | unique | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Boots of Striding and Springing | uncommon | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Broom of Flying | uncommon | Trade Log | Show | |||
Cloak of the Bat | rare | SJ-DC-DD-06 The Prime Strikers | Show | |||
Dagger of Blindsight | rare | Trade Log | Show | |||
Death's Hand ( Mace of Disruption ) | rare | CCC-GHC-BK1-02 The Tithes that Bind | Show | |||
Notes:
This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opening as if screaming. Curved ram-like horns protrued from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell. |
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Dragontooth Dagger | rare | DDAL-DRW-04 Foreign Affairs | Show | |||
Notes:
Weapon (dagger), rare A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator’s tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard. You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage. Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6. This item is found in Tyranny of Dragons. |
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"Fat" Markoth's Cummerbund | rare | CCC-LINKS-01 Champion of the People | Show | |||
Notes:
Markoth - " Fat Mar" to those that didn't truly know him - treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it : While attuned, the wearer's strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. |
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Gauntlets of Ogre Power | uncommon | Purchase Log | Show | |||
Githyanki Earring ( Ear Horn of Hearing ) | common | FR-DC-BG The Flying Flame Playtest | Show | |||
Notes:
Wondrous Item, Common While held up to your ear, this horn suppresses the effects of the deafened condition on you, allowing you to hear normally. This item is found in Xanathar's Guide to Everything, pg. 137. Sentinel. This item glows faintly when aberrations are within 120 feet of it. This is a typical earring that a githyanki warrior would wear when venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect. |
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Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Greatsword +2 | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Greatsword +3 | very_rare | Trade Log | Show | |||
Half Plate +2 | very_rare | Trade Log | Show | |||
Horn of Silent Alarm | common | SJ-DC-RFJK-02-01 Rrakkma Recruitment | Show | |||
Notes:
Wondrous item, common This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. |
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Horn of Silent Alarm ( Gith Language ) | common | SJ-DC-NOS-02 A Rogue Heart | Show |