Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Leather Armor +1
rare
DDEP07-01 Peril at the Port
Show
Notes:
Armor, rare
This sealskin suit is embroidered with octopuses that squirm magically when exposed to air. If worn underwater, the wearer gains advantage on checks made to escape grappling. This item can be found in the Dungeon Master’s Guide.
Wand of Web
common
LN-1 Fuzzytail Farm and Frightful Candy Goat Massacre
Show
Gauntlets of Ogre Power
uncommon
Purchase Log
Show
Cloak of the Bat
rare
SJ-DC-DD-06 The Prime Strikers
Show
Death's Hand ( Mace of Disruption )
rare
CCC-GHC-BK1-02 The Tithes that Bind
Show
Notes:
This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opening as if screaming. Curved ram-like horns protrued from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell.
When you hit a fiend or undead with thi magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points of fewer after taking this damage, it must succeed on a DC15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Special : This item has the harmonious minor property. Attuning to it takes only 1 minute.
Stone of Sorrow ( Ioun stone of Protection )
rare
WBW-DC-DES-01-09 Phantom of Prophecy
Show
Notes:
Wondrous Item, rare (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.You gain a +1 bonus to AC while this dusty rose prism orbits your head. This item is found in the Dungeon Masters Guide.
This stone resembles less an ioun stone, and more a chunk of cloudy red crystal. It rhythmically pulses like a heart, emitting a ruddy glow with the intensity of a candle, and an audible sound.
Strahd's Cape ( Cape of Billowing )
common
WBW-DC-DES-01-09 Phantom of Prophecy
Show
Notes:
Wondrous Item, common
While wearing this cloak, you can use a bonus action to make it billow dramatically. This item is found in the Dungeon Masters Guide. This black satin cape has a red velvet liner and a severe cowl. It has interior pockets suitable for storing spell components that do not impact the billowing quality of the cape.
"Fat" Markoth's Cummerbund
rare
CCC-LINKS-01 Champion of the People
Show
Notes:
Markoth - " Fat Mar" to those that didn't truly know him - treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it : While attuned, the wearer's strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion.
While wearing this belt, your strength score changes to a score granted by the belt. If your strength is already equal to or greater then the belt's score, the item has no effect on you. This is a belt of Hill giant strength, and grants a strength of 21.
Insignia of Claws
uncommon
Trade Log
Show
Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Plate Armor of Vulnerability ( Slashing )
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Blackrazor
legendary
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Notes:
Blackrazor
Weapon (greatsword), legendary (requires attunement by a creature of non-lawful alignment)
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties.
Devour Soul. Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a wish spell.
When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature’s hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks.
If you hit an undead with this weapon, you take 1d10 necrotic damage and the target regains 1d10 hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul.
Soul Hunter. While you hold the weapon, you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren’t constructs or undead. You also can’t be charmed or frightened.
Blackrazor can cast the haste spell on you once per day. It decides when to cast the spell and maintains concentration on it so that you don’t have to.
Sentience. Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and darkvision out to a range of 120 feet.
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know.
Personality. Blackrazor speaks with an imperious tone, as though accustomed to being obeyed.
The sword’s purpose is to consume souls. It doesn’t care whose souls it eats, including the wielder’s. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along.
Despite its nihilism, Blackrazor feels a strange kinship to Wave and Whelm, two other weapons locked away under White Plume Mountain. It wants the three weapons to be united again and wielded together in combat, even though it violently disagrees with Whelm and finds Wave tedious.
Blackrazor’s hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.
Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Stone of Good Luck ( Luckstone )
uncommon
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Boots of Striding and Springing
uncommon
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Blessing of Protection
unique
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Greatsword +2
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Githyanki Earring ( Ear Horn of Hearing )
common
FR-DC-BG The Flying Flame Playtest
Show
Notes:
Wondrous Item, Common
While held up to your ear, this horn suppresses the effects of the deafened condition on you, allowing you to hear normally. This item is found in Xanathar's Guide to Everything, pg. 137.
Sentinel. This item glows faintly when aberrations are within 120 feet of it.
This is a typical earring that a githyanki warrior would wear when venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect.
Blessing of Magic Resistance
unique
FR-DC-BG The Flying Flame Playtest
Show
Notes:
You have advantage on saving throws against spells and other magical effects.
This blessing is found in the Dungeon Masters Guide.
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Leather Armor +1 | rare | DDEP07-01 Peril at the Port | Show | |||
Notes:
Armor, rare This sealskin suit is embroidered with octopuses that squirm magically when exposed to air. If worn underwater, the wearer gains advantage on checks made to escape grappling. This item can be found in the Dungeon Master’s Guide. |
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Wand of Web | common | LN-1 Fuzzytail Farm and Frightful Candy Goat Massacre | Show | |||
Gauntlets of Ogre Power | uncommon | Purchase Log | Show | |||
Cloak of the Bat | rare | SJ-DC-DD-06 The Prime Strikers | Show | |||
Death's Hand ( Mace of Disruption ) | rare | CCC-GHC-BK1-02 The Tithes that Bind | Show | |||
Notes:
This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opening as if screaming. Curved ram-like horns protrued from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell. |
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Stone of Sorrow ( Ioun stone of Protection ) | rare | WBW-DC-DES-01-09 Phantom of Prophecy | Show | |||
Notes:
Wondrous Item, rare (requires attunement) An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.You gain a +1 bonus to AC while this dusty rose prism orbits your head. This item is found in the Dungeon Masters Guide. This stone resembles less an ioun stone, and more a chunk of cloudy red crystal. It rhythmically pulses like a heart, emitting a ruddy glow with the intensity of a candle, and an audible sound. |
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Strahd's Cape ( Cape of Billowing ) | common | WBW-DC-DES-01-09 Phantom of Prophecy | Show | |||
Notes:
Wondrous Item, common While wearing this cloak, you can use a bonus action to make it billow dramatically. This item is found in the Dungeon Masters Guide. This black satin cape has a red velvet liner and a severe cowl. It has interior pockets suitable for storing spell components that do not impact the billowing quality of the cape. |
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"Fat" Markoth's Cummerbund | rare | CCC-LINKS-01 Champion of the People | Show | |||
Notes:
Markoth - " Fat Mar" to those that didn't truly know him - treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it : While attuned, the wearer's strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. |
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Insignia of Claws | uncommon | Trade Log | Show | |||
Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Plate Armor of Vulnerability ( Slashing ) | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Blackrazor | legendary | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Notes:
Blackrazor Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian. You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties. Devour Soul. Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a wish spell. When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature’s hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks. If you hit an undead with this weapon, you take 1d10 necrotic damage and the target regains 1d10 hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul. Soul Hunter. While you hold the weapon, you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren’t constructs or undead. You also can’t be charmed or frightened. Blackrazor can cast the haste spell on you once per day. It decides when to cast the spell and maintains concentration on it so that you don’t have to. Sentience. Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and darkvision out to a range of 120 feet. The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know. Personality. Blackrazor speaks with an imperious tone, as though accustomed to being obeyed. The sword’s purpose is to consume souls. It doesn’t care whose souls it eats, including the wielder’s. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along. Despite its nihilism, Blackrazor feels a strange kinship to Wave and Whelm, two other weapons locked away under White Plume Mountain. It wants the three weapons to be united again and wielded together in combat, even though it violently disagrees with Whelm and finds Wave tedious. Blackrazor’s hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset. |
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Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Stone of Good Luck ( Luckstone ) | uncommon | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Boots of Striding and Springing | uncommon | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Blessing of Protection | unique | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Greatsword +2 | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Githyanki Earring ( Ear Horn of Hearing ) | common | FR-DC-BG The Flying Flame Playtest | Show | |||
Notes:
Wondrous Item, Common While held up to your ear, this horn suppresses the effects of the deafened condition on you, allowing you to hear normally. This item is found in Xanathar's Guide to Everything, pg. 137. Sentinel. This item glows faintly when aberrations are within 120 feet of it. This is a typical earring that a githyanki warrior would wear when venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect. |
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Blessing of Magic Resistance | unique | FR-DC-BG The Flying Flame Playtest | Show | |||
Notes:
You have advantage on saving throws against spells and other magical effects. This blessing is found in the Dungeon Masters Guide. |