Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Whelm common DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Talking Doll common SJ-DC-TST-02 Datu ( Chief ) Show
Notes:

Wondrous item, common (requires attunement)

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set an observable condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, "I want a piece of candy." The doll's phrases are lost when your attunement to the doll ends.

Stone of Good Luck ( Luckstone ) uncommon DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Ring of Protection rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Quiver of Elhonna uncommon Trade Log Show
Quarterstaff +2 rare Trade Log Show
Quarterstaff +1 uncommon Trade Log Show
Pole of Collapsing common SJ-DC-IGC-ECP-01 Stoneheart Show
Notes:

This pole is covered with Terran symbols for strength and while underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

Moon-touched Shortsword common DC-POA-DES-05B Drive Our Ships to New Lands Show
Notes:

Weapon (shortsword), common

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

This fey crafted blade features mithral construction, a blue metal weighing half the normal weight. The moon-touched shortsword gifted by the Prince of Frost is cold to the touch, lowering the temperature around it in a 5-foot radius. Icicles are continually forming and falling off the blade whenever it is unsheathed.

Mirror of the Past ( Nether Mirror ) rare DC-PoA-TDG01-08 Mountains of Madness Show
Notes:

The holder of this platinum hand mirror can learn something about the history of a specific object or creature by taking an action to gaze into the mirror and think of the target. Instead of the holder's reflection, the mirror presents scenes from the target's past. Information conveyed is accurate , but is random and cryptic, and presented in no particular order. Once it is activated, the mirror gives its information for 1 minute or less, then returns to normal. It can't be used again until the next dawn.
"This pure dark black mirror of High NEtherese design based on the gaping maw of a Tomb Tapper. Large sharp teeth motifs are embedded into the edges of the mirror. "

"Lucius' Incense" Wand of Pyrotechnics common DC-PoA-TDG01-05 Curse of Slaad Show
Notes:

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling nouse that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regians 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
A yellow-orange wand with a thin red handle. The burst of multi-colored light is accompanied by a crackling nouse that can be heard up to 300 feet away.

Jeny's Mark ( Masquerade Tattoo ) common DC-PoA-DEX-05D Show
Notes:

Wondrous item (tattoo), common (requires attunement)

Produced by a special needle, this magic tattoo appears on your body as whatever you desire.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.

Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn.

Jeny's Mark resembles a tree armband that covers the left forearm when applied. The tattoo casts the smell of lilacs when its bearer is in the presence of fey.

Heavy Crossbow +2 rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Harmonious Dragonhide Belt +3 very_rare Trade Log Show
Notes:

Wondrous Item, Rare (Requires Attunement by a Monk)

This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. This item is found in Fizban’s Treasury of Dragons.

Harmonious. Attuning to this item takes only 1 minute.

This crimson belt has the appearance of a knight’s sash. It is made from the hide of Balagos’ wing.

Gray Bag of Tricks uncommon DC-PoA-DEX-05D Show
Notes:

This ordinary bag, made from gray cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag’s color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn.

d8 Creature d8 Creature
1 Weasel 5 Panther
2 Giant rat 6 Giant badger
3 Badger 7 Dire wolf
4 Boar 8 Giant elk

Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
G.O.A.T. Barding (Mithril Scale Barding) uncommon DC-PoA-TDG01-08 Mountains of Madness Show
Notes:

Barding is armor designd to protect an animal's head, neck, chest, and body. Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity ( Stealth ) checks or has a Strength Requirement, the Mirthral version of the armor doesn't.
"Light and Flexible armor of an intricate design with a motif of winter flora and fauna."

Gauntlets of Ogre Power uncommon Trade Log Show
Elemental Essence Shard - Earth rare SJ-DC-IGC-ECP-01 Stoneheart Show
Notes:

This elemental essence shard (earth) is a mesmerizing geode. On its rugged exterior lies a spectrum of earthy hues, from deep browns resembling rich soil to shimmering veins of metallic ores. When held, the geode emanates a subtle vibration, resonating with the elemental forces of the earth plane. A touch releases a faint aroma of petrichor, reminiscent of freshly turned soil after a gentle rain.
The bearer can speak and understand the Terran dialect of Primordial.

Unlocked Magic Items