Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Gauntlets of Ogre Power
uncommon
Trade Log
Show
Moon-touched Shortsword
common
DC-POA-DES-05B Drive Our Ships to New Lands
Show
Notes:
Weapon (shortsword), common
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
This fey crafted blade features mithral construction, a blue metal weighing half the normal weight. The moon-touched shortsword gifted by the Prince of Frost is cold to the touch, lowering the temperature around it in a 5-foot radius. Icicles are continually forming and falling off the blade whenever it is unsheathed.
Quarterstaff +1
uncommon
Trade Log
Show
Gray Bag of Tricks
uncommon
DC-PoA-DEX-05D
Show
Notes:
This ordinary bag, made from gray cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag’s color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn.
d8 Creature d8 Creature
1 Weasel 5 Panther
2 Giant rat 6 Giant badger
3 Badger 7 Dire wolf
4 Boar 8 Giant elk
Jeny's Mark ( Masquerade Tattoo )
common
DC-PoA-DEX-05D
Show
Notes:
Wondrous item (tattoo), common (requires attunement)
Produced by a special needle, this magic tattoo appears on your body as whatever you desire.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.
Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn.
Jeny's Mark resembles a tree armband that covers the left forearm when applied. The tattoo casts the smell of lilacs when its bearer is in the presence of fey.
Dragonhide Belt +1
uncommon
Purchase Log
Show
"Lucius' Incense" Wand of Pyrotechnics
common
DC-PoA-TDG01-05 Curse of Slaad
Show
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling nouse that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regians 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
A yellow-orange wand with a thin red handle. The burst of multi-colored light is accompanied by a crackling nouse that can be heard up to 300 feet away.
Dale Ranger Boots ( Boots of False Tracks ) - Quezalcoatlus
common
DC-PoA-TDG01-06 DALE RANGERS
Show
Notes:
Wondrous Item, common Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. “These boots are colour coded and leave behind different animal tracks depending on the colour.”
G.O.A.T. Barding (Mithril Scale Barding)
uncommon
DC-PoA-TDG01-08 Mountains of Madness
Show
Notes:
Barding is armor designd to protect an animal's head, neck, chest, and body. Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity ( Stealth ) checks or has a Strength Requirement, the Mirthral version of the armor doesn't.
"Light and Flexible armor of an intricate design with a motif of winter flora and fauna."
Mirror of the Past ( Nether Mirror )
rare
DC-PoA-TDG01-08 Mountains of Madness
Show
Notes:
The holder of this platinum hand mirror can learn something about the history of a specific object or creature by taking an action to gaze into the mirror and think of the target. Instead of the holder's reflection, the mirror presents scenes from the target's past. Information conveyed is accurate , but is random and cryptic, and presented in no particular order. Once it is activated, the mirror gives its information for 1 minute or less, then returns to normal. It can't be used again until the next dawn.
"This pure dark black mirror of High NEtherese design based on the gaping maw of a Tomb Tapper. Large sharp teeth motifs are embedded into the edges of the mirror. "
Quiver of Elhonna
uncommon
Trade Log
Show
Belt of Hill Giant Strength
rare
Trade Log
Show
Battleaxe +1
uncommon
Trade Log
Show
Whelm
common
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Chain Mail +1
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Heavy Crossbow +2
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Blessing of Protection
common
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Gauntlets of Ogre Power | uncommon | Trade Log | Show | |||
Moon-touched Shortsword | common | DC-POA-DES-05B Drive Our Ships to New Lands | Show | |||
Notes:
Weapon (shortsword), common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This fey crafted blade features mithral construction, a blue metal weighing half the normal weight. The moon-touched shortsword gifted by the Prince of Frost is cold to the touch, lowering the temperature around it in a 5-foot radius. Icicles are continually forming and falling off the blade whenever it is unsheathed. |
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Quarterstaff +1 | uncommon | Trade Log | Show | |||
Gray Bag of Tricks | uncommon | DC-PoA-DEX-05D | Show | |||
Notes:
This ordinary bag, made from gray cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag’s color. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn. d8 Creature d8 Creature |
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Jeny's Mark ( Masquerade Tattoo ) | common | DC-PoA-DEX-05D | Show | |||
Notes:
Wondrous item (tattoo), common (requires attunement) Produced by a special needle, this magic tattoo appears on your body as whatever you desire. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin. Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn. Jeny's Mark resembles a tree armband that covers the left forearm when applied. The tattoo casts the smell of lilacs when its bearer is in the presence of fey. |
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Dragonhide Belt +1 | uncommon | Purchase Log | Show | |||
"Lucius' Incense" Wand of Pyrotechnics | common | DC-PoA-TDG01-05 Curse of Slaad | Show | |||
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling nouse that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. |
||||||
Dale Ranger Boots ( Boots of False Tracks ) - Quezalcoatlus | common | DC-PoA-TDG01-06 DALE RANGERS | Show | |||
Notes:
Wondrous Item, common Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. “These boots are colour coded and leave behind different animal tracks depending on the colour.” |
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G.O.A.T. Barding (Mithril Scale Barding) | uncommon | DC-PoA-TDG01-08 Mountains of Madness | Show | |||
Notes:
Barding is armor designd to protect an animal's head, neck, chest, and body. Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity ( Stealth ) checks or has a Strength Requirement, the Mirthral version of the armor doesn't. |
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Mirror of the Past ( Nether Mirror ) | rare | DC-PoA-TDG01-08 Mountains of Madness | Show | |||
Notes:
The holder of this platinum hand mirror can learn something about the history of a specific object or creature by taking an action to gaze into the mirror and think of the target. Instead of the holder's reflection, the mirror presents scenes from the target's past. Information conveyed is accurate , but is random and cryptic, and presented in no particular order. Once it is activated, the mirror gives its information for 1 minute or less, then returns to normal. It can't be used again until the next dawn. |
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Quiver of Elhonna | uncommon | Trade Log | Show | |||
Belt of Hill Giant Strength | rare | Trade Log | Show | |||
Battleaxe +1 | uncommon | Trade Log | Show | |||
Whelm | common | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Chain Mail +1 | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Heavy Crossbow +2 | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Blessing of Protection | common | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show |