Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Bag of Holding
uncommon
Trade Log
Show
Notes:
Wondrous item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Battleaxe +1
uncommon
Trade Log
Show
Belt of Hill Giant Strength
rare
Trade Log
Show
Blessing of Protection
common
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Blessing of Understanding
common
DDHC-KGV-13 Fire and Darkness
Show
Notes:
Wisdom Increased by 2
Blessing of Wound Closure
common
FR-DC-Fall-01 Citadel of Ice
Show
Notes:
This blessing grants you the benefits of a Periapt of Wound Closure.
While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.
Bow of Icy Lamentations ( Shortbow of Melody )
very_rare
FR-DC-Fall-01 Citadel of Ice
Show
Notes:
Source: The Book of Many Things
Weapon (any bow), very rare (requires attunement)
This bow has multiple strings and resembles a lyre or small harp. By strumming the strings while setting an arrow to the bow, you imbue the arrow with magic.
You can play one of the following melodies when you use the bow to make a ranged weapon attack. You must choose to do so before you make the attack roll, and you can play only one melody per attack.
Melody of Precision. If you’re proficient in Performance, you gain a +1 bonus to the attack roll. If you have expertise in Performance, you gain a +2 bonus instead.
Melody of Reverberation. The melody you strum echoes loudly. On a hit, the target takes extra thunder damage equal to your Charisma modifier.
Property: Strange Material- Rime's Ice
Bracers of Defense
rare
Trade Log
Show
Brazier of Commanding Fire Elementals
rare
DDHC-KGV-13 Fire and Darkness
Show
Chain Mail +1
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Dale Ranger Boots ( Boots of False Tracks ) - Quezalcoatlus
common
DC-PoA-TDG01-06 DALE RANGERS
Show
Notes:
Wondrous Item, common Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. “These boots are colour coded and leave behind different animal tracks depending on the colour.”
Dragonhide Belt +1
uncommon
Purchase Log
Show
Elemental Essence Shard - Earth
rare
SJ-DC-IGC-ECP-01 Stoneheart
Show
Notes:
This elemental essence shard (earth) is a mesmerizing geode. On its rugged exterior lies a spectrum of earthy hues, from deep browns resembling rich soil to shimmering veins of metallic ores. When held, the geode emanates a subtle vibration, resonating with the elemental forces of the earth plane. A touch releases a faint aroma of petrichor, reminiscent of freshly turned soil after a gentle rain.
The bearer can speak and understand the Terran dialect of Primordial.
Gauntlets of Ogre Power
uncommon
Trade Log
Show
G.O.A.T. Barding (Mithril Scale Barding)
uncommon
DC-PoA-TDG01-08 Mountains of Madness
Show
Notes:
Barding is armor designd to protect an animal's head, neck, chest, and body. Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity ( Stealth ) checks or has a Strength Requirement, the Mirthral version of the armor doesn't.
"Light and Flexible armor of an intricate design with a motif of winter flora and fauna."
Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Gray Bag of Tricks
uncommon
DC-PoA-DEX-05D
Show
Notes:
This ordinary bag, made from gray cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag’s color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn.
d8 Creature d8 Creature
1 Weasel 5 Panther
2 Giant rat 6 Giant badger
3 Badger 7 Dire wolf
4 Boar 8 Giant elk
Harmonious Dragonhide Belt +3
very_rare
Trade Log
Show
Notes:
Wondrous Item, Rare (Requires Attunement by a Monk)
This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. This item is found in Fizban’s Treasury of Dragons.
Harmonious. Attuning to this item takes only 1 minute.
This crimson belt has the appearance of a knight’s sash. It is made from the hide of Balagos’ wing.
Heavy Crossbow +2
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Jeny's Mark ( Masquerade Tattoo )
common
DC-PoA-DEX-05D
Show
Notes:
Wondrous item (tattoo), common (requires attunement)
Produced by a special needle, this magic tattoo appears on your body as whatever you desire.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.
Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn.
Jeny's Mark resembles a tree armband that covers the left forearm when applied. The tattoo casts the smell of lilacs when its bearer is in the presence of fey.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Bag of Holding | uncommon | Trade Log | Show | |||
Notes:
Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |
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Battleaxe +1 | uncommon | Trade Log | Show | |||
Belt of Hill Giant Strength | rare | Trade Log | Show | |||
Blessing of Protection | common | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Blessing of Understanding | common | DDHC-KGV-13 Fire and Darkness | Show | |||
Notes:
Wisdom Increased by 2 |
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Blessing of Wound Closure | common | FR-DC-Fall-01 Citadel of Ice | Show | |||
Notes:
This blessing grants you the benefits of a Periapt of Wound Closure. While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. |
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Bow of Icy Lamentations ( Shortbow of Melody ) | very_rare | FR-DC-Fall-01 Citadel of Ice | Show | |||
Notes:
Source: The Book of Many Things Weapon (any bow), very rare (requires attunement) This bow has multiple strings and resembles a lyre or small harp. By strumming the strings while setting an arrow to the bow, you imbue the arrow with magic. You can play one of the following melodies when you use the bow to make a ranged weapon attack. You must choose to do so before you make the attack roll, and you can play only one melody per attack. Melody of Precision. If you’re proficient in Performance, you gain a +1 bonus to the attack roll. If you have expertise in Performance, you gain a +2 bonus instead. Melody of Reverberation. The melody you strum echoes loudly. On a hit, the target takes extra thunder damage equal to your Charisma modifier. Property: Strange Material- Rime's Ice |
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Bracers of Defense | rare | Trade Log | Show | |||
Brazier of Commanding Fire Elementals | rare | DDHC-KGV-13 Fire and Darkness | Show | |||
Chain Mail +1 | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Dale Ranger Boots ( Boots of False Tracks ) - Quezalcoatlus | common | DC-PoA-TDG01-06 DALE RANGERS | Show | |||
Notes:
Wondrous Item, common Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. “These boots are colour coded and leave behind different animal tracks depending on the colour.” |
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Dragonhide Belt +1 | uncommon | Purchase Log | Show | |||
Elemental Essence Shard - Earth | rare | SJ-DC-IGC-ECP-01 Stoneheart | Show | |||
Notes:
This elemental essence shard (earth) is a mesmerizing geode. On its rugged exterior lies a spectrum of earthy hues, from deep browns resembling rich soil to shimmering veins of metallic ores. When held, the geode emanates a subtle vibration, resonating with the elemental forces of the earth plane. A touch releases a faint aroma of petrichor, reminiscent of freshly turned soil after a gentle rain. |
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Gauntlets of Ogre Power | uncommon | Trade Log | Show | |||
G.O.A.T. Barding (Mithril Scale Barding) | uncommon | DC-PoA-TDG01-08 Mountains of Madness | Show | |||
Notes:
Barding is armor designd to protect an animal's head, neck, chest, and body. Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity ( Stealth ) checks or has a Strength Requirement, the Mirthral version of the armor doesn't. |
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Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Gray Bag of Tricks | uncommon | DC-PoA-DEX-05D | Show | |||
Notes:
This ordinary bag, made from gray cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag’s color. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn. d8 Creature d8 Creature |
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Harmonious Dragonhide Belt +3 | very_rare | Trade Log | Show | |||
Notes:
Wondrous Item, Rare (Requires Attunement by a Monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. This item is found in Fizban’s Treasury of Dragons. Harmonious. Attuning to this item takes only 1 minute. This crimson belt has the appearance of a knight’s sash. It is made from the hide of Balagos’ wing. |
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Heavy Crossbow +2 | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Jeny's Mark ( Masquerade Tattoo ) | common | DC-PoA-DEX-05D | Show | |||
Notes:
Wondrous item (tattoo), common (requires attunement) Produced by a special needle, this magic tattoo appears on your body as whatever you desire. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin. Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn. Jeny's Mark resembles a tree armband that covers the left forearm when applied. The tattoo casts the smell of lilacs when its bearer is in the presence of fey. |