Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Blessing of Protection
unique
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Short Sword of Vengeance
rare
DDHC-TYP Tales from the Yawning Portal Tomb of Horror
Show
Belt of Storm Giant Strength
legendary
DDAL06-03 Crypt of the Death Giants
Show
Notes:
The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area.
Cubic Gate
legendary
Trade Log
Show
Notes:
Prime, Astral, Far Realm, Avernus, Abyss, Elemental Earth
Gray Robes of the Archmagi
legendary
Trade Log
Show
Staff of the Magi
legendary
80 Svc Rewards
Show
Efreeti Chain
legendary
DDAL07-15 Streams of Crimson
Show
Notes:
Armor (chain mail), legendary (requires attunement)
While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.
The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task. This item can be found in the Dungeon Master’s Guide.
Defender Shortsword
legendary
Trade Log
Show
Notes:
Defender
Weapon (any sword), legendary (requires attunement)
You gain a +3 bonus to attack and damage rolls made with this magic weapon.
The first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
Shield +3
very_rare
DDAL05-18 The Mysterious Isle
Show
Wand of the War Mage +3
very_rare
DDAL05-18 The Mysterious Isle
Show
Bag of Devouring
very_rare
Trade Log
Show
Notes:
This bag superficially resembles a Bag of Holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.
The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal of vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as hapens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check ( provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured its body destroyed.
Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane.
If the bag is pierced or torn, it is destroed, and anything contained within it is transported to a random location on the Astral Plane.
Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many "mistakes" he has used it on in the past....
This item can be found in the Dungeon Master's Guide.
Tome of Leadership and Influence
very_rare
Trade Log
Show
Notes:
The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Manual of Flesh Golems
very_rare
DDAL00-06 Lost Laboratory of Kwalish
Show
Angel Sting Rapier ( Dancing Sword )
very_rare
CCC-GHC-BK-10 The Heart of Shadow
Show
Notes:
You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.
While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.
After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.
While in possession of the item, the bearer feels fortunate and optimistic about what the future holds. Butterflies and other harlmess creatures might frolic in the item's presence.
Rod of the Pactkeeper +3
very_rare
DDAL05-18 The Mysterious Isle
Show
Figurine of Wondrous Power - Obsidian Steed
very_rare
DDHC-TYP Tales from the Yawning Portal Tomb of Horror
Show
Lor’Shon Va’Na’Eel (Rod Of Absorption)
very_rare
Trade Log
Show
Notes:
Wondrous Item, very rare (requires attunement by a wizard) The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist.
Wand of Polymorph
very_rare
DDAL07-13 Old Bones and Older Tomes
Show
Notes:
This wand has 7 charges. While holding it, you can
use an action to expend 1 of its charges to cast the
polymorph spell (save DC 15) from it. The wand
regains 1d6 + 1 expended charges daily at dawn. If
you expend the wand's last charge, roll a d20. On a 1,
the wand crumbles into ashes and is destroyed. This
item can be found in the Dungeon Master’s Guide.
Having this wand on one’s person causes fits of
restless sleep—where the owner’s nights are filled
with wonderful dreams of soaring above the canopy
on wide, feathered wings; burrowing among the roots
of immense trees with wide, thick claws; and the
other goings on that jungle critters seem to enjoy so
much. Aside from this, the slender, foot-long length of
grey stone is otherwise unexceptional.
Polymorph Blade Rapier
very_rare
DDAL00-06 Lost Laboratory of Kwalish
Show
Notes:
Weapon (any sword), very rare (requires attunement)
When you attack a creature with this magic weapon and
roll a 20 on the attack roll, the creature must make a
DC 15 Wisdom saving throw in addition to suffering the
attack’s normal effects. On a failed save, the creature
also suffers the effects of a polymorph spell. Roll a d20
and consult the following table to determine the form
the target creature is transformed into.
d20 New Form
1 Tyrannosaurus Rex
2 Giant Ape
3 Elephant
4 Giant scorpion
5 Rhinoceros
6 Polar bear
7 Giant toad
8 Giant eagle
9 Black bear
10 Crocodile
11 Wolf
12 Horse
13 Ox
14 Giant frog
15 Poisonous snake
16 Hawk
17 Octopus
18 Cat
19 Rat
20 Rabbit
A creature is immune to this effect if it is immune to
damage of the weapon’s type, is a shapechanger, or has
legendary actions.
Curse. This weapon is cursed, and becoming attuned
to it extends the curse to you. Until the curse is broken
with a remove curse spell or similar magic, you are
unwilling to part with the weapon. Whenever you attack
a creature with this weapon and roll a 1 on the attack
roll, you suffer the effect of a polymorph spell for 1 hour,
rolling on the table to determine your new form.
Anstruth Harp
very_rare
DDAL05-18 The Mysterious Isle
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Blessing of Protection | unique | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Short Sword of Vengeance | rare | DDHC-TYP Tales from the Yawning Portal Tomb of Horror | Show | |||
Belt of Storm Giant Strength | legendary | DDAL06-03 Crypt of the Death Giants | Show | |||
Notes:
The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. |
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Cubic Gate | legendary | Trade Log | Show | |||
Notes:
Prime, Astral, Far Realm, Avernus, Abyss, Elemental Earth |
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Gray Robes of the Archmagi | legendary | Trade Log | Show | |||
Staff of the Magi | legendary | 80 Svc Rewards | Show | |||
Efreeti Chain | legendary | DDAL07-15 Streams of Crimson | Show | |||
Notes:
Armor (chain mail), legendary (requires attunement) While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground. The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task. This item can be found in the Dungeon Master’s Guide. |
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Defender Shortsword | legendary | Trade Log | Show | |||
Notes:
Defender The first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it. |
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Shield +3 | very_rare | DDAL05-18 The Mysterious Isle | Show | |||
Wand of the War Mage +3 | very_rare | DDAL05-18 The Mysterious Isle | Show | |||
Bag of Devouring | very_rare | Trade Log | Show | |||
Notes:
This bag superficially resembles a Bag of Holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice. |
||||||
Tome of Leadership and Influence | very_rare | Trade Log | Show | |||
Notes:
The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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Manual of Flesh Golems | very_rare | DDAL00-06 Lost Laboratory of Kwalish | Show | |||
Angel Sting Rapier ( Dancing Sword ) | very_rare | CCC-GHC-BK-10 The Heart of Shadow | Show | |||
Notes:
You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it. |
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Rod of the Pactkeeper +3 | very_rare | DDAL05-18 The Mysterious Isle | Show | |||
Figurine of Wondrous Power - Obsidian Steed | very_rare | DDHC-TYP Tales from the Yawning Portal Tomb of Horror | Show | |||
Lor’Shon Va’Na’Eel (Rod Of Absorption) | very_rare | Trade Log | Show | |||
Notes:
Wondrous Item, very rare (requires attunement by a wizard) The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist. |
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Wand of Polymorph | very_rare | DDAL07-13 Old Bones and Older Tomes | Show | |||
Notes:
This wand has 7 charges. While holding it, you can |
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Polymorph Blade Rapier | very_rare | DDAL00-06 Lost Laboratory of Kwalish | Show | |||
Notes:
Weapon (any sword), very rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the attack roll, the creature must make a DC 15 Wisdom saving throw in addition to suffering the attack’s normal effects. On a failed save, the creature also suffers the effects of a polymorph spell. Roll a d20 and consult the following table to determine the form the target creature is transformed into. d20 New Form 1 Tyrannosaurus Rex 2 Giant Ape 3 Elephant 4 Giant scorpion 5 Rhinoceros 6 Polar bear 7 Giant toad 8 Giant eagle 9 Black bear 10 Crocodile 11 Wolf 12 Horse 13 Ox 14 Giant frog 15 Poisonous snake 16 Hawk 17 Octopus 18 Cat 19 Rat 20 Rabbit A creature is immune to this effect if it is immune to damage of the weapon’s type, is a shapechanger, or has legendary actions. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon. Whenever you attack a creature with this weapon and roll a 1 on the attack roll, you suffer the effect of a polymorph spell for 1 hour, rolling on the table to determine your new form. |
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Anstruth Harp | very_rare | DDAL05-18 The Mysterious Isle | Show |