Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Shield +1 common DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief Show
Bag of Holding common DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl Show
Armor of Vulnerability (Plate) common DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl Show
Notes:

While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The DM chooses the type or determines it randomly. You have
-Piercing

Snurre's Cape - Cape of Cold Resistance rare DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King Show
Notes:

King Snurre's cape grants the wearer resistance to cold damage.

Boots of Speed common Trade Log Show
Notes:

Wondrous Item, rare (requires attunement) - Magic Table G While you wear these boots, you can use a bonus action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. This item can be found in the Dungeon Master's Guide. These boots are embroidered with the image of a mountain venting a large plume of white smoke. While worn the bearer can understand and speak Gnomish.

Cloak of Invisibility legendary Trade Log Show
Notes:

"Woven from the strands of an undead spider’s web, this sticky cloak renders the wearer invisible when worn. It smells faintly of dust and has a faintly cloying lingering scent when you move."

Ascendant Gem Dragon-Touched Focus legendary DDAL-DRW-19 Fall the Cold Night Show
Notes:

Wondrous item, legendary (requires attunement by a spellcaster)

This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales.

Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power.

You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.

Gem. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you.

While you are holding an Ascendant focus, you can use it to cast certain spells. Once the item is used to cast a given spell, it can't be used to cast that spell again until the next dawn. The spells are determined by the family of the dragon in whose hoard it became Ascendant. An asterisk indicates a new spell that appears in this book.

Gem. Rary's telepathic bond, Raulothim's psychic lance

In addition, when you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can't be used again until the next dawn.

Crystal Ball of True Seeing legendary Trade Log Show
Notes:

The typical crystal ball is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.
Crystal Ball of True Seeing. While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spell's sensor.

Gray Robes of the Archmagi legendary Trade Log Show
Ioun Stone of Mastery very_rare DDAL-DRW-EP-04 Tears Among the Stars Show
Sapphire Buckler very_rare DDAL-DRW-19 Fall the Cold Night Show
Notes:

Armor (shield), very rare (requires attunement)

This buckler was created from a scale gifted by one of Amaranthraxine’s draconic allies on Abeir.

This crystalline blue shield is fashioned from a sapphire dragon's scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature.

As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can't be used again until the next dawn.

Light Crossbow +3 very_rare Trade Log Show
Tome of Clear Thought very_rare Trade Log Show
Cloak of Arachnida very_rare DDAL-DRW-EP-04 Tears Among the Stars Show
Bronze Horn of Valhalla very_rare DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl Show
Dwarven Plate very_rare DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King Show
Chain Mail +2 very_rare DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl Show
Staff of Frost very_rare DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl Show
Notes:

Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)
You have resistance to cold damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.

Manual of Quickness of Action very_rare Purchase Log Show
Notes:

-20 svc rewards
Morkai Almandragon gets the level

Tome of Clear Thought very_rare DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King Show
Notes:

Wondrous item, very rare
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Unlocked Magic Items