Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Pearl of Power
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl
Show
Rapier of Vengeance
uncommon
DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King
Show
Notes:
Weapon (any sword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.
You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
Glamoured Studded Leather Armor
uncommon
DDAL09-06 Infernal Insurgency
Show
Wind Fan
unique
DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl
Show
Battleaxe +1
uncommon
DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King
Show
Javelin of Lightning
uncommon
DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King
Show
Notes:
Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Whip of Warning
uncommon
Trade Log
Show
Notes:
Weapon (whip), uncommon (requires attunement) This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. _____ This whip is fashioned from a length of rotting, thorn-covered vine set into a handle made of an unusual purple wood. The pommel is a large chunk of unpolished amber with a moving eyeball trapped within. A description of this item can be found in the Dungeon Master’s Guide.
Bag of Holding
uncommon
Trade Log
Show
Wind Fan
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief
Show
Battleaxe +1
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl
Show
Headband of Intellect
uncommon
Trade Log
Show
Notes:
Item Flavor: This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city.
Shield +1
uncommon
DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King
Show
Warhammer +1
uncommon
DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King
Show
Gaunlets of Ogre Power
uncommon
DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King
Show
Bracers of Archery
uncommon
DDAL-DRWEP03 When the Lights Went Out in Candlekeep
Show
Notes:
Wonderous Item, Uncommon (Requires Attunement)
These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden.
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
Gloves of Thievery
uncommon
Trade Log
Show
Warhammer +1
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants - Steading of the Hill Giant Chief
Show
Javelin of Lightning
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief
Show
Notes:
Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Gloves of Swimming and Climbing
uncommon
DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief
Show
Notes:
While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim.
Longbow +1
uncommon
DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Pearl of Power | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl | Show | |||
Rapier of Vengeance | uncommon | DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King | Show | |||
Notes:
Weapon (any sword), uncommon (requires attunement) Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one. In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it. You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties. |
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Glamoured Studded Leather Armor | uncommon | DDAL09-06 Infernal Insurgency | Show | |||
Wind Fan | unique | DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl | Show | |||
Battleaxe +1 | uncommon | DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King | Show | |||
Javelin of Lightning | uncommon | DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King | Show | |||
Notes:
Weapon (javelin), uncommon The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. |
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Whip of Warning | uncommon | Trade Log | Show | |||
Notes:
Weapon (whip), uncommon (requires attunement) This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. _____ This whip is fashioned from a length of rotting, thorn-covered vine set into a handle made of an unusual purple wood. The pommel is a large chunk of unpolished amber with a moving eyeball trapped within. A description of this item can be found in the Dungeon Master’s Guide. |
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Bag of Holding | uncommon | Trade Log | Show | |||
Wind Fan | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief | Show | |||
Battleaxe +1 | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl | Show | |||
Headband of Intellect | uncommon | Trade Log | Show | |||
Notes:
Item Flavor: This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city. |
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Shield +1 | uncommon | DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King | Show | |||
Warhammer +1 | uncommon | DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King | Show | |||
Gaunlets of Ogre Power | uncommon | DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King | Show | |||
Bracers of Archery | uncommon | DDAL-DRWEP03 When the Lights Went Out in Candlekeep | Show | |||
Notes:
Wonderous Item, Uncommon (Requires Attunement) |
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Gloves of Thievery | uncommon | Trade Log | Show | |||
Warhammer +1 | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants - Steading of the Hill Giant Chief | Show | |||
Javelin of Lightning | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief | Show | |||
Notes:
Weapon (javelin), uncommon The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. |
||||||
Gloves of Swimming and Climbing | uncommon | DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief | Show | |||
Notes:
While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim. |
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Longbow +1 | uncommon | DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King | Show |