Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Pearl of Power uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl Show
Rapier of Vengeance uncommon DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King Show
Notes:

Weapon (any sword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

Glamoured Studded Leather Armor uncommon DDAL09-06 Infernal Insurgency Show
Wind Fan unique DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl Show
Battleaxe +1 uncommon DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King Show
Javelin of Lightning uncommon DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King Show
Notes:

Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.

The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.

Whip of Warning uncommon Trade Log Show
Notes:

Weapon (whip), uncommon (requires attunement) This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. _____ This whip is fashioned from a length of rotting, thorn-covered vine set into a handle made of an unusual purple wood. The pommel is a large chunk of unpolished amber with a moving eyeball trapped within. A description of this item can be found in the Dungeon Master’s Guide.

Bag of Holding uncommon Trade Log Show
Wind Fan uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief Show
Battleaxe +1 uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl Show
Headband of Intellect uncommon Trade Log Show
Notes:

Item Flavor: This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city.

Shield +1 uncommon DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King Show
Warhammer +1 uncommon DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King Show
Gaunlets of Ogre Power uncommon DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King Show
Bracers of Archery uncommon DDAL-DRWEP03 When the Lights Went Out in Candlekeep Show
Notes:

Wonderous Item, Uncommon (Requires Attunement)
These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden.
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.

Gloves of Thievery uncommon Trade Log Show
Warhammer +1 uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants - Steading of the Hill Giant Chief Show
Javelin of Lightning uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief Show
Notes:

Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.

The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.

Gloves of Swimming and Climbing uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief Show
Notes:

While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim.

Longbow +1 uncommon DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King Show

Unlocked Magic Items