Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Bag of Holding common DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl Show
Shield +1 common DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief Show
Armor of Vulnerability (Plate) common DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl Show
Notes:

While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The DM chooses the type or determines it randomly. You have
-Piercing

Boots of Speed common Trade Log Show
Notes:

Wondrous Item, rare (requires attunement) - Magic Table G While you wear these boots, you can use a bonus action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. This item can be found in the Dungeon Master's Guide. These boots are embroidered with the image of a mountain venting a large plume of white smoke. While worn the bearer can understand and speak Gnomish.

Whip +2 common DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King Show
Battleaxe +1 uncommon DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King Show
Headband of Intellect uncommon Trade Log Show
Notes:

Item Flavor: This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city.

Warhammer +1 uncommon DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King Show
Gloves of Swimming and Climbing uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief Show
Notes:

While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim.

Wind Fan uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief Show
Bag of Holding uncommon Trade Log Show
Gloves of Thievery uncommon Trade Log Show
Pearl of Power uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl Show
Shield +1 uncommon DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King Show
Bracers of Archery uncommon DDAL-DRWEP03 When the Lights Went Out in Candlekeep Show
Notes:

Wonderous Item, Uncommon (Requires Attunement)
These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden.
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.

Whip of Warning uncommon Trade Log Show
Notes:

Weapon (whip), uncommon (requires attunement) This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. _____ This whip is fashioned from a length of rotting, thorn-covered vine set into a handle made of an unusual purple wood. The pommel is a large chunk of unpolished amber with a moving eyeball trapped within. A description of this item can be found in the Dungeon Master’s Guide.

Warhammer +1 uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants - Steading of the Hill Giant Chief Show
Javelin of Lightning uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief Show
Notes:

Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.

The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.

Glamoured Studded Leather Armor uncommon DDAL09-06 Infernal Insurgency Show
Battleaxe +1 uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl Show

Unlocked Magic Items