Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Wind Fan unique DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl Show
Wind Fan uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief Show
Whip of Warning uncommon Trade Log Show
Notes:

Weapon (whip), uncommon (requires attunement) This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. _____ This whip is fashioned from a length of rotting, thorn-covered vine set into a handle made of an unusual purple wood. The pommel is a large chunk of unpolished amber with a moving eyeball trapped within. A description of this item can be found in the Dungeon Master’s Guide.

Whip +2 common DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King Show
Warhammer +1 uncommon DDHC-TYP Tales from the Yawning Portal : Against the Giants Hall of the Fire Giant King Show
Warhammer +1 uncommon DDHC-TYP Tales from the Yawning Portal Against the Giants - Steading of the Hill Giant Chief Show
Wand of Paralysis rare DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl Show
Wand of Lightning Bolts rare DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl Show
Wand of Binding rare DDHC-TYP: Chapter 5 Dead In Thay - T2 Forgotton Realms Campaign Show
Notes:

Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).

Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.

Tome of Clear Thought very_rare DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King Show
Notes:

Wondrous item, very rare
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Tome of Clear Thought very_rare Trade Log Show
Tan Bag of Tricks uncommon Trade Log Show
Staff of Swarming Insects rare DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King Show
Staff of Frost very_rare DDHC-TYP Tales from the Yawning Portal Against the Giants Glacial Rift of the Frost Giant Jarl Show
Notes:

Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)
You have resistance to cold damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.

Spear +2 rare DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief Show
Snurre's Cape - Cape of Cold Resistance rare DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King Show
Notes:

King Snurre's cape grants the wearer resistance to cold damage.

Shortsword +2 rare DDHC-TYP Tales from the Yawning Portal Chapter 3 Hall of the Fire Giant King Show
Shield of the Salty Griffon ( Shield, +1 ) uncommon Trade Log Show
Notes:

While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal AC bonus. The Shield of the Salty Griffon is a magical shield made from the polished shell of a giant oyster

Shield of Missile Attraction rare DDHC-TYP Tales from the Yawning Portal Chapter 3 : Against the Giants Hall of the Fire Giant King Show
Notes:

Armor (shield), rare (requires attunement)
While holding this shield, you have resistance to damage from ranged weapon attacks.
Curse. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.

Shield +1 common DDHC-TYP Tales from the Yawning Portal Against the Giants Steading of the Hill Giant Chief Show

Unlocked Magic Items