Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Pole of Collapsing (C)
common
Gnomegard
DDHC00-DoIP - Dragon of Icespire Peak
Show
Clockwork Amulet (C)
common
Gnomegard
DDHC00-DoIP - Dragon of Icespire Peak
Show
Tankard of Sobriety (C)
common
Season 9 starting item
Character creation
Show
Notes:
Additionally, the item has one of the following features incorporated into its design:
Teeth from a large, unknown creature
Cloak of Many Fashions (C)
common
Trade Log
Show
Notes:
Traded with Borim https://www.adventurersleaguelog.com/users/24644/characters/73330
Staff of the Magi (L,A)
common
DDAL07-17 Cauldron of Sapphire
Trade Log
Show
Notes:
traded with https://www.adventurersleaguelog.com/users/6952/characters/61600
Bag of Holding (UC)(stashed)
common
Taking free Level 5 Item
Show
Vorpal Scimitar (L, A)(stashed)
common
DDAL07-16 Pools of Cerulean
Show
Notes:
You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.
When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
Flavour.
This blade now hums and vibrates with great energy, and slices through obstacles with the greatest of ease. If the sword does not claim the life of a sentient creature each day, you find that are easily angered and become frustrated by even the smallest obstacles.
Finesse.
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light.
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Dread Helm (C)
common
Trade Log
Show
Rod of Absroption (VR, A)
common
PO-BK1-07 Beyond the Portal
Show
Notes:
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy -- not the spell itself -- is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.
If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.
A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
Greater Silver Sword (L,A)
common
PO-BK-1-08 - Dark Side of the Rune
Show
Armor of Fungal Spores (UC)
common
Assigning Service Rewards
Show
Notes:
While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn.
Cap of Waterbreathing (stashed)
uncommon
DDAL 07-17 Cauldron of Sapphire
Show
Cap of Waterbreathing (stashed)
uncommon
DDAL 07-17 Cauldron of Sapphire
Show
Nereid shawl
uncommon
Assigning DM Reward
Show
Notes:
The last vestige of a dying nereid, this delicate, white shawl made of shimmering seafoam is weightless when worn. When underwater, you always know which direction the surface lies. This item functions as a cloak of the manta ray(see the Dungeon Master’s Guide).
Boomerang Shield (UC, A)
uncommon
Assigning Service Rewards
Show
Notes:
You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Astromancy Archive (R, A)
rare
Trade Log
Show
Notes:
Astromancy Archive Wondrous item, rare (requires attunement by a wizard) 3 lb. This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied. Minor Property: Harmonious Attuning to this item takes only 1 minute.
Ring of Fire Resistance (R, A)
rare
Trade Log
Show
Peripat of Proof against Poison (R)
rare
CCC-RCC-01-06 The Handfastening
Show
Baleful Talon (VR)
very_rare
Assigning DM Reward
Show
Staff of Power (VR, A)
very_rare
Trade Log
Show
Notes:
Traded with Valdani https://www.adventurersleaguelog.com/users/24644/characters/63670
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Pole of Collapsing (C) | common | Gnomegard | DDHC00-DoIP - Dragon of Icespire Peak | Show | ||
Clockwork Amulet (C) | common | Gnomegard | DDHC00-DoIP - Dragon of Icespire Peak | Show | ||
Tankard of Sobriety (C) | common | Season 9 starting item | Character creation | Show | ||
Notes:
Additionally, the item has one of the following features incorporated into its design: |
||||||
Cloak of Many Fashions (C) | common | Trade Log | Show | |||
Notes:
Traded with Borim https://www.adventurersleaguelog.com/users/24644/characters/73330 |
||||||
Staff of the Magi (L,A) | common | DDAL07-17 Cauldron of Sapphire | Trade Log | Show | ||
Notes:
traded with https://www.adventurersleaguelog.com/users/6952/characters/61600 |
||||||
Bag of Holding (UC)(stashed) | common | Taking free Level 5 Item | Show | |||
Vorpal Scimitar (L, A)(stashed) | common | DDAL07-16 Pools of Cerulean | Show | |||
Notes:
You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit. Flavour. This blade now hums and vibrates with great energy, and slices through obstacles with the greatest of ease. If the sword does not claim the life of a sentient creature each day, you find that are easily angered and become frustrated by even the smallest obstacles. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. |
||||||
Dread Helm (C) | common | Trade Log | Show | |||
Rod of Absroption (VR, A) | common | PO-BK1-07 Beyond the Portal | Show | |||
Notes:
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy -- not the spell itself -- is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical. |
||||||
Greater Silver Sword (L,A) | common | PO-BK-1-08 - Dark Side of the Rune | Show | |||
Armor of Fungal Spores (UC) | common | Assigning Service Rewards | Show | |||
Notes:
While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn. |
||||||
Cap of Waterbreathing (stashed) | uncommon | DDAL 07-17 Cauldron of Sapphire | Show | |||
Cap of Waterbreathing (stashed) | uncommon | DDAL 07-17 Cauldron of Sapphire | Show | |||
Nereid shawl | uncommon | Assigning DM Reward | Show | |||
Notes:
The last vestige of a dying nereid, this delicate, white shawl made of shimmering seafoam is weightless when worn. When underwater, you always know which direction the surface lies. This item functions as a cloak of the manta ray(see the Dungeon Master’s Guide). |
||||||
Boomerang Shield (UC, A) | uncommon | Assigning Service Rewards | Show | |||
Notes:
You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
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Astromancy Archive (R, A) | rare | Trade Log | Show | |||
Notes:
Astromancy Archive Wondrous item, rare (requires attunement by a wizard) 3 lb. This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied. Minor Property: Harmonious Attuning to this item takes only 1 minute. |
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Ring of Fire Resistance (R, A) | rare | Trade Log | Show | |||
Peripat of Proof against Poison (R) | rare | CCC-RCC-01-06 The Handfastening | Show | |||
Baleful Talon (VR) | very_rare | Assigning DM Reward | Show | |||
Staff of Power (VR, A) | very_rare | Trade Log | Show | |||
Notes:
Traded with Valdani https://www.adventurersleaguelog.com/users/24644/characters/63670 |