Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Armor of Fungal Spores (UC) common Assigning Service Rewards Show
Notes:

While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn.

Fish Suit (VR) very_rare Assigning DM Reward Show
Greater Silver Sword (L,A) common PO-BK-1-08 - Dark Side of the Rune Show
Red Wizard Blade (L) legendary Assigning DM Reward Show
Astromancy Archive (R, A) rare Trade Log Show
Notes:

Astromancy Archive Wondrous item, rare (requires attunement by a wizard) 3 lb. This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied. Minor Property: Harmonious Attuning to this item takes only 1 minute.

Baleful Talon (VR) very_rare Assigning DM Reward Show
Boomerang Shield (UC, A) uncommon Assigning Service Rewards Show
Notes:

You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

Staff of Power (VR, A) very_rare Trade Log Show
Notes:

Traded with Valdani https://www.adventurersleaguelog.com/users/24644/characters/63670

Tome of Leadership and Influence (VR, read) very_rare CCC-ROZK-01-2 Zhentarim's Lament Show
Peripat of Proof against Poison (R) rare CCC-RCC-01-06 The Handfastening Show
(Bludgeoning, Slashing and Piercing Resistance from Efreeti Bottle) unique DDAL00-02F The Definition of Heroism Show
Cloak of Many Fashions (C) common Trade Log Show
Notes:

Traded with Borim https://www.adventurersleaguelog.com/users/24644/characters/73330

Carpet of Flying 5ft. x 7ft. (VR) very_rare Trade Log Show
Notes:

traded with Maevan https://www.adventurersleaguelog.com/users/6952/characters/20883

Ioun Stone of Mastery (L, A) legendary DDAL00-11f Twice as Nice for Half the Price Show
Notes:

Pipyap has left behind a pale green icosahedron that appears to be a 20-sided die. This stone is eternally warm and slightly damp, no matter what environment it’s in. Your proficiency bonus increases by 1 while this pale green stone orbits your head.

Cubic Gate (L) legendary Trade Log Show
Notes:

The six sides are keyed to: the Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea.

Bag of Holding (UC)(stashed) common Taking free Level 5 Item Show
Vorpal Scimitar (L, A)(stashed) common DDAL07-16 Pools of Cerulean Show
Notes:

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.

Flavour.

This blade now hums and vibrates with great energy, and slices through obstacles with the greatest of ease. If the sword does not claim the life of a sentient creature each day, you find that are easily angered and become frustrated by even the smallest obstacles.

Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light.

A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Cap of Waterbreathing (stashed) uncommon DDAL 07-17 Cauldron of Sapphire Show
Cap of Waterbreathing (stashed) uncommon DDAL 07-17 Cauldron of Sapphire Show
Nereid shawl uncommon Assigning DM Reward Show
Notes:

The last vestige of a dying nereid, this delicate, white shawl made of shimmering seafoam is weightless when worn. When underwater, you always know which direction the surface lies. This item functions as a cloak of the manta ray(see the Dungeon Master’s Guide).