Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Tankard of Sobriety (C)
common
Season 9 starting item
Character creation
Show
Notes:
Additionally, the item has one of the following features incorporated into its design:
Teeth from a large, unknown creature
Clockwork Amulet (C)
common
Gnomegard
DDHC00-DoIP - Dragon of Icespire Peak
Show
Pole of Collapsing (C)
common
Gnomegard
DDHC00-DoIP - Dragon of Icespire Peak
Show
Ythryn Mythallar (L, A)
legendary
DDHC ID-RotF Chapter 7: Doom of Ythryn
Trade Log
Show
Staff of the Magi (L,A)
common
DDAL07-17 Cauldron of Sapphire
Trade Log
Show
Notes:
traded with https://www.adventurersleaguelog.com/users/6952/characters/61600
Grey Robe of the Archmagi (L, A)
legendary
DDAL00-03
Trade Log
Show
Notes:
Traded with character Khalisah bint Sinan al-Jilani from reddit user /u/8WisdomCleric
Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl.
Carpet of Flying 5ft. x 7ft. (VR)
very_rare
Trade Log
Show
Notes:
traded with Maevan https://www.adventurersleaguelog.com/users/6952/characters/20883
Ioun Stone of Mastery (L, A)
legendary
DDAL00-11f Twice as Nice for Half the Price
Show
Notes:
Pipyap has left behind a pale green icosahedron that appears to be a 20-sided die. This stone is eternally warm and slightly damp, no matter what environment it’s in. Your proficiency bonus increases by 1 while this pale green stone orbits your head.
Cubic Gate (L)
legendary
Trade Log
Show
Notes:
The six sides are keyed to: the Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea.
Bag of Holding (UC)(stashed)
common
Taking free Level 5 Item
Show
Vorpal Scimitar (L, A)(stashed)
common
DDAL07-16 Pools of Cerulean
Show
Notes:
You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.
When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
Flavour.
This blade now hums and vibrates with great energy, and slices through obstacles with the greatest of ease. If the sword does not claim the life of a sentient creature each day, you find that are easily angered and become frustrated by even the smallest obstacles.
Finesse.
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light.
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Cap of Waterbreathing (stashed)
uncommon
DDAL 07-17 Cauldron of Sapphire
Show
Cap of Waterbreathing (stashed)
uncommon
DDAL 07-17 Cauldron of Sapphire
Show
Nereid shawl
uncommon
Assigning DM Reward
Show
Notes:
The last vestige of a dying nereid, this delicate, white shawl made of shimmering seafoam is weightless when worn. When underwater, you always know which direction the surface lies. This item functions as a cloak of the manta ray(see the Dungeon Master’s Guide).
Staff of the Magi (L, A)(stashed)
legendary
DDAL 07-17 Cauldron of Sapphire
Show
Notes:
Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power - and all it asks is that you honor Ubtao in the process.
Ring of Fire Resistance (R, A)
rare
Trade Log
Show
Dread Helm (C)
common
Trade Log
Show
Rod of Absroption (VR, A)
common
PO-BK1-07 Beyond the Portal
Show
Notes:
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy -- not the spell itself -- is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.
If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.
A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
Szass Tam’s Arcane Essence (Epic Boon)
unique
DDEP00-01 The Red War
Show
Notes:
You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic.
Szass Tam’s Planar Essence (Epic Boon)
unique
DDEP00-01 The Red War
Show
Notes:
You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy allowed the lich’s simulacrum to navigate the planes – and while you aren’t as proficient with this skill, you can retain a small bit of its power. Choose one of the Outer Planes listed in Appendix C of the Player’s Handbook; once choice is permanent once made. You can use your action to cast plane shift on you (targeting yourself only) and travel to the chosen plane, or from that plane back to the Material Plane. This item can be found in the Dungeon Master’s Guide under the entry for Boon of Planar Travel.
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Tankard of Sobriety (C) | common | Season 9 starting item | Character creation | Show | ||
Notes:
Additionally, the item has one of the following features incorporated into its design: |
||||||
Clockwork Amulet (C) | common | Gnomegard | DDHC00-DoIP - Dragon of Icespire Peak | Show | ||
Pole of Collapsing (C) | common | Gnomegard | DDHC00-DoIP - Dragon of Icespire Peak | Show | ||
Ythryn Mythallar (L, A) | legendary | DDHC ID-RotF Chapter 7: Doom of Ythryn | Trade Log | Show | ||
Staff of the Magi (L,A) | common | DDAL07-17 Cauldron of Sapphire | Trade Log | Show | ||
Notes:
traded with https://www.adventurersleaguelog.com/users/6952/characters/61600 |
||||||
Grey Robe of the Archmagi (L, A) | legendary | DDAL00-03 | Trade Log | Show | ||
Notes:
Traded with character Khalisah bint Sinan al-Jilani from reddit user /u/8WisdomCleric Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. |
||||||
Carpet of Flying 5ft. x 7ft. (VR) | very_rare | Trade Log | Show | |||
Notes:
traded with Maevan https://www.adventurersleaguelog.com/users/6952/characters/20883 |
||||||
Ioun Stone of Mastery (L, A) | legendary | DDAL00-11f Twice as Nice for Half the Price | Show | |||
Notes:
Pipyap has left behind a pale green icosahedron that appears to be a 20-sided die. This stone is eternally warm and slightly damp, no matter what environment it’s in. Your proficiency bonus increases by 1 while this pale green stone orbits your head. |
||||||
Cubic Gate (L) | legendary | Trade Log | Show | |||
Notes:
The six sides are keyed to: the Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea. |
||||||
Bag of Holding (UC)(stashed) | common | Taking free Level 5 Item | Show | |||
Vorpal Scimitar (L, A)(stashed) | common | DDAL07-16 Pools of Cerulean | Show | |||
Notes:
You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit. Flavour. This blade now hums and vibrates with great energy, and slices through obstacles with the greatest of ease. If the sword does not claim the life of a sentient creature each day, you find that are easily angered and become frustrated by even the smallest obstacles. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. |
||||||
Cap of Waterbreathing (stashed) | uncommon | DDAL 07-17 Cauldron of Sapphire | Show | |||
Cap of Waterbreathing (stashed) | uncommon | DDAL 07-17 Cauldron of Sapphire | Show | |||
Nereid shawl | uncommon | Assigning DM Reward | Show | |||
Notes:
The last vestige of a dying nereid, this delicate, white shawl made of shimmering seafoam is weightless when worn. When underwater, you always know which direction the surface lies. This item functions as a cloak of the manta ray(see the Dungeon Master’s Guide). |
||||||
Staff of the Magi (L, A)(stashed) | legendary | DDAL 07-17 Cauldron of Sapphire | Show | |||
Notes:
Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power - and all it asks is that you honor Ubtao in the process. |
||||||
Ring of Fire Resistance (R, A) | rare | Trade Log | Show | |||
Dread Helm (C) | common | Trade Log | Show | |||
Rod of Absroption (VR, A) | common | PO-BK1-07 Beyond the Portal | Show | |||
Notes:
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy -- not the spell itself -- is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical. |
||||||
Szass Tam’s Arcane Essence (Epic Boon) | unique | DDEP00-01 The Red War | Show | |||
Notes:
You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic. |
||||||
Szass Tam’s Planar Essence (Epic Boon) | unique | DDEP00-01 The Red War | Show | |||
Notes:
You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy allowed the lich’s simulacrum to navigate the planes – and while you aren’t as proficient with this skill, you can retain a small bit of its power. Choose one of the Outer Planes listed in Appendix C of the Player’s Handbook; once choice is permanent once made. You can use your action to cast plane shift on you (targeting yourself only) and travel to the chosen plane, or from that plane back to the Material Plane. This item can be found in the Dungeon Master’s Guide under the entry for Boon of Planar Travel. |