Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
A belt with a self-adjusting buckle (Trinket)
common
DDEX2-10: Cloaks and Shadows
Show
A cloak that never gets wet in the rain (Trinket)
common
DDEX2-10: Cloaks and Shadows
Show
A makeup brush that never requires makeup (Trinket)
common
DDEX2-10: Cloaks and Shadows
Show
An inkpot that never dries out (Trinket)
common
DDEX2-10: Cloaks and Shadows
Show
A pipe that fills with tobacco each morning (Trinket)
common
DDEX2-10: Cloaks and Shadows
Show
A quill that never blunts (Trinket)
common
DDEX2-10: Cloaks and Shadows
Show
A wand that summons a mundane toad once per day (Trinket)
common
DDEX2-10: Cloaks and Shadows
Show
Boots of Striding and Springing
uncommon
White Plume Mountain
Show
Notes:
Requires Attunement
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow.
Chain mail +1
uncommon
White Plume Mountain
Show
Cloak of the Bat
uncommon
DDHC-DMM Level 18: Vanrakdoom
Show
Dawnfire (Sun Blade)
rare
CCC-STORM-01 The Barrows of Solina
Show
Notes:
Dawnfire (Sun Blade)
Weapon (longsword), rare (requires attunement)
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead.
Elemental Gem (Water)
uncommon
DDHC-TYP Tales from the Yawning Portal
Show
Flail +1 (Renown)
uncommon
Trade Log
Show
Flail +2
rare
White Plume Mountain
Show
Googles of Night
common
White Plume Mountain
Show
Notes:
While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision. wearing the goggles increases its range by 60 feet.
Lathai’s saddle
uncommon
Season of the Fey: Service Rewards
Show
Mace of Smiting
common
DDHC-DMM Level 21: Terminus
Show
Mariner’s armor (scale mail)
uncommon
SEASON OF THE FEY Service Rewards
Show
Mithral Plate Armor
uncommon
Trade Log
Show
Notes:
Mithral Plate Armor Heavy armor, minor tier, uncommon 65 lb. AC 18 Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate.
Mitral Chain Shirt
uncommon
DDHC-DMM Level 18: Vanrakdoom
Show
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
A belt with a self-adjusting buckle (Trinket) | common | DDEX2-10: Cloaks and Shadows | Show | |||
A cloak that never gets wet in the rain (Trinket) | common | DDEX2-10: Cloaks and Shadows | Show | |||
A makeup brush that never requires makeup (Trinket) | common | DDEX2-10: Cloaks and Shadows | Show | |||
An inkpot that never dries out (Trinket) | common | DDEX2-10: Cloaks and Shadows | Show | |||
A pipe that fills with tobacco each morning (Trinket) | common | DDEX2-10: Cloaks and Shadows | Show | |||
A quill that never blunts (Trinket) | common | DDEX2-10: Cloaks and Shadows | Show | |||
A wand that summons a mundane toad once per day (Trinket) | common | DDEX2-10: Cloaks and Shadows | Show | |||
Boots of Striding and Springing | uncommon | White Plume Mountain | Show | |||
Notes:
Requires Attunement While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow. |
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Chain mail +1 | uncommon | White Plume Mountain | Show | |||
Cloak of the Bat | uncommon | DDHC-DMM Level 18: Vanrakdoom | Show | |||
Dawnfire (Sun Blade) | rare | CCC-STORM-01 The Barrows of Solina | Show | |||
Notes:
Dawnfire (Sun Blade) Weapon (longsword), rare (requires attunement) This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. |
||||||
Elemental Gem (Water) | uncommon | DDHC-TYP Tales from the Yawning Portal | Show | |||
Flail +1 (Renown) | uncommon | Trade Log | Show | |||
Flail +2 | rare | White Plume Mountain | Show | |||
Googles of Night | common | White Plume Mountain | Show | |||
Notes:
While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision. wearing the goggles increases its range by 60 feet. |
||||||
Lathai’s saddle | uncommon | Season of the Fey: Service Rewards | Show | |||
Mace of Smiting | common | DDHC-DMM Level 21: Terminus | Show | |||
Mariner’s armor (scale mail) | uncommon | SEASON OF THE FEY Service Rewards | Show | |||
Mithral Plate Armor | uncommon | Trade Log | Show | |||
Notes:
Mithral Plate Armor Heavy armor, minor tier, uncommon 65 lb. AC 18 Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate. |
||||||
Mitral Chain Shirt | uncommon | DDHC-DMM Level 18: Vanrakdoom | Show |