Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
A belt with a self-adjusting buckle (Trinket) common DDEX2-10: Cloaks and Shadows Show
A cloak that never gets wet in the rain (Trinket) common DDEX2-10: Cloaks and Shadows Show
A makeup brush that never requires makeup (Trinket) common DDEX2-10: Cloaks and Shadows Show
An inkpot that never dries out (Trinket) common DDEX2-10: Cloaks and Shadows Show
A pipe that fills with tobacco each morning (Trinket) common DDEX2-10: Cloaks and Shadows Show
A quill that never blunts (Trinket) common DDEX2-10: Cloaks and Shadows Show
A wand that summons a mundane toad once per day (Trinket) common DDEX2-10: Cloaks and Shadows Show
Boots of Striding and Springing uncommon White Plume Mountain Show
Notes:

Requires Attunement

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow.

Chain mail +1 uncommon White Plume Mountain Show
Cloak of the Bat uncommon DDHC-DMM Level 18: Vanrakdoom Show
Dawnfire (Sun Blade) rare CCC-STORM-01 The Barrows of Solina Show
Notes:

Dawnfire (Sun Blade)

Weapon (longsword), rare (requires attunement)

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead.

Elemental Gem (Water) uncommon DDHC-TYP Tales from the Yawning Portal Show
Flail +1 (Renown) uncommon Trade Log Show
Flail +2 rare White Plume Mountain Show
Googles of Night common White Plume Mountain Show
Notes:

While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision. wearing the goggles increases its range by 60 feet.

Lathai’s saddle uncommon Season of the Fey: Service Rewards Show
Mace of Smiting common DDHC-DMM Level 21: Terminus Show
Mariner’s armor (scale mail) uncommon SEASON OF THE FEY Service Rewards Show
Mithral Plate Armor uncommon Trade Log Show
Notes:

Mithral Plate Armor Heavy armor, minor tier, uncommon 65 lb. AC 18 Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate.

Mitral Chain Shirt uncommon DDHC-DMM Level 18: Vanrakdoom Show