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Adventure Title
DDHC-DMM Level 18: Vanrakdoom
DDHC-DMM Level 18: Vanrakdoom
Session
Date Played
2022-02-15 21:01:00 UTC
2022-02-15 21:01:00 UTC
Levels Gained
1
1
GP +/-
5123
5123
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
Quest Done: Save the Dragon In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits: Characters can trade magic items with representatives of House Moonstar, allowing free exchanges of magic items of similar rarity (subject to your approval). House Moonstar offers to fund any future expedition the characters decide to mount, providing maps, caravan services, and NPC followers as needed. House Moonstar can put the characters in touch with people who can give special training (see “Marks of Prestige” in chapter 7 of the Dungeon Master’s Guide). Several months later, the characters (if they’re still alive) receive the deed to a run-down estate in Waterdeep worth 15,000 gp along with an official property transfer notice signed by a magistrate and authorized by the Lords of Waterdeep. Chapter 18 Vanrakdoom
Quest Done: Save the Dragon In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits: Characters can trade magic items with representatives of House Moonstar, allowing free exchanges of magic items of similar rarity (subject to your approval). House Moonstar offers to fund any future expedition the characters decide to mount, providing maps, caravan services, and NPC followers as needed. House Moonstar can put the characters in touch with people who can give special training (see “Marks of Prestige” in chapter 7 of the Dungeon Master’s Guide). Several months later, the characters (if they’re still alive) receive the deed to a run-down estate in Waterdeep worth 15,000 gp along with an official property transfer notice signed by a magistrate and authorized by the Lords of Waterdeep. Chapter 18 Vanrakdoom
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Scintilmorn (Sun Blade) | Rare | true | |||
Sun Blade Melee weapon, rare This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. The hilt lying on the floor is carved to resemble a bronze dragon with its wings spread and its mouth agape. This device is a sun blade that has held many names over the years, including Sunlight’s Wrath and Shar’s Bane. A legend lore spell reveals its true name (Scintilmorn) and its original purpose: to destroy vampires and other creatures of the night. | |||||
Cloak of the Bat | Uncommon | true | |||
Mitral Chain Shirt | Uncommon | true |